Player Matchup

Kali
Kali
Gold V
 
Kali
Gold V
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Artio
Artio
Gold III
 
Artio
Gold III
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cernunnos
Cernunnos
Gold IV
GoodRay
Cernunnos
Gold IV
Level 107
God Stats
1W - 1L
1,172 SR
Queue Stats
54W - 53L
1,462 MMR
Party 1
Kuzenbo
Kuzenbo
Gold IV
Kefir0k
Kuzenbo
Gold IV
Level 117
God Stats
7W - 1L
1,706 SR
Queue Stats
54W - 53L
1,457 MMR
Party 1
Janus
Janus
Platinum V
Qurr3
Janus
Platinum V
Level 187
God Stats
33W - 23L
1,670 SR
Queue Stats
231W - 212L
1,543 MMR
Party 3
Team Averages
Gold III
Gold III
Average Tier
Level 122
1,510 SR
1,492 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 107
1,463 SR
1,462 MMR
Bacchus
Bacchus
Gold V
 
Bacchus
Gold V
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 4
Charybdis
Charybdis
Bronze III
Hakkene
Charybdis
Bronze III
Level 64
God Stats
0W - 3L
1,355 SR
Queue Stats
9W - 14L
1,454 MMR
Party 2
Nu Wa
Nu Wa
Silver I
Keblarllorki
Nu Wa
Silver I
Level 136
God Stats
1W - 2L
1,555 SR
Queue Stats
56W - 66L
1,388 MMR
Party 4
Awilix
Awilix
Bronze III
Odihinia
Awilix
Bronze III
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,500 MMR
Party 2
King Arthur
King Arthur
Gold II
Pilzzy GK
King Arthur
Gold II
Level 110
God Stats
6W - 8L
1,403 SR
Queue Stats
708W - 720L
1,466 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
13
10 / 1 / 3
7,465
747
5,350
9,016
3,430
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Artio
 
Artio
11
2 / 1 / 2
6,472
647
4,325
10,748
6,703
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cernunnos
GoodRay
Cernunnos
10
1 / 2 / 5
5,509
551
6,257
7,324
2,102
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kuzenbo
Kefir0k
Kuzenbo
9
1 / 2 / 3
5,466
547
4,033
8,430
7,645
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Janus
Qurr3
Janus
12
5 / 0 / 2
7,324
732
5,560
3,212
737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
FreyaErlang ShenThanatosAthena

VS

Bans
ThothMedusaAphroditeOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
8
2 / 2 / 3
5,382
538
4,192
7,292
5,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Charybdis
Hakkene
Charybdis
9
1 / 4 / 2
5,133
513
6,208
7,609
2,082
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 5 / 0
5,501
550
4,991
7,412
1,828
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Awilix
Odihinia
Awilix
10
2 / 4 / 2
5,300
530
3,955
8,024
2,653
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
Pilzzy GK
King Arthur
9
0 / 4 / 0
4,972
497
4,443
7,866
4,699
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
13
19
Kills
6
6
Deaths
19
15
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Kali
 
Kali
10
1
3
11.5
W
Artio
 
Artio
2
1
2
3
L
Bacchus
 
Bacchus
2
2
3
1.75
W
Cernunnos
GoodRay
Cernunnos
1
2
5
1.75
L
Charybdis
Hakkene
Charybdis
1
4
2
0.5
L
1
5
0
0.2
W
Kuzenbo
Kefir0k
Kuzenbo
1
2
3
1.25
L
Awilix
Odihinia
Awilix
2
4
2
0.75
L
King Arthur
Pilzzy GK
King Arthur
0
4
0
0
W
Janus
Qurr3
Janus
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,525
Damage
23,789
38,730
Taken
38,203
20,617
Mitigated
17,189
16,615
Healing
7,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
 
Kali
5,350
2,370
0
5,750
9,016
3,430
0
1,771
7,245
0
42,627
W
Artio
 
Artio
4,325
277
128
3,840
10,748
6,703
0
1,201
9,547
32,431
0
L
Bacchus
 
Bacchus
4,192
865
0
1,762
7,292
5,927
0
1,513
5,743
10,961
0
W
Cernunnos
GoodRay
Cernunnos
6,257
2,954
0
3,343
7,324
2,102
0
2,296
5,028
0
35,249
L
Charybdis
Hakkene
Charybdis
6,208
3,430
0
2,393
7,609
2,082
428
2,542
5,027
0
32,574
L
4,991
525
0
1,477
7,412
1,828
0
4,197
2,774
38,622
638
W
Kuzenbo
Kefir0k
Kuzenbo
4,033
1,511
0
2,684
8,430
7,645
0
1,710
6,720
15,612
1,010
L
Awilix
Odihinia
Awilix
3,955
1,836
0
0
8,024
2,653
0
1,636
6,280
0
32,648
L
King Arthur
Pilzzy GK
King Arthur
4,443
828
0
1,554
7,866
4,699
0
2,609
4,613
914
28,085
W
Janus
Qurr3
Janus
5,560
302
0
870
3,212
737
0
2,440
772
50,599
1,122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,236
Gold Earned
26,288
317
Minions Killed
240
0
Camps Cleared
0
1,028,727
Distance Traveled
989,566
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
7,465
747
63
6
0
232,304
2
W
Artio
6,472
647
65
7
0
171,010
1
L
Bacchus
5,382
538
13
1
0
208,439
0
W
Cernunnos
5,509
551
60
6
0
197,005
0
L
Charybdis
5,133
513
58
6
0
189,396
0
L
Nu Wa
5,501
550
67
7
0
172,979
1
W
Kuzenbo
5,466
547
26
3
0
210,373
2
L
Awilix
5,300
530
56
6
0
224,729
0
L
King Arthur
4,972
497
46
5
0
194,023
0
W
Janus
7,324
732
103
10
0
218,035
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role