Player Matchup

Hercules
Hercules
CNewman
Hercules
Level 162
God Stats
32W - 21L
1,632 SR
Queue Stats
275W - 255L
1,600 Elo+
Party 4
Rama
Rama
Heins11
Rama
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
149W - 142L
1,577 Elo+
Solo
Serqet
Serqet
RidgedFury
Serqet
Level 157
God Stats
1W - 1L
1,334 SR
Queue Stats
289W - 264L
1,541 Elo+
Party 3
Surtr
Surtr
TiltedManlet
Surtr
Level 162
God Stats
2W - 5L
1,356 SR
Queue Stats
150W - 145L
1,560 Elo+
Party 4
Sylvanus
Sylvanus
Zay The Man7340
Sylvanus
Level 119
God Stats
15W - 5L
1,590 SR
Queue Stats
410W - 384L
1,496 Elo+
Party 3
Team Averages
Level 145
1,483 SR
1,555 Elo+

VS

Team Averages
Level 164
1,497 SR
1,528 Elo+
Set
Set
Comet0695
Set
Level 153
God Stats
5W - 6L
1,541 SR
Queue Stats
152W - 150L
1,527 Elo+
Party 2
Freya
Freya
ThunderGoose433
Freya
Level 175
God Stats
1W - 1L
1,500 SR
Queue Stats
171W - 217L
1,525 Elo+
Party 2
King Arthur
King Arthur
XXmasacreX78
King Arthur
Level 127
God Stats
11W - 16L
1,347 SR
Queue Stats
168W - 169L
1,486 Elo+
Solo
Janus
Janus
akidnamedlou
Janus
Level 212
God Stats
3W - 2L
1,647 SR
Queue Stats
309W - 283L
1,559 Elo+
Party 1
Kuzenbo
Kuzenbo
wileycoyote166
Kuzenbo
Level 155
God Stats
8W - 13L
1,448 SR
Queue Stats
241W - 237L
1,543 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
CNewman
Hercules
19
12 / 0 / 3
11,337
630
16,127
12,433
7,240
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rama
Heins11
Rama
18
5 / 3 / 5
11,114
617
8,390
12,274
4,123
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Serqet
RidgedFury
Serqet
12
1 / 5 / 6
8,024
446
3,500
16,872
13,760
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

17
1 / 0 / 2
10,007
556
8,738
13,248
9,258
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sylvanus
14
1 / 4 / 1
8,610
478
6,574
14,090
5,694
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 5 / 5
8,698
483
6,094
16,824
7,105
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

15
2 / 5 / 2
9,363
520
4,718
10,663
3,161
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

King Arthur
XXmasacreX78
King Arthur
11
0 / 3 / 1
7,661
426
7,728
11,772
7,373
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

16
5 / 3 / 2
9,806
545
12,876
8,679
2,839
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

13
2 / 5 / 8
8,690
483
9,168
16,518
18,516
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
30
20
Kills
12
12
Deaths
21
17
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Hercules
CNewman
Hercules
12
0
3
13.5
L
3
5
5
1.1
W
Rama
Heins11
Rama
5
3
5
2.5
W
Serqet
RidgedFury
Serqet
1
5
6
0.8
L
2
5
2
0.6
W
1
0
2
2
L
King Arthur
XXmasacreX78
King Arthur
0
3
1
0.17
W
Sylvanus
1
4
1
0.38
L
5
3
2
2
L
2
5
8
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,329
Damage
40,584
68,917
Taken
64,456
40,075
Mitigated
38,994
24,276
Healing
17,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
CNewman
Hercules
16,127
5,837
0
8,871
12,433
7,240
0
2,968
9,413
0
107,562
L
6,094
2,614
0
6,482
16,824
7,105
204
1,755
15,069
0
63,738
W
Rama
Heins11
Rama
8,390
6,075
0
5,399
12,274
4,123
1,990
4,486
7,712
0
92,979
W
Serqet
RidgedFury
Serqet
3,500
865
0
1,698
16,872
13,760
0
8,941
7,571
564
19,310
L
4,718
1,982
0
4,538
10,663
3,161
443
80
10,583
50,291
9,850
W
8,738
2,986
0
3,846
13,248
9,258
52
706
12,542
1,818
73,220
L
King Arthur
XXmasacreX78
King Arthur
7,728
1,485
0
3,603
11,772
7,373
0
310
11,462
0
46,366
W
Sylvanus
6,574
840
1,401
3,061
14,090
5,694
0
8,291
5,361
46,914
10,175
L
12,876
555
0
766
8,679
2,839
28
2,211
6,264
80,297
0
L
9,168
4,277
0
1,779
16,518
18,516
0
2,639
13,666
23,072
2,244

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,092
Gold Earned
44,218
558
Minions Killed
505
0
Camps Cleared
0
1,801,562
Distance Traveled
1,673,993
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
11,337
630
145
8
0
448,166
2
L
Set
8,698
483
97
5
0
385,565
2
W
Rama
11,114
617
152
8
0
337,134
2
W
Serqet
8,024
446
36
2
0
350,569
0
L
Freya
9,363
520
115
6
0
325,344
2
W
Surtr
10,007
556
127
7
0
326,882
5
L
King Arthur
7,661
426
87
5
0
195,755
2
W
Sylvanus
8,610
478
98
5
0
338,811
2
L
Janus
9,806
545
173
10
0
403,257
0
L
Kuzenbo
8,690
483
33
2
0
364,072
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role