Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
Herdt
Chiron
Level 217
God Stats
24W - 17L
1,711 SR
Queue Stats
250W - 180L
1,615 Elo+
Party 2
Ymir
Ymir
Luan_Santtos
Ymir
Level 75
God Stats
4W - 1L
1,817 SR
Queue Stats
261W - 259L
1,504 Elo+
Solo
Sol
Sol
m4s7er
Sol
Level 158
God Stats
7W - 3L
1,897 SR
Queue Stats
222W - 164L
1,594 Elo+
Party 2
Achilles
Achilles
yMarcola
Achilles
Level 124
God Stats
4W - 5L
1,650 SR
Queue Stats
640W - 590L
1,498 Elo+
Party 2
Team Averages
Level 148
1,715 SR
1,542 Elo+

VS

Team Averages
Level 145
1,570 SR
1,511 Elo+
Da Ji
Da Ji
 
Da Ji
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
KevenYamanaka
Ymir
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 23L
1,491 Elo+
Solo
Cupid
Cupid
Marinhobd
Cupid
Level 126
God Stats
4W - 2L
1,745 SR
Queue Stats
87W - 109L
1,435 Elo+
Solo
Bacchus
Bacchus
Russox
Bacchus
Level 157
God Stats
6W - 5L
1,605 SR
Queue Stats
198W - 176L
1,507 Elo+
Party 1
Hera
Hera
llHarlekin
Hera
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 50L
1,624 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
10
1 / 1 / 6
6,268
627
4,900
5,706
1,711
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Chiron
Herdt
Chiron
13
3 / 3 / 1
7,261
726
4,691
7,685
2,461
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

11
2 / 3 / 1
5,934
593
3,240
9,512
3,928
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sol
m4s7er
Sol
12
5 / 2 / 0
7,346
735
8,667
7,558
1,990
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Achilles
yMarcola
Achilles
11
3 / 3 / 0
6,174
617
4,604
10,654
6,678
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
11
5 / 2 / 4
6,322
632
8,724
8,332
2,708
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 0 / 4
5,262
526
1,847
7,292
3,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cupid
Marinhobd
Cupid
8
1 / 5 / 0
5,020
502
1,108
7,045
1,833
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
Russox
Bacchus
9
1 / 3 / 3
5,714
571
6,685
6,503
5,191
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
5 / 4 / 1
7,005
701
7,507
4,448
1,137
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
24
14
Kills
12
12
Deaths
14
8
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
1
1
6
4
L
Da Ji
 
Da Ji
5
2
4
3.5
W
Chiron
Herdt
Chiron
3
3
1
1.17
L
0
0
4
2
W
2
3
1
0.83
L
Cupid
Marinhobd
Cupid
1
5
0
0.2
L
Bacchus
Russox
Bacchus
1
3
3
0.83
L
5
4
1
1.38
W
Sol
m4s7er
Sol
5
2
0
2.5
W
Achilles
yMarcola
Achilles
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,102
Damage
25,871
41,115
Taken
33,620
16,768
Mitigated
14,483
17,242
Healing
8,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
4,900
1,032
0
5,195
5,706
1,711
0
1,960
3,638
0
28,444
L
Da Ji
 
Da Ji
8,724
2,434
0
2,471
8,332
2,708
0
2,907
5,391
0
27,580
W
Chiron
Herdt
Chiron
4,691
1,630
215
1,820
7,685
2,461
0
3,244
4,397
0
53,739
L
1,847
233
0
1,944
7,292
3,614
0
3,579
3,673
14,483
0
W
3,240
540
0
1,444
9,512
3,928
0
4,769
4,671
40,108
0
L
Cupid
Marinhobd
Cupid
1,108
419
164
1,280
7,045
1,833
0
3,563
3,482
0
15,251
L
Bacchus
Russox
Bacchus
6,685
1,083
0
2,180
6,503
5,191
0
723
5,387
25,960
2,377
L
7,507
1,597
0
450
4,448
1,137
0
1,089
3,359
44,397
915
W
Sol
m4s7er
Sol
8,667
4,872
0
4,294
7,558
1,990
3,183
367
7,191
57,002
4,616
W
Achilles
yMarcola
Achilles
4,604
891
0
4,274
10,654
6,678
0
4,331
5,717
0
34,524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,983
Gold Earned
29,323
374
Minions Killed
244
0
Camps Cleared
0
1,049,737
Distance Traveled
1,086,196
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
6,268
627
41
4
0
226,569
4
L
Da Ji
6,322
632
43
4
0
257,468
0
W
Chiron
7,261
726
92
9
0
211,199
2
L
Ymir
5,262
526
28
3
0
217,920
0
W
Ymir
5,934
593
72
7
0
214,302
2
L
Cupid
5,020
502
31
3
0
173,150
0
L
Bacchus
5,714
571
51
5
0
222,366
2
L
Hera
7,005
701
91
9
0
215,292
0
W
Sol
7,346
735
110
11
0
195,352
0
W
Achilles
6,174
617
59
6
0
202,315
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role