Player Matchup

Tyr
Tyr
DeucesWild20040
Tyr
Level 89
God Stats
2W - 1L
1,847 SR
Queue Stats
93W - 106L
1,444 Elo+
Party 1
Susano
Susano
FearSomeJack505
Susano
Level 81
God Stats
3W - 6L
1,521 SR
Queue Stats
606W - 647L
1,556 Elo+
Solo
Sol
Sol
ShugerZaddy
Sol
Level 98
God Stats
4W - 9L
1,488 SR
Queue Stats
50W - 69L
1,403 Elo+
Party 1
Nox
Nox
hazocantu
Nox
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
155W - 141L
1,514 Elo+
Solo
Maui
Maui
maxbookpr0
Maui
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 87L
1,435 Elo+
Party 1
Team Averages
Level 97
1,571 SR
1,470 Elo+

VS

Team Averages
Level 133
1,573 SR
1,495 Elo+
Kuzenbo
Kuzenbo
AiNeptune
Kuzenbo
Level 155
God Stats
24W - 23L
1,553 SR
Queue Stats
246W - 233L
1,525 Elo+
Party 2
Lancelot
Lancelot
SpecialButton
Lancelot
Level 127
God Stats
58W - 42L
1,473 SR
Queue Stats
226W - 214L
1,501 Elo+
Solo
Horus
Horus
mojuji
Horus
Level 152
God Stats
5W - 2L
1,781 SR
Queue Stats
260W - 239L
1,532 Elo+
Party 2
Nu Wa
Nu Wa
rybad32
Nu Wa
Level 145
God Stats
22W - 12L
1,614 SR
Queue Stats
40W - 28L
1,535 Elo+
Solo
Danzaburou
Danzaburou
temp-426827
Danzaburou
Level 87
God Stats
8W - 13L
1,443 SR
Queue Stats
18W - 28L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 0
6,056
466
7,763
13,797
10,789
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 2 / 1
6,111
470
3,948
10,505
3,661
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
1 / 5 / 1
5,776
444
7,666
8,599
1,931
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
0 / 1 / 2
5,933
456
2,977
5,322
1,604
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 1 / 1
6,291
484
2,347
7,888
5,104
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
AiNeptune
Kuzenbo
11
2 / 1 / 4
6,816
524
3,780
8,827
8,442
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Lancelot
SpecialButton
Lancelot
14
1 / 0 / 3
7,065
543
4,367
7,583
3,007
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Horus
mojuji
Horus
13
4 / 0 / 1
8,492
653
10,060
12,700
7,286
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nu Wa
rybad32
Nu Wa
12
2 / 1 / 3
7,447
573
7,308
4,768
1,394
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
temp-426827
Danzaburou
12
3 / 1 / 1
7,165
551
6,844
6,424
2,193
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
24
3
Kills
12
12
Deaths
3
5
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
AiNeptune
Kuzenbo
2
1
4
4
L
0
3
0
0
L
1
2
1
0.75
L
1
5
1
0.3
W
Lancelot
SpecialButton
Lancelot
1
0
3
2.5
L
0
1
2
1
L
1
1
1
1.5
W
Horus
mojuji
Horus
4
0
1
4.5
W
Nu Wa
rybad32
Nu Wa
2
1
3
3.5
W
Danzaburou
temp-426827
Danzaburou
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,701
Damage
32,359
46,111
Taken
40,302
23,089
Mitigated
22,322
10,546
Healing
16,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
AiNeptune
Kuzenbo
3,780
1,251
0
3,020
8,827
8,442
0
4,034
4,635
19,550
1,155
L
7,763
714
0
2,501
13,797
10,789
0
1,124
12,673
3,649
38,841
L
3,948
1,299
0
2,470
10,505
3,661
0
2,327
8,178
0
45,137
L
7,666
4,222
0
3,123
8,599
1,931
0
916
7,683
36,330
0
W
Lancelot
SpecialButton
Lancelot
4,367
896
0
6,000
7,583
3,007
0
1,155
6,388
0
61,872
L
2,977
203
0
1,351
5,322
1,604
0
3,396
1,926
37,010
714
L
2,347
663
0
1,101
7,888
5,104
0
3,770
4,118
21,964
70
W
Horus
mojuji
Horus
10,060
4,194
40
3,207
12,700
7,286
0
1,285
11,415
757
56,836
W
Nu Wa
rybad32
Nu Wa
7,308
1,273
147
1,485
4,768
1,394
34
2,074
2,574
46,641
224
W
Danzaburou
temp-426827
Danzaburou
6,844
2,187
0
2,791
6,424
2,193
1,350
5,210
1,162
0
47,401

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,167
Gold Earned
36,985
322
Minions Killed
416
0
Camps Cleared
0
1,299,903
Distance Traveled
1,230,887
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
6,816
524
26
2
0
247,332
5
L
Tyr
6,056
466
66
5
0
252,860
0
L
Susano
6,111
470
79
6
0
309,974
0
L
Sol
5,776
444
62
5
0
233,628
0
W
Lancelot
7,065
543
109
8
0
316,942
0
L
Nox
5,933
456
84
6
0
243,831
0
L
Maui
6,291
484
31
2
0
259,610
0
W
Horus
8,492
653
104
8
0
208,797
0
W
Nu Wa
7,447
573
85
7
0
246,659
0
W
Danzaburou
7,165
551
92
7
0
211,157
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role