Player Matchup

Chiron
Chiron
Diamond IV
Blame Clutch
Chiron
Diamond IV
Level 129
God Stats
18W - 8L
2,072 SR
Queue Stats
517W - 407L
2,108 MMR
Party 1
Atlas
Atlas
Diamond V
CharmedFungus93
Atlas
Diamond V
Level 84
God Stats
109W - 70L
1,745 SR
Queue Stats
543W - 406L
1,956 MMR
Party 1
Fafnir
Fafnir
Diamond IV
iBoothie
Fafnir
Diamond IV
Level 145
God Stats
42W - 21L
1,884 SR
Queue Stats
321W - 225L
2,092 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 119
1,901 SR
2,052 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 94
1,371 SR
1,357 MMR
Hou Yi
Hou Yi
Bronze III
jair19
Hou Yi
Bronze III
Level 66
God Stats
0W - 1L
1,161 SR
Queue Stats
0W - 4L
1,366 MMR
Solo
Hercules
Hercules
Silver IV
madimath
Hercules
Silver IV
Level 89
God Stats
2W - 1L
1,452 SR
Queue Stats
27W - 37L
1,331 MMR
Solo
Baron Samedi
Baron Samedi
Silver III
wrainblood
Baron Samedi
Silver III
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
141W - 193L
1,373 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
16
5 / 0 / 7
10,423
948
11,535
9,427
3,552
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

16
4 / 1 / 8
9,697
882
9,414
12,719
12,845
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fafnir
iBoothie
Fafnir
16
3 / 1 / 8
10,100
918
7,277
12,765
14,849
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
Ne ZhaPersephoneMulanCharonCthulhu

VS

Bans
AchillesBacchusThothGebBaba Yaga
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
jair19
Hou Yi
14
0 / 3 / 2
8,293
754
8,524
8,645
2,621
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hercules
madimath
Hercules
14
1 / 4 / 1
8,237
749
5,727
13,786
10,171
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Baron Samedi
wrainblood
Baron Samedi
12
1 / 5 / 0
7,758
705
3,752
8,346
2,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
5
12
Kills
2
2
Deaths
12
23
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chiron
5
0
7
8.5
W
4
1
8
8
W
Fafnir
iBoothie
Fafnir
3
1
8
7
L
Hou Yi
jair19
Hou Yi
0
3
2
0.33
L
Hercules
madimath
Hercules
1
4
1
0.38
L
Baron Samedi
wrainblood
Baron Samedi
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,226
Damage
18,003
34,911
Taken
30,777
31,246
Mitigated
15,323
12,840
Healing
4,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
11,535
3,866
696
4,683
9,427
3,552
2,262
763
8,540
0
50,048
W
9,414
2,905
0
3,321
12,719
12,845
392
1,854
10,795
28,765
0
W
Fafnir
iBoothie
Fafnir
7,277
1,855
0
4,140
12,765
14,849
539
1,265
11,146
22,634
1,029
L
Hou Yi
jair19
Hou Yi
8,524
2,451
0
1,096
8,645
2,621
0
4,778
3,625
0
39,869
L
Hercules
madimath
Hercules
5,727
975
0
2,398
13,786
10,171
0
5,847
7,504
0
17,586
L
Baron Samedi
wrainblood
Baron Samedi
3,752
114
319
751
8,346
2,531
0
4,698
3,193
11,197
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,220
Gold Earned
24,288
126
Minions Killed
107
0
Camps Cleared
0
619,655
Distance Traveled
522,094
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
10,423
948
68
6
0
200,075
0
W
Atlas
9,697
882
18
2
0
202,443
2
W
Fafnir
10,100
918
40
4
0
217,137
0
L
Hou Yi
8,293
754
60
5
0
187,134
0
L
Hercules
8,237
749
33
3
0
190,368
2
L
Baron Samedi
7,758
705
14
1
0
144,592
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role