Player Matchup

Horus
Horus
Gold III
Brówntówn
Horus
Gold III
Level 124
God Stats
0W - 1L
1,717 SR
Queue Stats
32W - 27L
1,382 MMR
Party 2
He Bo
He Bo
Gold I
Fireant
He Bo
Gold I
Level 129
God Stats
1W - 1L
1,730 SR
Queue Stats
24W - 14L
1,651 MMR
Party 2
Awilix
Awilix
Gold IV
shlongmcgee
Awilix
Gold IV
Level 146
God Stats
1W - 2L
1,598 SR
Queue Stats
32W - 25L
1,542 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 133
1,682 SR
1,525 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 146
1,522 SR
1,497 MMR
Cthulhu
Cthulhu
Silver I
BraidedBat830
Cthulhu
Silver I
Level 148
God Stats
7W - 3L
1,536 SR
Queue Stats
19W - 27L
1,582 MMR
Party 1
Charybdis
Charybdis
Bronze III
EditingRaptor38
Charybdis
Bronze III
Level 121
God Stats
1W - 0L
1,535 SR
Queue Stats
2W - 2L
1,600 MMR
Party 1
Cabrakan
Cabrakan
Silver IV
MangaCAP
Cabrakan
Silver IV
Level 168
God Stats
1W - 1L
1,494 SR
Queue Stats
20W - 33L
1,308 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 4
9,177
765
5,653
19,575
20,013
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

He Bo
Fireant
He Bo
14
1 / 6 / 6
9,257
771
11,782
9,388
3,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Awilix
15
4 / 7 / 2
9,870
823
10,076
13,392
5,455
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
BacchusKuzenbo

VS

Bans
GebAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
18
9 / 3 / 9
12,185
1,015
14,768
19,641
17,862
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charybdis
EditingRaptor38
Charybdis
18
7 / 0 / 10
11,940
995
15,032
6,622
2,067
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Cabrakan
MangaCAP
Cabrakan
15
2 / 4 / 11
9,902
825
7,040
12,087
11,751
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
48
7
Kills
18
18
Deaths
7
12
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
9
3
9
4.5
L
2
5
4
0.8
W
Charybdis
EditingRaptor38
Charybdis
7
0
10
12
L
He Bo
Fireant
He Bo
1
6
6
0.67
W
Cabrakan
MangaCAP
Cabrakan
2
4
11
1.88
L
Awilix
4
7
2
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,511
Damage
36,840
42,355
Taken
38,350
28,751
Mitigated
31,680
5,143
Healing
6,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
14,768
1,005
119
4,474
19,641
17,862
490
5,036
14,042
39,586
3,014
L
5,653
1,712
640
3,550
19,575
20,013
0
8,406
11,053
0
12,675
W
Charybdis
EditingRaptor38
Charybdis
15,032
8,496
0
500
6,622
2,067
2,843
2,564
3,945
0
49,817
L
He Bo
Fireant
He Bo
11,782
456
0
670
9,388
3,283
0
5,595
3,716
42,410
726
W
Cabrakan
MangaCAP
Cabrakan
7,040
1,122
461
883
12,087
11,751
473
3,964
7,998
16,278
2,042
L
Awilix
10,076
3,667
0
283
13,392
5,455
0
6,321
7,002
0
36,744

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,304
Gold Earned
34,027
129
Minions Killed
159
0
Camps Cleared
0
633,937
Distance Traveled
690,916
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,185
1,015
48
4
0
244,620
0
L
Horus
9,177
765
10
1
0
224,512
1
W
Charybdis
11,940
995
84
7
0
242,316
3
L
He Bo
9,257
771
63
5
0
204,569
0
W
Cabrakan
9,902
825
27
2
0
203,980
0
L
Awilix
9,870
823
56
5
0
204,856
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role