Player Matchup

Medusa
Medusa
 
Medusa
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
 
Vulcan
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
Knight of Erin
Erlang Shen
Level 153
God Stats
2W - 1L
1,500 SR
Queue Stats
145W - 129L
1,578 Elo+
Party 1
Geb
Geb
RaoulDuke8585
Geb
Level 170
God Stats
2W - 1L
1,417 SR
Queue Stats
107W - 79L
1,609 Elo+
Solo
Zhong Kui
Zhong Kui
thezhongdonger
Zhong Kui
Level 179
God Stats
73W - 54L
1,672 SR
Queue Stats
78W - 60L
1,743 Elo+
Solo
Team Averages
Level 163
1,518 SR
1,586 Elo+

VS

Team Averages
Level 145
1,614 SR
1,531 Elo+
Medusa
Medusa
EPIC-J-1997
Medusa
Level 166
God Stats
8W - 8L
1,451 SR
Queue Stats
363W - 309L
1,615 Elo+
Solo
Bastet
Bastet
GoldenxDarkness
Bastet
Level 186
God Stats
0W - 2L
1,779 SR
Queue Stats
76W - 80L
1,484 Elo+
Solo
Da Ji
Da Ji
MarvTheMoral
Da Ji
Level 100
God Stats
2W - 2L
1,580 SR
Queue Stats
87W - 79L
1,564 Elo+
Solo
Jormungandr
Jormungandr
ifoundniksdad
Jormungandr
Level 128
God Stats
16W - 12L
1,651 SR
Queue Stats
335W - 312L
1,480 Elo+
Solo
Zhong Kui
Zhong Kui
stvnlpz
Zhong Kui
Level 147
God Stats
90W - 83L
1,607 SR
Queue Stats
338W - 335L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
16
8 / 2 / 2
9,575
684
9,933
8,263
2,997
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Vulcan
 
Vulcan
13
1 / 3 / 2
7,565
540
4,015
6,092
1,814
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
Knight of Erin
Erlang Shen
13
0 / 2 / 1
7,110
508
4,415
10,200
5,641
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
0 / 0 / 6
7,136
510
4,742
8,930
6,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Zhong Kui
thezhongdonger
Zhong Kui
13
3 / 1 / 4
7,527
538
7,644
8,324
6,461
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
10
2 / 1 / 1
6,699
479
3,256
4,317
1,070
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
0 / 3 / 1
7,187
513
3,795
8,522
5,106
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
3 / 1 / 2
7,727
552
4,238
9,556
3,894
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
ifoundniksdad
Jormungandr
14
3 / 1 / 0
8,451
604
8,994
15,934
13,048
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Zhong Kui
stvnlpz
Zhong Kui
11
0 / 6 / 1
6,328
452
4,163
9,396
6,297
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
13
12
Kills
8
8
Deaths
12
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
8
2
2
4.5
W
Vulcan
 
Vulcan
1
3
2
0.67
L
Medusa
2
1
1
2.5
L
0
3
1
0.17
W
Erlang Shen
Knight of Erin
Erlang Shen
0
2
1
0.25
L
3
1
2
4
W
0
0
6
3
L
Jormungandr
ifoundniksdad
Jormungandr
3
1
0
3
L
Zhong Kui
stvnlpz
Zhong Kui
0
6
1
0.08
W
Zhong Kui
thezhongdonger
Zhong Kui
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,749
Damage
24,446
41,809
Taken
47,725
23,631
Mitigated
29,415
10,092
Healing
12,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
9,933
3,931
0
1,732
8,263
2,997
260
3,583
4,680
0
83,364
W
Vulcan
 
Vulcan
4,015
80
0
569
6,092
1,814
196
313
5,779
56,558
2,113
L
Medusa
3,256
1,119
0
846
4,317
1,070
0
2,553
1,537
0
46,998
L
3,795
704
0
2,313
8,522
5,106
0
4,129
4,213
0
25,096
W
Erlang Shen
Knight of Erin
Erlang Shen
4,415
1,753
0
4,660
10,200
5,641
0
4,308
5,892
0
43,328
L
4,238
1,120
0
1,075
9,556
3,894
0
3,485
6,051
0
52,932
W
4,742
409
0
2,107
8,930
6,718
0
2,088
6,842
20,584
1,286
L
Jormungandr
ifoundniksdad
Jormungandr
8,994
2,798
0
6,441
15,934
13,048
0
4,739
10,689
63,368
4,209
L
Zhong Kui
stvnlpz
Zhong Kui
4,163
1,320
0
1,826
9,396
6,297
0
882
8,514
34,271
6,139
W
Zhong Kui
thezhongdonger
Zhong Kui
7,644
982
0
1,024
8,324
6,461
0
2,520
5,804
49,879
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,913
Gold Earned
36,392
424
Minions Killed
381
0
Camps Cleared
0
1,505,269
Distance Traveled
1,206,974
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,575
684
139
10
0
312,428
0
W
Vulcan
7,565
540
105
8
0
279,351
0
L
Medusa
6,699
479
83
6
0
169,809
3
L
Bastet
7,187
513
38
3
0
291,537
0
W
Erlang Shen
7,110
508
73
5
0
298,567
1
L
Da Ji
7,727
552
86
6
0
316,675
0
W
Geb
7,136
510
30
2
0
300,662
6
L
Jormungandr
8,451
604
91
7
0
230,166
1
L
Zhong Kui
6,328
452
83
6
0
198,787
0
W
Zhong Kui
7,527
538
77
6
0
314,261
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role