Player Matchup

Ao Kuang
Ao Kuang
GearsMP3
Ao Kuang
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 18L
1,458 Elo+
Party 1
Nike
Nike
Hass_997
Nike
Level 159
God Stats
1W - 3L
1,788 SR
Queue Stats
626W - 620L
1,472 Elo+
Solo
Hercules
Hercules
PunishedKozi
Hercules
Level 18
God Stats
0W - 3L
1,222 SR
Queue Stats
13W - 16L
1,389 Elo+
Party 1
Sol
Sol
SAT-WARS
Sol
Level 100
God Stats
0W - 2L
1,277 SR
Queue Stats
8W - 9L
1,388 Elo+
Party 1
Eset
Eset
SmileRightNow
Eset
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 19L
1,393 Elo+
Party 1
Team Averages
Level 108
1,457 SR
1,420 Elo+

VS

Team Averages
Level 119
1,513 SR
1,453 Elo+
Janus
Janus
CFE15
Janus
Level 148
God Stats
7W - 5L
1,476 SR
Queue Stats
72W - 72L
1,547 Elo+
Solo
Ratatoskr
Ratatoskr
NAGYONNAGY111
Ratatoskr
Level 89
God Stats
11W - 12L
1,405 SR
Queue Stats
116W - 128L
1,448 Elo+
Party 2
Izanami
Izanami
TRIPPIEHU
Izanami
Level 101
God Stats
11W - 6L
1,656 SR
Queue Stats
176W - 177L
1,422 Elo+
Party 2
Bacchus
Bacchus
pufikaaa
Bacchus
Level 109
God Stats
18W - 11L
1,482 SR
Queue Stats
554W - 557L
1,435 Elo+
Party 2
Set
Set
schantig3
Set
Level 146
God Stats
2W - 1L
1,545 SR
Queue Stats
30W - 28L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
GearsMP3
Ao Kuang
12
4 / 2 / 0
6,886
530
4,617
10,753
4,179
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Nike
10
0 / 4 / 4
6,192
476
6,218
12,747
8,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hercules
PunishedKozi
Hercules
13
0 / 1 / 0
7,195
553
3,806
7,327
6,318
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

10
0 / 5 / 1
6,640
511
2,262
8,288
1,924
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

10
2 / 3 / 0
6,164
474
6,392
6,243
1,758
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
CFE15
Janus
12
3 / 1 / 3
7,274
560
5,276
2,344
690
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ratatoskr
NAGYONNAGY111
Ratatoskr
14
8 / 0 / 4
8,046
619
8,898
8,375
2,850
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
TRIPPIEHU
Izanami
12
4 / 2 / 3
6,927
533
5,592
7,253
2,181
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bacchus
pufikaaa
Bacchus
10
0 / 2 / 8
6,324
486
4,884
10,549
8,977
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
0 / 1 / 1
7,006
539
4,793
9,735
4,044
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
34
6
Kills
15
15
Deaths
6
5
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Janus
CFE15
Janus
3
1
3
4.5
L
Ao Kuang
GearsMP3
Ao Kuang
4
2
0
2
L
Nike
0
4
4
0.5
W
Ratatoskr
NAGYONNAGY111
Ratatoskr
8
0
4
10
L
Hercules
PunishedKozi
Hercules
0
1
0
0
L
0
5
1
0.1
L
2
3
0
0.67
W
Izanami
TRIPPIEHU
Izanami
4
2
3
2.75
W
Bacchus
pufikaaa
Bacchus
0
2
8
2
W
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,295
Damage
29,443
45,358
Taken
38,256
22,228
Mitigated
18,742
10,207
Healing
14,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
CFE15
Janus
5,276
503
0
306
2,344
690
0
700
1,644
44,449
193
L
Ao Kuang
GearsMP3
Ao Kuang
4,617
1,398
0
1,284
10,753
4,179
0
962
9,751
44,813
1,888
L
Nike
6,218
756
0
3,527
12,747
8,049
0
2,987
9,636
0
23,331
W
Ratatoskr
NAGYONNAGY111
Ratatoskr
8,898
3,267
0
3,622
8,375
2,850
0
2,365
6,010
0
53,319
L
Hercules
PunishedKozi
Hercules
3,806
1,488
0
2,228
7,327
6,318
0
0
7,327
0
52,257
L
2,262
811
0
2,037
8,288
1,924
961
3,208
4,820
35,509
677
L
6,392
1,193
92
1,039
6,243
1,758
0
2,569
3,674
35,932
2,725
W
Izanami
TRIPPIEHU
Izanami
5,592
2,950
0
2,704
7,253
2,181
782
3,383
3,870
0
48,290
W
Bacchus
pufikaaa
Bacchus
4,884
581
0
3,631
10,549
8,977
0
5,019
5,530
14,004
0
W
4,793
2,289
0
4,170
9,735
4,044
0
1,527
8,208
0
47,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,077
Gold Earned
35,577
339
Minions Killed
378
0
Camps Cleared
0
1,220,011
Distance Traveled
1,390,261
0
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,274
560
98
8
0
287,339
4
L
Ao Kuang
6,886
530
71
5
0
258,577
0
L
Nike
6,192
476
25
2
0
263,641
0
W
Ratatoskr
8,046
619
81
6
0
303,371
0
L
Hercules
7,195
553
100
8
0
238,472
0
L
Sol
6,640
511
62
5
0
232,846
0
L
Eset
6,164
474
81
6
0
226,475
0
W
Izanami
6,927
533
85
7
0
246,499
1
W
Bacchus
6,324
486
15
1
0
292,500
4
W
Set
7,006
539
99
8
0
260,552
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role