Player Matchup

Charon
Charon
Gold III
 
Charon
Gold III
Level 261
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Platinum IV
AlejoMW023
Danzaburou
Platinum IV
Level 147
God Stats
10W - 8L
1,566 SR
Queue Stats
324W - 320L
1,756 MMR
Solo
Thor
Thor
Platinum III
Risedroid
Thor
Platinum III
Level 251
God Stats
34W - 36L
1,637 SR
Queue Stats
196W - 173L
1,689 MMR
Solo
Scylla
Scylla
Platinum V
Rèyzi
Scylla
Platinum V
Level 157
God Stats
3W - 1L
1,546 SR
Queue Stats
76W - 78L
1,593 MMR
Solo
Nike
Nike
Gold II
Twtichy
Nike
Gold II
Level 155
God Stats
2W - 0L
1,626 SR
Queue Stats
49W - 49L
1,582 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 194
1,575 SR
1,624 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 130
1,541 SR
1,578 MMR
Janus
Janus
Diamond V
 
Janus
Diamond V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Gold II
Noisemkaerfa
Rama
Gold II
Level 108
God Stats
10W - 4L
1,889 SR
Queue Stats
85W - 78L
1,619 MMR
Solo
Terra
Terra
Gold III
Swooner123
Terra
Gold III
Level 119
God Stats
0W - 1L
1,184 SR
Queue Stats
64W - 67L
1,746 MMR
Solo
Bakasura
Bakasura
Gold IV
XxRunAwayxX
Bakasura
Gold IV
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
76W - 78L
1,537 MMR
Party 1
Odin
Odin
Gold IV
Zedin
Odin
Gold IV
Level 156
God Stats
0W - 1L
1,633 SR
Queue Stats
54W - 57L
1,491 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
11
1 / 2 / 10
7,529
579
4,877
12,834
7,621
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
AlejoMW023
Danzaburou
15
2 / 1 / 1
8,007
616
5,684
9,231
3,031
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Thor
15
11 / 3 / 4
8,685
668
13,351
10,543
2,929
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Scylla
Rèyzi
Scylla
14
2 / 3 / 6
8,062
620
8,461
8,565
2,177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nike
Twtichy
Nike
14
2 / 0 / 4
8,151
627
8,426
9,406
7,012
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
ThanatosBastetDa JiCthulhu

VS

Bans
MulanKing ArthurMedusaSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
3 / 4 / 2
7,651
589
7,881
7,883
2,520
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
0 / 3 / 1
7,201
554
5,684
9,536
2,980
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Terra
11
2 / 3 / 2
7,002
539
4,606
14,362
10,876
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bakasura
XxRunAwayxX
Bakasura
13
3 / 5 / 4
6,970
536
8,087
15,640
6,596
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Odin
Zedin
Odin
12
1 / 3 / 1
6,831
525
5,240
12,799
11,850
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
19
18
Kills
9
9
Deaths
18
25
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Charon
 
Charon
1
2
10
3
L
Janus
 
Janus
3
4
2
1
W
Danzaburou
AlejoMW023
Danzaburou
2
1
1
2.5
L
0
3
1
0.17
W
Thor
11
3
4
4.33
W
Scylla
Rèyzi
Scylla
2
3
6
1.67
L
Terra
2
3
2
1
W
Nike
Twtichy
Nike
2
0
4
4
L
Bakasura
XxRunAwayxX
Bakasura
3
5
4
1
L
Odin
Zedin
Odin
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,799
Damage
31,498
50,579
Taken
60,220
22,770
Mitigated
34,822
18,861
Healing
12,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
 
Charon
4,877
1,137
2,656
3,138
12,834
7,621
20
3,715
7,826
20,744
778
L
Janus
 
Janus
7,881
1,313
0
750
7,883
2,520
0
3,713
4,170
58,042
1,052
W
Danzaburou
AlejoMW023
Danzaburou
5,684
2,971
0
4,660
9,231
3,031
803
1,219
8,012
0
73,662
L
5,684
4,583
0
2,498
9,536
2,980
306
1,079
8,457
0
67,605
W
Thor
13,351
3,864
0
3,859
10,543
2,929
0
2,415
7,326
0
60,669
W
Scylla
Rèyzi
Scylla
8,461
1,269
0
1,978
8,565
2,177
0
3,593
4,228
68,007
1,095
L
Terra
4,606
829
2,557
3,773
14,362
10,876
0
4,306
10,056
18,659
1,284
W
Nike
Twtichy
Nike
8,426
1,597
0
2,570
9,406
7,012
0
447
8,010
0
63,709
L
Bakasura
XxRunAwayxX
Bakasura
8,087
5,123
0
1,560
15,640
6,596
0
3,528
12,079
0
40,535
L
Odin
Zedin
Odin
5,240
885
0
1,538
12,799
11,850
0
400
11,525
0
39,670

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,434
Gold Earned
35,655
479
Minions Killed
449
0
Camps Cleared
0
1,323,721
Distance Traveled
1,295,809
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
7,529
579
20
2
0
264,264
3
L
Janus
7,651
589
122
9
0
253,061
4
W
Danzaburou
8,007
616
121
9
0
259,830
0
L
Rama
7,201
554
131
10
0
238,205
0
W
Thor
8,685
668
83
6
0
290,468
0
W
Scylla
8,062
620
137
11
0
260,530
6
L
Terra
7,002
539
27
2
0
270,129
0
W
Nike
8,151
627
118
9
0
248,629
2
L
Bakasura
6,970
536
83
6
0
296,286
1
L
Odin
6,831
525
86
7
0
238,128
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role