Player Matchup

Mercury
Mercury
Gold III
 
Mercury
Gold III
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Gold II
Chinobsc205
Vulcan
Gold II
Level 179
God Stats
7W - 2L
1,816 SR
Queue Stats
322W - 324L
1,542 MMR
Solo
Medusa
Medusa
Silver III
IronRaptor 20
Medusa
Silver III
Level 124
God Stats
3W - 1L
1,761 SR
Queue Stats
20W - 16L
1,541 MMR
Solo
Ymir
Ymir
Gold IV
TwistedNeon
Ymir
Gold IV
Level 138
God Stats
2W - 0L
1,811 SR
Queue Stats
17W - 15L
1,537 MMR
Solo
Cerberus
Cerberus
Gold II
kota15
Cerberus
Gold II
Level 149
God Stats
2W - 2L
1,500 SR
Queue Stats
210W - 207L
1,566 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 148
1,678 SR
1,537 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 134
1,545 SR
1,536 MMR
Hades
Hades
Gold IV
 
Hades
Gold IV
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kukulkan
Kukulkan
Gold II
Blackhorse9
Kukulkan
Gold II
Level 123
God Stats
38W - 36L
1,591 SR
Queue Stats
126W - 127L
1,548 MMR
Solo
Arachne
Arachne
Silver II
JT9763
Arachne
Silver II
Level 125
God Stats
5W - 8L
1,502 SR
Queue Stats
84W - 92L
1,544 MMR
Solo
Fenrir
Fenrir
Gold III
Tyquace
Fenrir
Gold III
Level 159
God Stats
13W - 19L
1,528 SR
Queue Stats
72W - 76L
1,517 MMR
Solo
Danzaburou
Danzaburou
Gold III
WoahJeppy
Danzaburou
Gold III
Level 133
God Stats
17W - 17L
1,605 SR
Queue Stats
148W - 146L
1,569 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
11
4 / 0 / 4
6,008
601
5,173
6,332
2,324
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vulcan
12
2 / 0 / 3
6,404
640
3,297
2,042
679
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
9 / 0 / 0
7,242
724
8,369
5,245
1,730
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

9
1 / 0 / 11
6,136
614
4,339
7,697
5,093
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
kota15
Cerberus
10
1 / 3 / 4
5,508
551
3,429
8,239
6,439
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bans
Chang'eKing ArthurAresAchilles

VS

Bans
KaliLokiFreyaAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
8
0 / 5 / 0
4,508
451
1,635
8,459
2,630
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kukulkan
Blackhorse9
Kukulkan
9
0 / 2 / 0
5,082
508
4,515
3,855
1,276
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
JT9763
Arachne
9
1 / 3 / 0
5,169
517
2,325
7,479
2,131
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Fenrir
Tyquace
Fenrir
11
2 / 3 / 1
6,157
616
6,214
9,733
3,816
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Danzaburou
WoahJeppy
Danzaburou
7
0 / 4 / 0
4,459
446
1,934
5,967
1,419
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
4
17
Kills
3
3
Deaths
17
22
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
4
0
4
6
L
Hades
 
Hades
0
5
0
0
L
Kukulkan
Blackhorse9
Kukulkan
0
2
0
0
W
Vulcan
2
0
3
3.5
W
9
0
0
9
L
Arachne
JT9763
Arachne
1
3
0
0.33
W
1
0
11
6.5
L
Fenrir
Tyquace
Fenrir
2
3
1
0.83
L
Danzaburou
WoahJeppy
Danzaburou
0
4
0
0
W
Cerberus
kota15
Cerberus
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,607
Damage
16,623
29,555
Taken
35,493
16,265
Mitigated
11,272
5,543
Healing
9,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
5,173
2,021
0
1,047
6,332
2,324
79
1,556
4,776
0
45,449
L
Hades
 
Hades
1,635
269
138
2,089
8,459
2,630
0
3,438
5,021
21,885
0
L
Kukulkan
Blackhorse9
Kukulkan
4,515
326
0
453
3,855
1,276
0
1,470
2,385
35,706
0
W
Vulcan
3,297
67
0
789
2,042
679
396
591
1,451
44,122
1,184
W
8,369
2,677
0
500
5,245
1,730
0
1,625
3,620
0
55,178
L
Arachne
JT9763
Arachne
2,325
1,438
0
3,674
7,479
2,131
0
1,356
6,123
0
30,074
W
4,339
1,425
0
1,165
7,697
5,093
0
2,513
5,184
18,141
1,850
L
Fenrir
Tyquace
Fenrir
6,214
1,590
0
2,295
9,733
3,816
0
4,520
5,213
1,319
34,658
L
Danzaburou
WoahJeppy
Danzaburou
1,934
593
0
1,239
5,967
1,419
0
143
5,824
0
22,444
W
Cerberus
kota15
Cerberus
3,429
273
0
2,042
8,239
6,439
0
872
7,367
28,953
588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,298
Gold Earned
25,375
370
Minions Killed
259
0
Camps Cleared
0
1,087,064
Distance Traveled
979,295
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
6,008
601
78
8
0
261,735
3
L
Hades
4,508
451
47
5
0
183,273
0
L
Kukulkan
5,082
508
71
7
0
198,367
2
W
Vulcan
6,404
640
84
8
0
234,633
4
W
Medusa
7,242
724
94
9
0
204,416
0
L
Arachne
5,169
517
56
6
0
214,825
0
W
Ymir
6,136
614
33
3
0
210,232
2
L
Fenrir
6,157
616
61
6
0
199,603
2
L
Danzaburou
4,459
446
24
2
0
183,227
1
W
Cerberus
5,508
551
81
8
0
176,048
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role