Player Matchup

Hun Batz
Hun Batz
Avicuss
Hun Batz
Level 100
God Stats
2W - 2L
1,701 SR
Queue Stats
83W - 74L
1,529 Elo+
Party 1
Sun Wukong
Sun Wukong
B1bek
Sun Wukong
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 58L
1,481 Elo+
Solo
Chang'e
Chang'e
Picochilla
Chang'e
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 13L
1,562 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Vanbyres
Morgan Le Fay
Level 119
God Stats
10W - 7L
1,625 SR
Queue Stats
86W - 91L
1,530 Elo+
Party 1
Izanami
Izanami
Xargeros
Izanami
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 14L
1,553 Elo+
Party 2
Team Averages
Level 110
1,565 SR
1,531 Elo+

VS

Team Averages
Level 111
1,489 SR
1,465 Elo+
King Arthur
King Arthur
 
King Arthur
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kali
Kali
 
Kali
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
topsniper000
Medusa
Level 102
God Stats
3W - 0L
1,500 SR
Queue Stats
15W - 9L
1,526 Elo+
Solo
Anubis
Anubis
wolfangbloster
Anubis
Level 30
God Stats
36W - 34L
1,373 SR
Queue Stats
69W - 93L
1,256 Elo+
Solo
Khepri
Khepri
yuku797
Khepri
Level 117
God Stats
126W - 123L
1,574 SR
Queue Stats
146W - 151L
1,543 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Avicuss
Hun Batz
12
2 / 6 / 1
6,842
456
4,250
11,153
3,239
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Sun Wukong
B1bek
Sun Wukong
13
0 / 5 / 0
7,789
519
8,600
15,027
11,155
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
Picochilla
Chang'e
11
1 / 3 / 1
7,045
470
4,410
13,621
8,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Morgan Le Fay
Vanbyres
Morgan Le Fay
12
2 / 6 / 1
6,988
466
8,057
9,901
1,869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Izanami
Xargeros
Izanami
11
0 / 5 / 1
6,700
447
6,264
9,978
2,907
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
16
5 / 0 / 1
9,660
644
11,539
19,191
19,248
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Kali
 
Kali
17
10 / 1 / 1
9,621
641
10,462
14,607
7,939
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Medusa
14
3 / 2 / 4
8,384
559
10,976
10,573
3,585
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
6 / 2 / 1
9,220
615
7,642
8,216
3,114
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Khepri
yuku797
Khepri
13
1 / 0 / 6
8,300
553
2,282
8,108
4,677
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
38
5
Kills
25
25
Deaths
5
4
Assists
13
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
5
0
1
5.5
W
Kali
 
Kali
10
1
1
10.5
L
Hun Batz
Avicuss
Hun Batz
2
6
1
0.42
L
Sun Wukong
B1bek
Sun Wukong
0
5
0
0
L
Chang'e
Picochilla
Chang'e
1
3
1
0.5
L
Morgan Le Fay
Vanbyres
Morgan Le Fay
2
6
1
0.42
L
Izanami
Xargeros
Izanami
0
5
1
0.1
W
Medusa
3
2
4
2.5
W
6
2
1
3.25
W
Khepri
yuku797
Khepri
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,581
Damage
42,901
59,680
Taken
60,695
27,281
Mitigated
38,563
12,892
Healing
19,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
11,539
1,014
0
5,793
19,191
19,248
9
251
18,940
0
81,423
W
Kali
 
Kali
10,462
5,883
0
4,572
14,607
7,939
34
2,656
11,741
0
89,401
L
Hun Batz
Avicuss
Hun Batz
4,250
959
0
885
11,153
3,239
0
3,034
8,119
0
44,034
L
Sun Wukong
B1bek
Sun Wukong
8,600
2,116
0
3,412
15,027
11,155
0
427
14,600
0
67,967
L
Chang'e
Picochilla
Chang'e
4,410
716
1,447
5,340
13,621
8,111
0
932
12,689
21,680
0
L
Morgan Le Fay
Vanbyres
Morgan Le Fay
8,057
1,130
0
673
9,901
1,869
0
4,101
5,800
42,729
0
L
Izanami
Xargeros
Izanami
6,264
4,106
0
1,135
9,978
2,907
0
914
9,064
0
50,720
W
Medusa
10,976
5,913
0
5,668
10,573
3,585
191
2,630
7,943
0
66,725
W
7,642
167
0
2,471
8,216
3,114
276
5,045
2,489
62,613
1,405
W
Khepri
yuku797
Khepri
2,282
147
0
1,268
8,108
4,677
373
993
7,115
24,500
1,434

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,364
Gold Earned
45,185
426
Minions Killed
549
0
Camps Cleared
0
1,428,536
Distance Traveled
1,538,690
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,660
644
134
9
0
305,144
3
W
Kali
9,621
641
125
8
0
375,492
0
L
Hun Batz
6,842
456
82
5
0
298,013
0
L
Sun Wukong
7,789
519
131
9
0
276,004
0
L
Chang'e
7,045
470
22
1
0
299,830
6
L
Morgan Le Fay
6,988
466
84
6
0
282,745
4
L
Izanami
6,700
447
107
7
0
271,944
0
W
Medusa
8,384
559
109
7
0
296,530
2
W
Anubis
9,220
615
135
9
0
267,649
0
W
Khepri
8,300
553
46
3
0
293,875
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role