Player Matchup

Zhong Kui
Zhong Kui
Killer-_-Fr0st_0
Zhong Kui
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
199W - 185L
1,444 Elo+
Party 1
Hercules
Hercules
La PiPeTTe I
Hercules
Level 125
God Stats
1W - 3L
1,119 SR
Queue Stats
75W - 72L
1,483 Elo+
Solo
Neith
Neith
Real_Squiddy59
Neith
Level 19
God Stats
64W - 51L
1,588 SR
Queue Stats
81W - 67L
1,461 Elo+
Party 1
Ymir
Ymir
Xx-_-KhAoS__xX
Ymir
Level 128
God Stats
2W - 3L
1,287 SR
Queue Stats
285W - 287L
1,404 Elo+
Party 2
Tyr
Tyr
jonilobo69
Tyr
Level 119
God Stats
3W - 4L
1,355 SR
Queue Stats
267W - 275L
1,393 Elo+
Party 2
Team Averages
Level 98
1,370 SR
1,437 Elo+

VS

Team Averages
Level 68
1,550 SR
1,446 Elo+
Rama
Rama
 
Rama
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Flintax
Achilles
Level 47
God Stats
3W - 3L
1,620 SR
Queue Stats
80W - 103L
1,435 Elo+
Solo
Anubis
Anubis
Kcisty42069
Anubis
Level 63
God Stats
38W - 25L
1,503 SR
Queue Stats
131W - 140L
1,368 Elo+
Solo
Fenrir
Fenrir
R33C3ANATOR
Fenrir
Level 61
God Stats
2W - 7L
1,397 SR
Queue Stats
61W - 60L
1,445 Elo+
Solo
Aphrodite
Aphrodite
br4ndnn0
Aphrodite
Level 65
God Stats
9W - 5L
1,729 SR
Queue Stats
48W - 54L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
11
2 / 2 / 3
6,413
583
6,322
5,688
4,235
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
La PiPeTTe I
Hercules
11
2 / 1 / 2
5,598
509
3,860
11,029
7,108
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

10
0 / 1 / 2
5,746
522
4,299
5,113
1,563
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
9 / 2 / 1
7,304
664
8,644
8,531
2,878
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 1 / 3
6,852
623
3,994
9,251
6,734
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
10
0 / 2 / 3
5,279
480
4,185
6,373
1,686
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
Flintax
Achilles
10
0 / 3 / 1
5,837
531
4,859
8,736
4,407
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Anubis
10
1 / 4 / 1
5,955
541
5,623
8,888
3,431
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
11
6 / 4 / 0
6,269
570
5,964
9,875
3,834
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Aphrodite
br4ndnn0
Aphrodite
10
0 / 1 / 3
5,804
528
3,213
8,378
5,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
15
14
Kills
7
7
Deaths
14
11
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
2
3
0.75
L
Achilles
Flintax
Achilles
0
3
1
0.17
L
Anubis
1
4
1
0.38
W
Zhong Kui
2
2
3
1.75
W
Hercules
La PiPeTTe I
Hercules
2
1
2
3
L
Fenrir
6
4
0
1.5
W
0
1
2
1
W
9
2
1
4.75
L
Aphrodite
br4ndnn0
Aphrodite
0
1
3
1.5
W
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,119
Damage
23,844
39,612
Taken
42,250
22,518
Mitigated
19,322
11,309
Healing
15,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
4,185
3,211
0
820
6,373
1,686
0
2,426
3,947
0
31,332
L
Achilles
Flintax
Achilles
4,859
800
0
2,559
8,736
4,407
0
1,817
6,919
0
32,687
L
Anubis
5,623
932
0
3,006
8,888
3,431
0
4,797
4,091
42,595
1,177
W
Zhong Kui
6,322
660
0
1,760
5,688
4,235
370
888
4,800
38,114
0
W
Hercules
La PiPeTTe I
Hercules
3,860
986
0
3,337
11,029
7,108
0
2,797
8,232
0
24,668
L
Fenrir
5,964
2,293
0
1,638
9,875
3,834
0
4,148
5,727
0
33,522
W
4,299
2,481
0
1,022
5,113
1,563
0
1,478
3,635
0
41,845
W
8,644
2,188
0
980
8,531
2,878
0
3,208
5,323
54,817
0
L
Aphrodite
br4ndnn0
Aphrodite
3,213
620
2,218
5,017
8,378
5,964
0
1,778
6,600
27,403
275
W
3,994
490
0
4,210
9,251
6,734
0
147
9,104
0
45,193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,913
Gold Earned
29,144
355
Minions Killed
283
0
Camps Cleared
0
1,111,260
Distance Traveled
1,034,138
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
5,279
480
70
6
0
187,636
0
L
Achilles
5,837
531
54
5
0
186,724
0
L
Anubis
5,955
541
85
8
0
206,313
1
W
Zhong Kui
6,413
583
64
6
0
196,623
0
W
Hercules
5,598
509
46
4
0
240,704
1
L
Fenrir
6,269
570
44
4
0
250,260
0
W
Neith
5,746
522
69
6
0
197,056
0
W
Ymir
7,304
664
83
8
0
242,792
0
L
Aphrodite
5,804
528
30
3
0
203,205
0
W
Tyr
6,852
623
93
8
0
234,085
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role