Player Matchup

Ix Chel
Ix Chel
Foxynak
Ix Chel
Level 142
God Stats
2W - 0L
1,702 SR
Queue Stats
127W - 133L
1,478 Elo+
Party 2
Ao Kuang
Ao Kuang
Scafre
Ao Kuang
Level 112
God Stats
2W - 0L
1,710 SR
Queue Stats
79W - 71L
1,490 Elo+
Party 2
King Arthur
King Arthur
TheMoneyShot687
King Arthur
Level 158
God Stats
13W - 19L
1,408 SR
Queue Stats
217W - 202L
1,578 Elo+
Party 1
Thor
Thor
TriiKzzzz
Thor
Level 155
God Stats
5W - 1L
1,836 SR
Queue Stats
113W - 110L
1,544 Elo+
Party 1
Skadi
Skadi
YAZUKYY
Skadi
Level 148
God Stats
2W - 1L
1,642 SR
Queue Stats
66W - 47L
1,564 Elo+
Solo
Team Averages
Level 143
1,659 SR
1,531 Elo+

VS

Team Averages
Level 109
1,575 SR
1,561 Elo+
Tyr
Tyr
Kalandrako
Tyr
Level 66
God Stats
42W - 26L
1,659 SR
Queue Stats
146W - 125L
1,509 Elo+
Solo
Ra
Ra
NostalgicMan
Ra
Level 67
God Stats
15W - 12L
1,513 SR
Queue Stats
144W - 139L
1,614 Elo+
Solo
Charon
Charon
Pandaboi220
Charon
Level 129
God Stats
5W - 2L
1,783 SR
Queue Stats
155W - 160L
1,570 Elo+
Solo
Loki
Loki
iinfiniitii
Loki
Level 123
God Stats
0W - 2L
1,327 SR
Queue Stats
398W - 386L
1,555 Elo+
Solo
Charybdis
Charybdis
some1namedjoe
Charybdis
Level 159
God Stats
0W - 2L
1,590 SR
Queue Stats
52W - 55L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Foxynak
Ix Chel
15
4 / 4 / 6
9,016
601
9,548
7,845
2,729
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ao Kuang
Scafre
Ao Kuang
14
5 / 2 / 5
8,548
570
6,653
12,064
4,064
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

King Arthur
TheMoneyShot687
King Arthur
15
3 / 0 / 2
9,268
618
10,796
14,986
12,638
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Thor
14
3 / 4 / 6
8,539
569
5,849
11,311
6,414
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Skadi
YAZUKYY
Skadi
16
3 / 1 / 2
9,501
633
5,300
7,550
2,615
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
6,697
446
6,531
12,472
8,141
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

16
4 / 4 / 4
9,010
601
8,404
8,586
3,569
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon
12
2 / 5 / 6
7,701
513
5,988
13,659
10,630
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
5 / 2 / 3
8,388
559
5,842
9,806
3,792
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
some1namedjoe
Charybdis
15
0 / 4 / 2
7,929
529
4,046
8,484
2,917
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
26
18
Kills
11
11
Deaths
18
21
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
Foxynak
Ix Chel
4
4
6
1.75
L
0
3
0
0
L
4
4
4
1.5
L
Charon
2
5
6
1
W
Ao Kuang
Scafre
Ao Kuang
5
2
5
3.75
W
King Arthur
TheMoneyShot687
King Arthur
3
0
2
4
W
Thor
3
4
6
1.5
W
Skadi
YAZUKYY
Skadi
3
1
2
4
L
5
2
3
3.25
L
Charybdis
some1namedjoe
Charybdis
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,146
Damage
30,811
53,756
Taken
53,007
28,460
Mitigated
29,049
14,393
Healing
17,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
Foxynak
Ix Chel
9,548
620
459
1,504
7,845
2,729
76
3,661
3,965
58,856
2,631
L
6,531
397
0
5,494
12,472
8,141
0
2,160
10,252
0
44,632
L
8,404
446
635
3,093
8,586
3,569
0
5,008
3,323
85,141
0
L
Charon
5,988
979
0
1,874
13,659
10,630
0
6,239
7,120
17,120
649
W
Ao Kuang
Scafre
Ao Kuang
6,653
1,808
0
4,353
12,064
4,064
353
4,332
7,435
48,164
0
W
King Arthur
TheMoneyShot687
King Arthur
10,796
932
0
3,896
14,986
12,638
33
1,588
13,338
0
76,169
W
Thor
5,849
980
0
1,756
11,311
6,414
132
3,262
7,909
0
37,368
W
Skadi
YAZUKYY
Skadi
5,300
2,220
0
2,425
7,550
2,615
271
580
6,970
0
82,367
L
5,842
521
0
2,950
9,806
3,792
0
1,723
7,997
0
54,848
L
Charybdis
some1namedjoe
Charybdis
4,046
2,007
0
3,632
8,484
2,917
0
0
8,484
0
72,634

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,872
Gold Earned
39,725
518
Minions Killed
511
0
Camps Cleared
0
1,544,430
Distance Traveled
1,512,561
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
9,016
601
110
7
0
283,237
2
L
Tyr
6,697
446
87
6
0
244,249
0
L
Ra
9,010
601
172
11
0
315,191
0
L
Charon
7,701
513
24
2
0
294,694
4
W
Ao Kuang
8,548
570
86
6
0
339,476
0
W
King Arthur
9,268
618
126
8
0
312,587
0
W
Thor
8,539
569
47
3
0
294,232
1
W
Skadi
9,501
633
149
10
0
314,898
4
L
Loki
8,388
559
98
7
0
379,093
0
L
Charybdis
7,929
529
130
9
0
279,334
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role