Player Matchup

Bacchus
Bacchus
DapperRat
Bacchus
Level 68
God Stats
5W - 8L
1,698 SR
Queue Stats
156W - 155L
1,519 Elo+
Party 2
Medusa
Medusa
Feeendaddy
Medusa
Level 26
God Stats
5W - 8L
1,275 SR
Queue Stats
10W - 16L
1,374 Elo+
Party 2
Surtr
Surtr
GoGadgetPoooPant
Surtr
Level 29
God Stats
3W - 2L
1,500 SR
Queue Stats
62W - 70L
1,393 Elo+
Party 2
Camazotz
Camazotz
InformalDruid
Camazotz
Level 25
God Stats
1W - 1L
1,325 SR
Queue Stats
5W - 8L
1,386 Elo+
Party 2
Ra
Ra
UninstallSMT
Ra
Level 49
God Stats
25W - 32L
1,286 SR
Queue Stats
208W - 192L
1,429 Elo+
Solo
Team Averages
Level 39
1,417 SR
1,420 Elo+

VS

Team Averages
Level 116
1,594 SR
1,485 Elo+
Pele
Pele
 
Pele
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
MoonKnight3295
Neith
Level 157
God Stats
2W - 3L
1,451 SR
Queue Stats
228W - 218L
1,469 Elo+
Solo
Sun Wukong
Sun Wukong
NIcolas1227-Mn
Sun Wukong
Level 98
God Stats
5W - 5L
1,658 SR
Queue Stats
103W - 89L
1,507 Elo+
Party 1
Cerberus
Cerberus
RufllesBatata
Cerberus
Level 40
God Stats
20W - 12L
1,584 SR
Queue Stats
88W - 88L
1,466 Elo+
Party 1
Poseidon
Poseidon
wax790rural
Poseidon
Level 137
God Stats
1W - 1L
1,776 SR
Queue Stats
169W - 163L
1,484 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DapperRat
Bacchus
15
2 / 1 / 9
9,617
534
10,580
16,304
19,598
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Medusa
Feeendaddy
Medusa
16
2 / 2 / 3
9,146
508
9,799
11,354
3,722
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

13
0 / 5 / 6
8,196
455
3,364
15,811
9,408
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Camazotz
InformalDruid
Camazotz
17
13 / 1 / 4
10,524
585
18,276
14,609
5,792
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mace

Mace

+10
Physical Power

18
2 / 2 / 11
11,012
612
11,478
10,591
3,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
15
1 / 6 / 2
8,427
468
7,702
17,658
6,105
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

14
2 / 3 / 1
8,323
462
9,134
12,282
3,958
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Sun Wukong
NIcolas1227-Mn
Sun Wukong
14
1 / 2 / 3
8,815
490
7,829
11,199
10,512
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Cerberus
RufllesBatata
Cerberus
14
1 / 3 / 2
8,557
475
7,670
17,844
18,341
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Poseidon
wax790rural
Poseidon
16
5 / 5 / 0
10,673
593
12,409
9,344
2,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
18
19
Kills
10
11
Deaths
19
33
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
1
6
2
0.33
W
Bacchus
DapperRat
Bacchus
2
1
9
6.5
W
Medusa
Feeendaddy
Medusa
2
2
3
1.75
W
0
5
6
0.6
W
Camazotz
InformalDruid
Camazotz
13
1
4
15
L
2
3
1
0.83
L
Sun Wukong
NIcolas1227-Mn
Sun Wukong
1
2
3
1.25
L
Cerberus
RufllesBatata
Cerberus
1
3
2
0.67
W
2
2
11
3.75
L
Poseidon
wax790rural
Poseidon
5
5
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,497
Damage
44,744
68,669
Taken
68,327
42,062
Mitigated
40,939
20,335
Healing
20,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
7,702
1,491
0
3,611
17,658
6,105
0
4,777
12,488
0
76,663
W
Bacchus
DapperRat
Bacchus
10,580
971
0
2,860
16,304
19,598
0
5,645
10,659
36,267
1,856
W
Medusa
Feeendaddy
Medusa
9,799
3,402
0
2,616
11,354
3,722
288
2,205
9,149
0
81,173
W
3,364
1,243
0
5,476
15,811
9,408
0
2,680
13,131
941
43,089
W
Camazotz
InformalDruid
Camazotz
18,276
4,864
0
6,763
14,609
5,792
0
3,478
11,131
0
81,957
L
9,134
4,506
0
5,522
12,282
3,958
0
2,732
9,498
0
65,334
L
Sun Wukong
NIcolas1227-Mn
Sun Wukong
7,829
873
0
3,168
11,199
10,512
532
2,949
7,824
0
56,938
L
Cerberus
RufllesBatata
Cerberus
7,670
241
0
6,150
17,844
18,341
0
5,441
12,151
36,241
0
W
11,478
1,213
674
1,946
10,591
3,542
830
6,038
4,553
89,154
0
L
Poseidon
wax790rural
Poseidon
12,409
1,843
0
2,452
9,344
2,023
860
5,087
3,827
73,447
2,353

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,495
Gold Earned
44,795
539
Minions Killed
515
0
Camps Cleared
0
1,930,168
Distance Traveled
1,734,592
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
8,427
468
112
6
0
373,849
0
W
Bacchus
9,617
534
67
4
0
392,278
3
W
Medusa
9,146
508
128
7
0
364,597
5
W
Surtr
8,196
455
74
4
0
312,047
5
W
Camazotz
10,524
585
90
5
0
450,310
2
L
Neith
8,323
462
117
7
0
322,185
3
L
Sun Wukong
8,815
490
86
5
0
337,620
3
L
Cerberus
8,557
475
66
4
0
348,857
2
W
Ra
11,012
612
180
10
0
410,936
0
L
Poseidon
10,673
593
134
7
0
352,081
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role