Player Matchup

Charybdis
Charybdis
Kellobyte
Charybdis
Level 139
God Stats
7W - 2L
1,687 SR
Queue Stats
82W - 98L
1,468 Elo+
Party 2
Kuzenbo
Kuzenbo
Nomad96
Kuzenbo
Level 105
God Stats
2W - 3L
1,500 SR
Queue Stats
24W - 40L
1,434 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Norweiner
Morgan Le Fay
Level 62
God Stats
2W - 0L
1,353 SR
Queue Stats
134W - 135L
1,464 Elo+
Solo
Izanami
Izanami
SomeNumbers0968
Izanami
Level 126
God Stats
51W - 27L
1,652 SR
Queue Stats
420W - 393L
1,512 Elo+
Solo
Jormungandr
Jormungandr
SpikedBounty666
Jormungandr
Level 133
God Stats
3W - 6L
1,446 SR
Queue Stats
108W - 118L
1,457 Elo+
Party 2
Team Averages
Level 113
1,528 SR
1,467 Elo+

VS

Team Averages
Level 127
1,389 SR
1,474 Elo+
Kali
Kali
GENESIS_777
Kali
Level 170
God Stats
1W - 3L
1,318 SR
Queue Stats
209W - 228L
1,445 Elo+
Solo
Horus
Horus
Ripitried
Horus
Level 122
God Stats
7W - 13L
1,439 SR
Queue Stats
335W - 337L
1,541 Elo+
Solo
Scylla
Scylla
treebranch1
Scylla
Level 141
God Stats
10W - 14L
1,314 SR
Queue Stats
774W - 715L
1,542 Elo+
Solo
Terra
Terra
zK-Ruthlezz
Terra
Level 128
God Stats
17W - 23L
1,375 SR
Queue Stats
161W - 165L
1,403 Elo+
Party 1
Heimdallr
Heimdallr
zK-Swaggy
Heimdallr
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
180W - 185L
1,437 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Kellobyte
Charybdis
18
9 / 2 / 4
11,790
694
13,629
10,793
4,015
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
Nomad96
Kuzenbo
14
4 / 0 / 10
10,129
596
10,162
12,887
16,884
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Morgan Le Fay
Norweiner
Morgan Le Fay
14
3 / 5 / 5
9,204
541
10,601
11,240
3,473
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

16
2 / 1 / 3
10,553
621
6,680
14,459
10,773
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Jormungandr
SpikedBounty666
Jormungandr
16
5 / 3 / 7
9,979
587
10,898
16,422
6,996
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 3
8,322
490
5,987
13,956
4,536
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Horus
Ripitried
Horus
15
3 / 2 / 2
8,671
510
9,146
17,036
9,740
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Scylla
13
4 / 3 / 1
7,709
453
10,253
8,395
2,662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 4 / 5
7,572
445
6,710
15,690
10,233
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Heimdallr
zK-Swaggy
Heimdallr
14
2 / 8 / 0
7,838
461
6,766
16,029
5,404
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
22
23
Kills
11
11
Deaths
23
29
Assists
11
Player
Kills
Deaths
Assists
KDA
L
2
6
3
0.58
W
Charybdis
Kellobyte
Charybdis
9
2
4
5.5
W
Kuzenbo
Nomad96
Kuzenbo
4
0
10
9
W
Morgan Le Fay
Norweiner
Morgan Le Fay
3
5
5
1.1
L
Horus
Ripitried
Horus
3
2
2
2
W
2
1
3
3.5
W
Jormungandr
SpikedBounty666
Jormungandr
5
3
7
2.83
L
Scylla
4
3
1
1.5
L
0
4
5
0.63
L
Heimdallr
zK-Swaggy
Heimdallr
2
8
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,970
Damage
38,862
65,801
Taken
71,106
42,141
Mitigated
32,575
16,221
Healing
19,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,987
2,933
0
3,757
13,956
4,536
0
5,410
8,396
0
52,148
W
Charybdis
Kellobyte
Charybdis
13,629
7,087
0
4,387
10,793
4,015
4,072
761
9,986
0
90,596
W
Kuzenbo
Nomad96
Kuzenbo
10,162
3,970
0
1,928
12,887
16,884
413
4,880
7,672
25,752
1,981
W
Morgan Le Fay
Norweiner
Morgan Le Fay
10,601
928
0
2,215
11,240
3,473
831
5,836
4,856
51,851
0
L
Horus
Ripitried
Horus
9,146
3,493
40
5,886
17,036
9,740
0
4,799
11,231
0
54,684
W
6,680
3,279
0
4,244
14,459
10,773
3,742
954
12,912
0
79,397
W
Jormungandr
SpikedBounty666
Jormungandr
10,898
2,501
0
3,447
16,422
6,996
636
3,329
12,853
70,563
352
L
Scylla
10,253
779
0
713
8,395
2,662
0
6,087
1,976
50,524
704
L
6,710
971
3,087
4,051
15,690
10,233
0
7,786
7,455
28,166
1,373
L
Heimdallr
zK-Swaggy
Heimdallr
6,766
2,438
0
2,182
16,029
5,404
0
6,080
9,842
0
45,509

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,655
Gold Earned
40,112
546
Minions Killed
383
0
Camps Cleared
0
1,658,938
Distance Traveled
1,542,588
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
8,322
490
91
5
0
342,416
0
W
Charybdis
11,790
694
153
9
0
339,801
0
W
Kuzenbo
10,129
596
31
2
0
346,403
0
W
Morgan Le Fay
9,204
541
99
6
0
317,238
0
L
Horus
8,671
510
85
5
0
309,297
1
W
Izanami
10,553
621
153
9
0
280,713
0
W
Jormungandr
9,979
587
110
6
0
374,783
0
L
Scylla
7,709
453
89
5
0
250,344
0
L
Terra
7,572
445
50
3
0
344,619
3
L
Heimdallr
7,838
461
68
4
0
295,912
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role