Player Matchup

Cthulhu
Cthulhu
Ciertos
Cthulhu
Level 45
God Stats
11W - 7L
1,890 SR
Queue Stats
261W - 266L
1,353 Elo+
Solo
Apollo
Apollo
Wolfifi26
Apollo
Level 49
God Stats
2W - 1L
1,272 SR
Queue Stats
26W - 50L
1,281 Elo+
Party 1
Chaac
Chaac
bradieboi
Chaac
Level 67
God Stats
3W - 2L
1,279 SR
Queue Stats
106W - 114L
1,454 Elo+
Solo
Nemesis
Nemesis
giovansyl
Nemesis
Level 45
God Stats
2W - 3L
1,383 SR
Queue Stats
23W - 41L
1,287 Elo+
Party 1
Nu Wa
Nu Wa
hitmanschin
Nu Wa
Level 127
God Stats
99W - 79L
1,476 SR
Queue Stats
510W - 485L
1,386 Elo+
Solo
Team Averages
Level 67
1,460 SR
1,352 Elo+

VS

Team Averages
Level 71
1,527 SR
1,390 Elo+
Hou Yi
Hou Yi
Blue2002Wolf
Hou Yi
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 24L
1,254 Elo+
Solo
Khepri
Khepri
BraianLio
Khepri
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 22L
1,425 Elo+
Solo
Nu Wa
Nu Wa
Shaktiwolf
Nu Wa
Level 109
God Stats
510W - 492L
1,504 SR
Queue Stats
520W - 505L
1,437 Elo+
Solo
Erlang Shen
Erlang Shen
destruteur59200
Erlang Shen
Level 82
God Stats
8W - 6L
1,588 SR
Queue Stats
266W - 297L
1,406 Elo+
Solo
Mulan
Mulan
pablorodred
Mulan
Level 102
God Stats
6W - 5L
1,541 SR
Queue Stats
116W - 117L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ciertos
Cthulhu
10
4 / 0 / 4
6,386
639
7,115
8,396
5,084
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Apollo
Wolfifi26
Apollo
10
3 / 1 / 3
5,563
556
4,402
3,459
1,005
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Chaac
bradieboi
Chaac
11
0 / 1 / 0
5,939
594
6,474
9,087
8,465
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
giovansyl
Nemesis
11
2 / 0 / 2
5,596
560
2,408
6,733
2,180
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

11
1 / 1 / 4
5,814
581
4,586
4,476
978
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
8
0 / 4 / 1
4,333
433
4,120
5,827
1,753
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Khepri
BraianLio
Khepri
7
0 / 3 / 1
4,576
458
1,220
8,997
4,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nu Wa
10
1 / 1 / 0
5,575
558
3,649
4,241
1,032
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Erlang Shen
destruteur59200
Erlang Shen
9
0 / 0 / 1
5,039
504
4,084
9,685
6,584
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

10
2 / 2 / 1
5,504
550
3,711
7,549
2,844
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
7
10
Kills
3
3
Deaths
10
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
0
4
1
0.13
L
Khepri
BraianLio
Khepri
0
3
1
0.17
W
Cthulhu
Ciertos
Cthulhu
4
0
4
6
L
Nu Wa
1
1
0
1
W
Apollo
Wolfifi26
Apollo
3
1
3
4.5
W
Chaac
bradieboi
Chaac
0
1
0
0
L
Erlang Shen
destruteur59200
Erlang Shen
0
0
1
0.5
W
Nemesis
giovansyl
Nemesis
2
0
2
3
W
1
1
4
3
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,985
Damage
16,784
32,151
Taken
36,299
17,712
Mitigated
16,670
9,138
Healing
8,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
4,120
1,590
0
210
5,827
1,753
0
3,325
2,502
0
20,825
L
Khepri
BraianLio
Khepri
1,220
77
144
2,332
8,997
4,457
0
3,746
5,251
12,954
520
W
Cthulhu
Ciertos
Cthulhu
7,115
596
71
3,085
8,396
5,084
0
1,115
7,201
28,496
1,125
L
Nu Wa
3,649
1,171
0
1,470
4,241
1,032
0
2,667
1,574
28,652
607
W
Apollo
Wolfifi26
Apollo
4,402
3,218
0
692
3,459
1,005
0
370
3,009
0
25,233
W
Chaac
bradieboi
Chaac
6,474
1,997
0
2,056
9,087
8,465
14
148
8,859
336
40,554
L
Erlang Shen
destruteur59200
Erlang Shen
4,084
2,684
0
2,461
9,685
6,584
0
365
9,320
0
22,291
W
Nemesis
giovansyl
Nemesis
2,408
740
0
1,069
6,733
2,180
0
736
5,869
0
43,544
W
4,586
1,705
0
2,165
4,476
978
0
1,879
2,429
45,431
0
L
3,711
650
0
1,663
7,549
2,844
0
1,559
5,990
0
34,221

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,298
Gold Earned
25,027
310
Minions Killed
223
0
Camps Cleared
0
993,390
Distance Traveled
965,204
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
4,333
433
34
3
0
183,193
0
L
Khepri
4,576
458
16
2
0
181,697
3
W
Cthulhu
6,386
639
47
5
0
218,306
4
L
Nu Wa
5,575
558
68
7
0
183,626
0
W
Apollo
5,563
556
43
4
0
160,013
0
W
Chaac
5,939
594
78
8
0
169,946
1
L
Erlang Shen
5,039
504
45
5
0
198,467
0
W
Nemesis
5,596
560
63
6
0
260,560
0
W
Nu Wa
5,814
581
79
8
0
184,565
0
L
Mulan
5,504
550
60
6
0
218,221
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role