Player Matchup

Ymir
Ymir
Kus-TraoLaw_Taha
Ymir
Level 95
God Stats
2W - 1L
1,606 SR
Queue Stats
62W - 73L
1,333 Elo+
Party 1
Odin
Odin
MoRizzyy-
Odin
Level 66
God Stats
17W - 23L
1,253 SR
Queue Stats
551W - 664L
1,315 Elo+
Solo
Ra
Ra
the_guardian_000
Ra
Level 42
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 33L
1,315 Elo+
Party 1
Team Averages
Level 68
1,453 SR
1,321 Elo+

VS

Team Averages
Level 66
1,564 SR
1,366 Elo+
Kukulkan
Kukulkan
Angel spooks568
Kukulkan
Level 37
God Stats
1W - 3L
1,226 SR
Queue Stats
110W - 119L
1,268 Elo+
Solo
Chaac
Chaac
KTA Rambo1
Chaac
Level 64
God Stats
20W - 14L
1,569 SR
Queue Stats
123W - 137L
1,376 Elo+
Solo
Bacchus
Bacchus
zallan20
Bacchus
Level 98
God Stats
6W - 1L
1,896 SR
Queue Stats
26W - 18L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 8
8,439
844
6,537
8,879
9,147
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Odin
10
1 / 0 / 2
7,089
709
2,582
3,826
3,197
Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
7 / 2 / 2
9,164
916
8,345
9,220
4,130
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
11
1 / 5 / 0
7,052
705
5,237
7,802
2,417
Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chaac
13
2 / 3 / 0
7,860
786
10,128
10,496
6,936
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Bacchus
zallan20
Bacchus
13
0 / 2 / 3
7,763
776
2,243
7,516
6,605
Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
6
10
Kills
3
3
Deaths
10
12
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
1
5
0
0.2
L
Chaac
2
3
0
0.67
W
2
1
8
6
W
Odin
1
0
2
2
W
7
2
2
4
L
Bacchus
zallan20
Bacchus
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,464
Damage
17,608
21,925
Taken
25,814
16,474
Mitigated
15,958
7,431
Healing
4,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
5,237
473
0
207
7,802
2,417
30
6,702
984
19,050
0
L
Chaac
10,128
842
0
3,416
10,496
6,936
511
4,836
5,660
0
27,806
W
6,537
795
232
1,090
8,879
9,147
0
3,484
5,381
17,032
938
W
Odin
2,582
803
150
176
3,826
3,197
0
815
3,011
0
7,826
W
8,345
608
1,833
3,950
9,220
4,130
0
3,000
6,199
31,680
419
L
Bacchus
zallan20
Bacchus
2,243
313
0
736
7,516
6,605
442
2,841
4,675
15,366
1,080

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,692
Gold Earned
22,675
98
Minions Killed
102
0
Camps Cleared
0
472,480
Distance Traveled
446,057
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,052
705
33
3
0
128,911
0
L
Chaac
7,860
786
44
4
0
169,050
0
W
Ymir
8,439
844
35
4
0
178,636
0
W
Odin
7,089
709
16
2
0
96,955
0
W
Ra
9,164
916
47
5
0
196,889
0
L
Bacchus
7,763
776
25
3
0
148,096
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role