Player Matchup

Amaterasu
Amaterasu
SixQuidRay
Amaterasu
Level 144
God Stats
5W - 6L
1,518 SR
Queue Stats
543W - 504L
1,512 Elo+
Solo
Mulan
Mulan
filouttedu06
Mulan
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 17L
1,526 Elo+
Solo
Hun Batz
Hun Batz
manup4t0
Hun Batz
Level 47
God Stats
0W - 3L
1,320 SR
Queue Stats
71W - 115L
1,440 Elo+
Solo
Vulcan
Vulcan
new-37065789
Vulcan
Level 89
God Stats
1W - 4L
1,336 SR
Queue Stats
616W - 652L
1,475 Elo+
Solo
He Bo
He Bo
zeunicornx
He Bo
Level 98
God Stats
1W - 1L
1,503 SR
Queue Stats
51W - 62L
1,525 Elo+
Solo
Team Averages
Level 90
1,435 SR
1,496 Elo+

VS

Team Averages
Level 110
1,542 SR
1,485 Elo+
Merlin
Merlin
 
Merlin
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
Albatroeg
Nike
Level 136
God Stats
5W - 1L
1,810 SR
Queue Stats
110W - 110L
1,463 Elo+
Solo
Ullr
Ullr
Lyonka
Ullr
Level 127
God Stats
3W - 1L
1,633 SR
Queue Stats
281W - 285L
1,506 Elo+
Solo
Izanami
Izanami
Ranger_MJ99
Izanami
Level 158
God Stats
1W - 2L
1,265 SR
Queue Stats
163W - 173L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
SixQuidRay
Amaterasu
10
1 / 5 / 4
5,975
854
2,642
9,010
7,585
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

13
4 / 5 / 2
6,827
975
5,496
10,315
7,380
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hun Batz
manup4t0
Hun Batz
12
1 / 4 / 3
6,371
910
5,128
8,449
3,736
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Vulcan
9
0 / 3 / 2
5,469
781
3,814
3,903
1,802
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

He Bo
12
1 / 4 / 4
6,207
887
5,574
6,068
1,741
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
3 / 0 / 13
8,160
1,166
8,327
5,236
2,744
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bacchus
 
Bacchus
12
1 / 2 / 15
7,594
1,085
4,532
8,234
7,388
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nike
14
6 / 2 / 11
8,227
1,175
9,144
8,559
7,565
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ullr
Lyonka
Ullr
12
3 / 2 / 8
7,289
1,041
4,233
4,608
1,694
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
Ranger_MJ99
Izanami
13
8 / 2 / 9
8,312
1,187
8,143
6,017
2,294
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
77
7
Kills
21
21
Deaths
8
15
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
3
0
13
9.5
W
Bacchus
 
Bacchus
1
2
15
4.25
W
Nike
6
2
11
5.75
W
Ullr
Lyonka
Ullr
3
2
8
3.5
W
Izanami
Ranger_MJ99
Izanami
8
2
9
6.25
L
Amaterasu
SixQuidRay
Amaterasu
1
5
4
0.6
L
4
5
2
1
L
Hun Batz
manup4t0
Hun Batz
1
4
3
0.63
L
Vulcan
0
3
2
0.33
L
He Bo
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,654
Damage
34,379
37,745
Taken
32,654
22,244
Mitigated
21,685
4,940
Healing
10,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
8,327
788
457
814
5,236
2,744
620
1,500
3,736
21,158
663
W
Bacchus
 
Bacchus
4,532
313
2,039
1,992
8,234
7,388
0
2,095
6,139
7,579
0
W
Nike
9,144
635
637
722
8,559
7,565
327
2,450
6,109
0
17,948
W
Ullr
Lyonka
Ullr
4,233
1,835
783
631
4,608
1,694
1,320
656
3,952
0
10,050
W
Izanami
Ranger_MJ99
Izanami
8,143
5,586
1,534
1,306
6,017
2,294
1,397
2,497
3,520
0
16,199
L
Amaterasu
SixQuidRay
Amaterasu
2,642
584
721
1,207
9,010
7,585
0
1,941
6,944
0
4,271
L
5,496
1,060
369
1,223
10,315
7,380
0
3,228
6,967
0
11,360
L
Hun Batz
manup4t0
Hun Batz
5,128
314
86
593
8,449
3,736
0
3,865
4,458
0
16,283
L
Vulcan
3,814
173
0
365
3,903
1,802
0
1,708
2,082
7,469
293
L
He Bo
5,574
253
61
315
6,068
1,741
0
2,090
3,945
10,841
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,849
Gold Earned
39,582
48
Minions Killed
96
0
Camps Cleared
0
649,157
Distance Traveled
666,048
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,160
1,166
36
5
0
161,079
0
W
Bacchus
7,594
1,085
7
1
0
126,304
0
W
Nike
8,227
1,175
18
3
0
140,312
0
W
Ullr
7,289
1,041
10
1
0
113,802
0
W
Izanami
8,312
1,187
25
4
0
124,551
0
L
Amaterasu
5,975
854
1
0
0
127,795
0
L
Mulan
6,827
975
9
1
0
135,387
0
L
Hun Batz
6,371
910
18
3
0
151,542
0
L
Vulcan
5,469
781
7
1
0
98,987
0
L
He Bo
6,207
887
13
2
0
135,446
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role