Player Matchup

Morgan Le Fay
Morgan Le Fay
I23-cry
Morgan Le Fay
Level 145
God Stats
148W - 140L
1,591 SR
Queue Stats
847W - 807L
1,527 Elo+
Solo
Fenrir
Fenrir
Somski
Fenrir
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
172W - 156L
1,560 Elo+
Solo
Atlas
Atlas
Twenty5Euro
Atlas
Level 159
God Stats
7W - 5L
1,537 SR
Queue Stats
68W - 56L
1,532 Elo+
Solo
Cernunnos
Cernunnos
pajskalle
Cernunnos
Level 156
God Stats
0W - 1L
1,290 SR
Queue Stats
85W - 96L
1,523 Elo+
Party 1
Fafnir
Fafnir
pascalminion
Fafnir
Level 153
God Stats
0W - 1L
1,335 SR
Queue Stats
201W - 204L
1,543 Elo+
Party 1
Team Averages
Level 152
1,450 SR
1,537 Elo+

VS

Team Averages
Level 130
1,573 SR
1,538 Elo+
Rama
Rama
 
Rama
Level 207
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Aexoras
Skadi
Level 157
God Stats
35W - 13L
1,803 SR
Queue Stats
116W - 99L
1,522 Elo+
Party 3
Ne Zha
Ne Zha
ReportOrSupport
Ne Zha
Level 134
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 58L
1,550 Elo+
Party 2
Ares
Ares
SillyMangoo
Ares
Level 24
God Stats
5W - 5L
1,352 SR
Queue Stats
88W - 71L
1,466 Elo+
Party 3
Ra
Ra
Τurkey
Ra
Level 130
God Stats
43W - 32L
1,707 SR
Queue Stats
158W - 124L
1,651 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
I23-cry
Morgan Le Fay
10
0 / 2 / 0
5,880
588
3,038
3,654
894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Somski
Fenrir
10
1 / 3 / 1
5,604
560
3,999
8,644
2,971
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
2 / 2 / 0
5,952
595
3,674
7,706
4,721
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Cernunnos
pajskalle
Cernunnos
8
1 / 5 / 0
4,936
494
3,476
6,939
1,909
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fafnir
8
0 / 4 / 2
5,404
540
2,197
8,397
6,890
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
12
2 / 2 / 1
6,790
679
3,632
7,345
2,080
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Skadi
Aexoras
Skadi
11
3 / 2 / 6
6,556
656
8,705
6,311
1,943
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
4 / 0 / 2
6,147
615
3,913
5,621
2,013
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
4 / 0 / 4
6,703
670
4,282
5,694
3,889
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
3 / 0 / 3
7,263
726
2,670
3,365
1,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
32
4
Kills
16
16
Deaths
4
3
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
2
2
1
1.25
W
Skadi
Aexoras
Skadi
3
2
6
3
L
Morgan Le Fay
I23-cry
Morgan Le Fay
0
2
0
0
W
4
0
2
5
W
4
0
4
6
L
Fenrir
Somski
Fenrir
1
3
1
0.5
L
2
2
0
1
L
Cernunnos
pajskalle
Cernunnos
1
5
0
0.2
L
Fafnir
0
4
2
0.25
W
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,384
Damage
23,202
35,340
Taken
28,336
17,385
Mitigated
11,029
6,054
Healing
8,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
3,632
2,466
0
2,184
7,345
2,080
0
2,791
4,182
0
50,023
W
Skadi
Aexoras
Skadi
8,705
3,635
0
734
6,311
1,943
720
754
5,557
0
45,104
L
Morgan Le Fay
I23-cry
Morgan Le Fay
3,038
350
0
386
3,654
894
0
1,091
2,409
41,428
710
W
3,913
1,031
0
1,436
5,621
2,013
0
930
4,659
0
40,221
W
4,282
680
0
1,571
5,694
3,889
398
1,677
4,017
19,630
1,097
L
Fenrir
Somski
Fenrir
3,999
1,051
0
1,419
8,644
2,971
0
1,566
6,906
0
42,412
L
3,674
983
0
854
7,706
4,721
0
73
7,587
28,066
1,072
L
Cernunnos
pajskalle
Cernunnos
3,476
1,863
0
1,034
6,939
1,909
0
1,798
5,141
0
25,034
L
Fafnir
2,197
359
0
2,361
8,397
6,890
0
2,006
6,391
15,968
0
W
2,670
132
516
1,680
3,365
1,104
0
1,986
1,379
51,432
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,776
Gold Earned
33,459
298
Minions Killed
378
0
Camps Cleared
0
1,039,960
Distance Traveled
1,135,500
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
6,790
679
84
8
0
180,222
0
W
Skadi
6,556
656
70
7
0
203,483
0
L
Morgan Le Fay
5,880
588
86
9
0
203,091
3
W
Ne Zha
6,147
615
77
8
0
264,346
1
W
Ares
6,703
670
26
3
0
222,925
7
L
Fenrir
5,604
560
70
7
0
255,239
0
L
Atlas
5,952
595
61
6
0
201,520
0
L
Cernunnos
4,936
494
46
5
0
187,534
1
L
Fafnir
5,404
540
35
4
0
192,576
3
W
Ra
7,263
726
121
12
0
264,524
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role