Player Matchup

Sol
Sol
 
Sol
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
DragonRoy
Izanami
Level 130
God Stats
4W - 4L
1,441 SR
Queue Stats
207W - 194L
1,542 Elo+
Solo
Ganesha
Ganesha
ImQuiteMoist
Ganesha
Level 128
God Stats
3W - 3L
1,483 SR
Queue Stats
284W - 301L
1,462 Elo+
Solo
Freya
Freya
MajesticRazor
Freya
Level 99
God Stats
1W - 1L
1,723 SR
Queue Stats
4W - 6L
1,454 Elo+
Solo
Raijin
Raijin
itsRandomYinz
Raijin
Level 26
God Stats
2W - 2L
1,500 SR
Queue Stats
148W - 132L
1,426 Elo+
Solo
Team Averages
Level 111
1,529 SR
1,477 Elo+

VS

Team Averages
Level 147
1,647 SR
1,556 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
GlowFires
Anhur
Level 156
God Stats
2W - 0L
1,826 SR
Queue Stats
29W - 19L
1,565 Elo+
Party 1
Hercules
Hercules
InaneSoldier145
Hercules
Level 157
God Stats
1W - 0L
1,724 SR
Queue Stats
37W - 25L
1,567 Elo+
Party 1
Chiron
Chiron
jojo6543
Chiron
Level 105
God Stats
2W - 1L
1,381 SR
Queue Stats
142W - 89L
1,537 Elo+
Solo
Freya
Freya
kevreck
Freya
Level 158
God Stats
3W - 0L
1,804 SR
Queue Stats
38W - 34L
1,608 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
0 / 5 / 3
6,879
688
7,074
8,556
3,042
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Izanami
DragonRoy
Izanami
12
1 / 5 / 1
6,775
678
8,845
8,069
2,905
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
ImQuiteMoist
Ganesha
14
0 / 4 / 5
7,815
782
5,957
11,674
9,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
2 / 4 / 2
7,656
766
6,373
7,570
3,035
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
2 / 2 / 2
7,730
773
6,519
5,037
2,014
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
15
4 / 2 / 14
9,655
966
10,691
13,543
11,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Anhur
GlowFires
Anhur
15
7 / 1 / 6
8,935
894
5,570
7,640
2,738
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hercules
14
4 / 0 / 13
8,646
865
10,306
13,832
12,107
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chiron
jojo6543
Chiron
14
4 / 1 / 10
8,700
870
7,163
5,724
2,132
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Freya
kevreck
Freya
13
1 / 1 / 13
7,829
783
4,771
5,049
1,839
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
76
5
Kills
20
20
Deaths
5
13
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
5
3
0.3
W
Cthulhu
 
Cthulhu
4
2
14
5.5
L
Izanami
DragonRoy
Izanami
1
5
1
0.3
W
Anhur
GlowFires
Anhur
7
1
6
10
L
Ganesha
ImQuiteMoist
Ganesha
0
4
5
0.63
W
Hercules
4
0
13
10.5
L
2
4
2
0.75
L
2
2
2
1.5
W
Chiron
jojo6543
Chiron
4
1
10
9
W
Freya
kevreck
Freya
1
1
13
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,768
Damage
38,501
40,906
Taken
45,788
20,422
Mitigated
30,591
7,957
Healing
21,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
7,074
2,016
399
1,839
8,556
3,042
0
2,657
5,899
23,880
0
W
Cthulhu
 
Cthulhu
10,691
314
1,344
2,266
13,543
11,775
0
7,934
5,609
21,021
2,570
L
Izanami
DragonRoy
Izanami
8,845
4,116
291
975
8,069
2,905
0
2,747
5,322
0
12,814
W
Anhur
GlowFires
Anhur
5,570
2,241
1,831
1,015
7,640
2,738
1,519
4,129
3,511
0
12,187
L
Ganesha
ImQuiteMoist
Ganesha
5,957
118
405
1,677
11,674
9,426
0
3,481
8,193
12,173
1,096
W
Hercules
10,306
1,943
2,869
7,833
13,832
12,107
379
6,110
7,722
0
15,487
L
6,373
1,845
835
1,234
7,570
3,035
0
2,276
5,294
10,182
0
L
6,519
434
302
0
5,037
2,014
0
2,155
2,882
16,350
450
W
Chiron
jojo6543
Chiron
7,163
2,181
2,587
763
5,724
2,132
1,521
3,878
1,846
0
26,766
W
Freya
kevreck
Freya
4,771
1,449
650
813
5,049
1,839
635
3,021
2,028
9,225
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,855
Gold Earned
43,765
94
Minions Killed
114
0
Camps Cleared
0
872,193
Distance Traveled
946,197
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,879
688
40
4
0
144,620
0
W
Cthulhu
9,655
966
25
3
0
192,479
0
L
Izanami
6,775
678
12
1
0
169,835
0
W
Anhur
8,935
894
20
2
0
202,738
0
L
Ganesha
7,815
782
1
0
0
177,927
0
W
Hercules
8,646
865
15
2
0
231,021
0
L
Freya
7,656
766
10
1
0
197,951
0
L
Raijin
7,730
773
31
3
0
181,860
0
W
Chiron
8,700
870
49
5
0
159,644
0
W
Freya
7,829
783
5
1
0
160,315
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role