Player Matchup

Horus
Horus
Gold IV
A503
Horus
Gold IV
Level 101
God Stats
22W - 20L
1,479 SR
Queue Stats
345W - 356L
1,332 MMR
Solo
Ullr
Ullr
Silver II
DaniKlk
Ullr
Silver II
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 20L
1,368 MMR
Solo
Serqet
Serqet
Silver I
RageBerserker1O1
Serqet
Silver I
Level 145
God Stats
1W - 3L
1,203 SR
Queue Stats
105W - 127L
1,253 MMR
Solo
Kuzenbo
Kuzenbo
Silver II
TipoInquietante
Kuzenbo
Silver II
Level 103
God Stats
11W - 8L
1,659 SR
Queue Stats
68W - 77L
1,226 MMR
Solo
Discordia
Discordia
Gold III
frantt02
Discordia
Gold III
Level 129
God Stats
5W - 2L
1,579 SR
Queue Stats
134W - 121L
1,386 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 123
1,484 SR
1,313 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 128
1,559 SR
1,313 MMR
Chang'e
Chang'e
Gold V
DavyinDaDark
Chang'e
Gold V
Level 149
God Stats
19W - 10L
1,672 SR
Queue Stats
162W - 167L
1,389 MMR
Solo
Ao Kuang
Ao Kuang
Gold V
Gorguts40000
Ao Kuang
Gold V
Level 103
God Stats
1W - 5L
1,358 SR
Queue Stats
167W - 179L
1,221 MMR
Solo
Izanami
Izanami
Gold V
TERREMOTOCANARIO
Izanami
Gold V
Level 89
God Stats
5W - 7L
1,458 SR
Queue Stats
50W - 58L
1,342 MMR
Solo
Sylvanus
Sylvanus
Silver I
Xabinoramos12
Sylvanus
Silver I
Level 144
God Stats
3W - 1L
1,878 SR
Queue Stats
36W - 44L
1,289 MMR
Solo
Baron Samedi
Baron Samedi
Gold V
醉卧沙场你别笑
Baron Samedi
Gold V
Level 156
God Stats
63W - 90L
1,428 SR
Queue Stats
445W - 464L
1,326 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
A503
Horus
7
0 / 0 / 0
3,913
783
449
1,728
684
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ullr
DaniKlk
Ullr
6
0 / 0 / 1
3,232
646
1,802
1,496
347
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
1 / 1 / 0
3,538
708
636
4,138
1,204
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

6
0 / 0 / 1
3,478
696
973
3,548
1,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Discordia
frantt02
Discordia
7
0 / 0 / 0
3,748
750
621
1,444
321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Bans
SurtrCthulhuThanatos

VS

Bans
AthenaAgniMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
DavyinDaDark
Chang'e
8
0 / 0 / 0
3,808
762
1,159
1,856
476
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ao Kuang
Gorguts40000
Ao Kuang
6
0 / 0 / 0
3,233
647
1,053
2,915
656
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

6
1 / 0 / 0
3,679
736
1,293
1,886
423
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sylvanus
Xabinoramos12
Sylvanus
6
0 / 1 / 1
3,609
722
1,204
3,510
1,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Baron Samedi
1
0 / 0 / 0
2,460
492
0
0
0

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
2
1
Kills
1
1
Deaths
1
2
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Horus
A503
Horus
0
0
0
0
W
Ullr
DaniKlk
Ullr
0
0
1
0.5
L
Chang'e
DavyinDaDark
Chang'e
0
0
0
0
L
Ao Kuang
Gorguts40000
Ao Kuang
0
0
0
0
W
1
1
0
1
L
1
0
0
1
W
0
0
1
0.5
L
Sylvanus
Xabinoramos12
Sylvanus
0
1
1
0.5
W
Discordia
frantt02
Discordia
0
0
0
0
L
Baron Samedi
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,481
Damage
4,709
12,354
Taken
10,167
4,497
Mitigated
3,077
5,911
Healing
5,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
A503
Horus
449
237
40
976
1,728
684
0
196
1,532
0
19,489
W
Ullr
DaniKlk
Ullr
1,802
872
0
633
1,496
347
0
612
884
0
19,393
L
Chang'e
DavyinDaDark
Chang'e
1,159
0
40
1,493
1,856
476
0
576
1,280
21,674
0
L
Ao Kuang
Gorguts40000
Ao Kuang
1,053
150
0
1,759
2,915
656
0
119
2,762
10,570
365
W
636
205
0
2,192
4,138
1,204
0
1,061
3,007
0
12,878
L
1,293
942
0
733
1,886
423
0
58
1,828
0
23,397
W
973
451
0
1,580
3,548
1,941
0
648
2,900
7,378
0
L
Sylvanus
Xabinoramos12
Sylvanus
1,204
461
530
1,142
3,510
1,522
0
796
2,599
8,431
0
W
Discordia
frantt02
Discordia
621
124
0
490
1,444
321
0
721
619
20,199
914
L
Baron Samedi
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,909
Gold Earned
16,789
169
Minions Killed
151
0
Camps Cleared
0
535,424
Distance Traveled
425,500
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
3,913
783
32
6
0
77,946
2
W
Ullr
3,232
646
45
9
0
101,636
0
L
Chang'e
3,808
762
53
11
0
106,482
0
L
Ao Kuang
3,233
647
34
7
0
128,922
0
W
Serqet
3,538
708
29
6
0
131,222
0
L
Izanami
3,679
736
53
11
0
95,510
0
W
Kuzenbo
3,478
696
17
3
0
110,513
2
L
Sylvanus
3,609
722
11
2
0
94,586
2
W
Discordia
3,748
750
46
9
0
114,107
0
L
Baron Samedi
2,460
492
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role