Player Matchup

Serqet
Serqet
Adriancarmona16
Serqet
Level 139
God Stats
6W - 2L
1,544 SR
Queue Stats
249W - 258L
1,519 Elo+
Solo
Medusa
Medusa
Antho Lbarjo
Medusa
Level 117
God Stats
5W - 2L
1,611 SR
Queue Stats
96W - 94L
1,480 Elo+
Party 1
Chang'e
Chang'e
AxeAltair
Chang'e
Level 86
God Stats
7W - 10L
1,376 SR
Queue Stats
105W - 89L
1,531 Elo+
Party 1
Zeus
Zeus
FanatiqueMAJOR
Zeus
Level 103
God Stats
1W - 1L
1,471 SR
Queue Stats
45W - 49L
1,483 Elo+
Party 1
Hercules
Hercules
lpDragunovlp
Hercules
Level 126
God Stats
4W - 4L
1,736 SR
Queue Stats
325W - 282L
1,546 Elo+
Solo
Team Averages
Level 114
1,548 SR
1,512 Elo+

VS

Team Averages
Level 126
1,556 SR
1,505 Elo+
Anubis
Anubis
 
Anubis
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
E09W2C
Terra
Level 145
God Stats
85W - 79L
1,591 SR
Queue Stats
742W - 718L
1,520 Elo+
Solo
Baron Samedi
Baron Samedi
LmfromItaly
Baron Samedi
Level 147
God Stats
43W - 34L
1,564 SR
Queue Stats
518W - 504L
1,511 Elo+
Solo
Heimdallr
Heimdallr
RaymanM2
Heimdallr
Level 142
God Stats
14W - 13L
1,627 SR
Queue Stats
401W - 391L
1,472 Elo+
Solo
Fenrir
Fenrir
elKRiMo
Fenrir
Level 71
God Stats
0W - 1L
1,500 SR
Queue Stats
325W - 309L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 2 / 0
7,549
629
5,473
9,680
3,546
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Medusa
12
0 / 0 / 2
6,936
578
8,105
6,999
2,427
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Chang'e
AxeAltair
Chang'e
10
0 / 0 / 1
6,591
549
3,533
8,986
5,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

10
0 / 7 / 0
5,755
480
3,257
7,887
1,517
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Hercules
lpDragunovlp
Hercules
15
5 / 0 / 2
9,132
761
6,274
9,857
4,217
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
0 / 5 / 0
5,987
499
4,444
6,371
2,619
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Terra
E09W2C
Terra
11
0 / 0 / 3
6,412
534
2,466
6,552
3,583
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Baron Samedi
LmfromItaly
Baron Samedi
14
8 / 0 / 0
8,329
694
10,815
5,964
2,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
RaymanM2
Heimdallr
11
0 / 3 / 0
5,987
499
4,440
8,658
2,771
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fenrir
elKRiMo
Fenrir
11
1 / 5 / 4
6,308
526
4,930
11,817
4,056
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
16
13
Kills
9
9
Deaths
13
5
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
0
5
0
0
W
8
2
0
4
W
Medusa
0
0
2
1
W
Chang'e
AxeAltair
Chang'e
0
0
1
0.5
L
Terra
E09W2C
Terra
0
0
3
1.5
W
0
7
0
0
L
Baron Samedi
LmfromItaly
Baron Samedi
8
0
0
8
L
Heimdallr
RaymanM2
Heimdallr
0
3
0
0
L
Fenrir
elKRiMo
Fenrir
1
5
4
0.6
W
Hercules
lpDragunovlp
Hercules
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,642
Damage
27,095
43,409
Taken
39,362
16,751
Mitigated
15,572
14,911
Healing
16,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
4,444
221
0
2,147
6,371
2,619
0
0
6,371
35,988
874
W
5,473
1,210
0
1,690
9,680
3,546
0
1,882
7,798
0
49,198
W
Medusa
8,105
2,084
0
1,820
6,999
2,427
950
97
6,902
0
63,483
W
Chang'e
AxeAltair
Chang'e
3,533
227
1,258
5,737
8,986
5,044
0
5,899
3,087
21,753
0
L
Terra
E09W2C
Terra
2,466
104
2,929
2,746
6,552
3,583
0
2,021
4,531
18,165
454
W
3,257
534
104
932
7,887
1,517
0
5,231
2,656
31,717
0
L
Baron Samedi
LmfromItaly
Baron Samedi
10,815
1,126
403
2,457
5,964
2,543
149
3,251
2,583
63,395
893
L
Heimdallr
RaymanM2
Heimdallr
4,440
1,600
0
1,702
8,658
2,771
0
668
7,990
0
47,204
L
Fenrir
elKRiMo
Fenrir
4,930
1,815
0
3,884
11,817
4,056
0
850
10,459
0
36,536
W
Hercules
lpDragunovlp
Hercules
6,274
2,723
0
3,370
9,857
4,217
0
4,342
5,515
0
62,243

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,963
Gold Earned
33,023
410
Minions Killed
370
0
Camps Cleared
0
1,309,298
Distance Traveled
1,271,534
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
5,987
499
72
6
0
230,936
0
W
Serqet
7,549
629
74
6
0
313,199
0
W
Medusa
6,936
578
117
10
0
292,717
0
W
Chang'e
6,591
549
29
2
0
257,809
0
L
Terra
6,412
534
28
2
0
293,180
4
W
Zeus
5,755
480
64
5
0
225,399
4
L
Baron Samedi
8,329
694
121
10
0
251,240
2
L
Heimdallr
5,987
499
87
7
0
238,625
7
L
Fenrir
6,308
526
62
5
0
257,553
0
W
Hercules
9,132
761
126
11
0
220,174
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role