Player Matchup

Zhong Kui
Zhong Kui
Baba-HutcH-95
Zhong Kui
Level 134
God Stats
25W - 19L
1,865 SR
Queue Stats
143W - 129L
1,533 Elo+
Solo
Bacchus
Bacchus
Mach_Aph3tamin3
Bacchus
Level 142
God Stats
3W - 1L
1,493 SR
Queue Stats
173W - 147L
1,505 Elo+
Solo
Neith
Neith
PenetratorYś
Neith
Level 12
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 6L
1,274 Elo+
Party 1
Chiron
Chiron
ZudnugHitaf
Chiron
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 16L
1,460 Elo+
Solo
Sun Wukong
Sun Wukong
kwiler
Sun Wukong
Level 89
God Stats
6W - 4L
1,365 SR
Queue Stats
153W - 124L
1,537 Elo+
Party 1
Team Averages
Level 99
1,544 SR
1,462 Elo+

VS

Team Averages
Level 141
1,528 SR
1,515 Elo+
Agni
Agni
 
Agni
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Dutchfire
Achilles
Level 154
God Stats
2W - 3L
1,500 SR
Queue Stats
210W - 221L
1,405 Elo+
Party 2
Erlang Shen
Erlang Shen
HanlinPower69
Erlang Shen
Level 137
God Stats
13W - 4L
1,807 SR
Queue Stats
28W - 10L
1,762 Elo+
Solo
Mulan
Mulan
OmegaVIPER_
Mulan
Level 159
God Stats
9W - 17L
1,333 SR
Queue Stats
514W - 463L
1,464 Elo+
Solo
Kumbhakarna
Kumbhakarna
nayleon
Kumbhakarna
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 115L
1,445 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Baba-HutcH-95
Zhong Kui
11
2 / 2 / 5
6,090
508
7,314
9,023
5,837
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
2 / 1 / 6
6,420
535
5,763
10,755
9,493
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

11
5 / 1 / 2
6,164
514
6,450
7,291
2,041
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

Chiron
10
2 / 3 / 4
6,031
503
8,176
10,806
3,127
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sun Wukong
kwiler
Sun Wukong
13
6 / 1 / 3
7,768
647
7,871
10,967
7,908
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
10
0 / 5 / 1
5,985
499
7,638
8,869
2,577
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
Dutchfire
Achilles
11
1 / 5 / 0
6,163
514
6,115
11,770
7,813
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Erlang Shen
HanlinPower69
Erlang Shen
11
3 / 2 / 1
5,836
486
6,607
10,896
5,023
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
4 / 3 / 1
6,314
526
7,618
9,253
5,314
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Kumbhakarna
nayleon
Kumbhakarna
8
0 / 2 / 3
5,510
459
3,307
10,567
6,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
14
17
Kills
8
8
Deaths
17
20
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
0
5
1
0.1
W
Zhong Kui
Baba-HutcH-95
Zhong Kui
2
2
5
2.25
L
Achilles
Dutchfire
Achilles
1
5
0
0.2
L
Erlang Shen
HanlinPower69
Erlang Shen
3
2
1
1.75
W
2
1
6
5
L
4
3
1
1.5
W
5
1
2
6
W
Chiron
2
3
4
1.33
W
Sun Wukong
kwiler
Sun Wukong
6
1
3
7.5
L
Kumbhakarna
nayleon
Kumbhakarna
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,574
Damage
31,285
48,842
Taken
51,355
28,406
Mitigated
27,379
16,805
Healing
17,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
7,638
367
0
2,767
8,869
2,577
0
1,482
7,387
37,934
256
W
Zhong Kui
Baba-HutcH-95
Zhong Kui
7,314
1,676
0
2,627
9,023
5,837
0
1,770
7,027
32,630
9,955
L
Achilles
Dutchfire
Achilles
6,115
1,206
0
3,391
11,770
7,813
0
1,164
10,606
0
40,785
L
Erlang Shen
HanlinPower69
Erlang Shen
6,607
3,826
0
5,170
10,896
5,023
0
2,593
8,303
0
42,042
W
5,763
771
0
3,470
10,755
9,493
0
2,494
7,930
17,937
1,405
L
7,618
1,492
0
3,203
9,253
5,314
0
3,385
5,868
0
35,438
W
6,450
1,478
0
1,436
7,291
2,041
216
3,132
3,693
0
29,580
W
Chiron
8,176
4,694
200
5,512
10,806
3,127
710
1,685
8,845
0
37,004
W
Sun Wukong
kwiler
Sun Wukong
7,871
1,922
0
3,560
10,967
7,908
0
725
9,501
0
47,309
L
Kumbhakarna
nayleon
Kumbhakarna
3,307
590
0
2,819
10,567
6,652
0
3,900
6,667
13,637
996

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,473
Gold Earned
29,808
290
Minions Killed
282
0
Camps Cleared
0
1,126,120
Distance Traveled
1,206,701
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
5,985
499
82
7
0
224,640
0
W
Zhong Kui
6,090
508
68
6
0
229,158
2
L
Achilles
6,163
514
61
5
0
231,007
0
L
Erlang Shen
5,836
486
69
6
0
283,890
0
W
Bacchus
6,420
535
28
2
0
236,479
6
L
Mulan
6,314
526
55
5
0
227,160
0
W
Neith
6,164
514
46
4
0
226,970
0
W
Chiron
6,031
503
63
5
0
190,883
2
W
Sun Wukong
7,768
647
85
7
0
242,630
2
L
Kumbhakarna
5,510
459
15
1
0
240,004
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role