Player Matchup

Ne Zha
Ne Zha
BabyRed517
Ne Zha
Level 159
God Stats
11W - 10L
1,811 SR
Queue Stats
496W - 507L
1,584 Elo+
Party 1
Sobek
Sobek
Erobber4lyfe
Sobek
Level 68
God Stats
1W - 2L
1,233 SR
Queue Stats
196W - 169L
1,557 Elo+
Solo
King Arthur
King Arthur
Johndoedough
King Arthur
Level 122
God Stats
2W - 4L
1,464 SR
Queue Stats
468W - 439L
1,582 Elo+
Party 2
Anhur
Anhur
reddawg
Anhur
Level 253
God Stats
9W - 15L
1,406 SR
Queue Stats
662W - 652L
1,591 Elo+
Party 1
Baron Samedi
Baron Samedi
stinky420winky69
Baron Samedi
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
1,820 Elo+
Party 2
Team Averages
Level 124
1,483 SR
1,627 Elo+

VS

Team Averages
Level 153
1,686 SR
1,595 Elo+
Ra
Ra
AcidNova
Ra
Level 112
God Stats
4W - 2L
1,935 SR
Queue Stats
125W - 120L
1,601 Elo+
Solo
Rama
Rama
DoorlessBathroom
Rama
Level 202
God Stats
0W - 1L
1,740 SR
Queue Stats
133W - 122L
1,551 Elo+
Party 3
Erlang Shen
Erlang Shen
Fooofy
Erlang Shen
Level 219
God Stats
14W - 12L
1,560 SR
Queue Stats
261W - 211L
1,574 Elo+
Party 3
Cthulhu
Cthulhu
SankeSwar
Cthulhu
Level 152
God Stats
2W - 5L
1,504 SR
Queue Stats
128W - 107L
1,606 Elo+
Solo
Horus
Horus
TheSupportBot
Horus
Level 78
God Stats
27W - 16L
1,690 SR
Queue Stats
112W - 79L
1,645 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
BabyRed517
Ne Zha
12
4 / 1 / 3
6,754
614
3,962
7,288
2,337
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
1 / 0 / 11
7,311
665
2,414
5,855
4,196
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
Johndoedough
King Arthur
12
2 / 1 / 0
7,169
652
5,208
10,819
4,933
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Anhur
reddawg
Anhur
13
12 / 2 / 3
8,221
747
14,611
10,749
3,159
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
stinky420winky69
Baron Samedi
13
2 / 0 / 5
7,047
641
2,859
4,663
2,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 3 / 0
4,568
415
1,299
2,865
736
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

10
1 / 2 / 1
5,459
496
3,619
6,083
1,694
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Erlang Shen
Fooofy
Erlang Shen
9
2 / 9 / 0
5,396
491
6,538
12,474
2,768
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
SankeSwar
Cthulhu
12
1 / 2 / 0
7,023
638
6,850
9,839
9,164
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

8
0 / 5 / 2
5,409
492
3,136
9,758
4,618
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
7
21
Kills
4
4
Deaths
21
22
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
Ne Zha
BabyRed517
Ne Zha
4
1
3
5.5
L
1
2
1
0.75
W
1
0
11
6.5
L
Erlang Shen
Fooofy
Erlang Shen
2
9
0
0.22
W
King Arthur
Johndoedough
King Arthur
2
1
0
2
L
Cthulhu
SankeSwar
Cthulhu
1
2
0
0.5
L
0
5
2
0.2
W
Anhur
reddawg
Anhur
12
2
3
6.75
W
Baron Samedi
stinky420winky69
Baron Samedi
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,054
Damage
21,442
39,374
Taken
41,019
16,675
Mitigated
18,980
19,199
Healing
8,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,299
374
108
580
2,865
736
0
1,617
1,248
13,373
0
W
Ne Zha
BabyRed517
Ne Zha
3,962
1,564
0
4,540
7,288
2,337
0
450
6,722
0
46,672
L
3,619
2,178
0
470
6,083
1,694
0
1,228
4,855
0
32,107
W
2,414
542
0
3,295
5,855
4,196
0
0
5,855
21,287
0
L
Erlang Shen
Fooofy
Erlang Shen
6,538
3,256
0
2,209
12,474
2,768
0
1,581
10,893
0
28,676
W
King Arthur
Johndoedough
King Arthur
5,208
836
0
3,504
10,819
4,933
0
6,579
4,240
0
47,159
L
Cthulhu
SankeSwar
Cthulhu
6,850
856
0
3,530
9,839
9,164
0
0
9,839
53,578
1,270
L
3,136
1,533
200
1,591
9,758
4,618
0
847
8,911
0
11,824
W
Anhur
reddawg
Anhur
14,611
9,240
0
6,067
10,749
3,159
317
0
10,749
0
58,006
W
Baron Samedi
stinky420winky69
Baron Samedi
2,859
283
43
1,750
4,663
2,050
394
603
3,930
42,148
1,187

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,502
Gold Earned
27,855
413
Minions Killed
247
0
Camps Cleared
0
1,197,238
Distance Traveled
951,199
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
4,568
415
27
2
0
90,677
0
W
Ne Zha
6,754
614
80
7
0
285,742
2
L
Rama
5,459
496
68
6
0
240,062
0
W
Sobek
7,311
665
33
3
0
234,413
0
L
Erlang Shen
5,396
491
32
3
0
226,159
0
W
King Arthur
7,169
652
107
10
0
234,528
0
L
Cthulhu
7,023
638
103
9
0
184,062
2
L
Horus
5,409
492
17
2
0
210,239
1
W
Anhur
8,221
747
106
10
0
210,408
1
W
Baron Samedi
7,047
641
87
8
0
232,147
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role