Player Matchup

Hel
Hel
Platinum V
 
Hel
Platinum V
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Aphrodite
Aphrodite
Gold III
 
Aphrodite
Gold III
Level 215
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Gold II
Piratesnitch
Mercury
Gold II
Level 128
God Stats
11W - 8L
1,615 SR
Queue Stats
74W - 75L
1,547 MMR
Solo
Ullr
Ullr
Platinum IV
XiyPro
Ullr
Platinum IV
Level 85
God Stats
16W - 17L
1,544 SR
Queue Stats
163W - 164L
1,551 MMR
Solo
Medusa
Medusa
Gold II
erfherife
Medusa
Gold II
Level 73
God Stats
1W - 6L
1,258 SR
Queue Stats
161W - 166L
1,556 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 131
1,483 SR
1,531 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 138
1,622 SR
1,552 MMR
Chaac
Chaac
Gold I
 
Chaac
Gold I
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Gold IV
Hyper Mage6862
Scylla
Gold IV
Level 182
God Stats
6W - 4L
1,663 SR
Queue Stats
18W - 15L
1,587 MMR
Solo
Cthulhu
Cthulhu
Bronze III
bOveDa12
Cthulhu
Bronze III
Level 120
God Stats
1W - 0L
1,662 SR
Queue Stats
2W - 2L
1,500 MMR
Solo
Xbalanque
Xbalanque
Gold I
deuslux7
Xbalanque
Gold I
Level 127
God Stats
19W - 6L
1,799 SR
Queue Stats
145W - 140L
1,588 MMR
Solo
Fenrir
Fenrir
Gold III
fxnius
Fenrir
Gold III
Level 117
God Stats
14W - 9L
1,488 SR
Queue Stats
148W - 141L
1,586 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
14
1 / 6 / 2
8,230
514
7,182
11,892
3,669
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Aphrodite
 
Aphrodite
12
0 / 4 / 0
7,615
476
2,676
9,855
7,178
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Mercury
Piratesnitch
Mercury
15
4 / 3 / 1
8,674
542
9,625
12,321
5,493
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ullr
XiyPro
Ullr
13
0 / 4 / 1
7,586
474
7,875
14,321
4,063
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Medusa
erfherife
Medusa
15
1 / 1 / 0
8,541
534
5,423
8,283
3,547
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
BellonaAgniFreyaTsukuyomi

VS

Bans
AthenaMulanKing ArthurAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
17
3 / 1 / 7
10,485
655
11,636
17,501
15,040
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

18
8 / 0 / 5
11,113
695
9,965
7,307
2,290
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
bOveDa12
Cthulhu
13
2 / 1 / 11
8,932
558
4,822
13,368
9,625
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Xbalanque
deuslux7
Xbalanque
17
0 / 1 / 4
9,884
618
6,870
9,486
3,753
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
fxnius
Fenrir
15
5 / 3 / 7
9,027
564
7,078
12,651
4,370
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
52
6
Kills
18
18
Deaths
6
4
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
1
6
2
0.33
L
Aphrodite
 
Aphrodite
0
4
0
0
W
Chaac
 
Chaac
3
1
7
6.5
W
8
0
5
10.5
L
Mercury
Piratesnitch
Mercury
4
3
1
1.5
L
Ullr
XiyPro
Ullr
0
4
1
0.13
W
Cthulhu
bOveDa12
Cthulhu
2
1
11
7.5
W
Xbalanque
deuslux7
Xbalanque
0
1
4
2
L
Medusa
erfherife
Medusa
1
1
0
1
W
Fenrir
fxnius
Fenrir
5
3
7
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,781
Damage
40,371
56,672
Taken
60,313
23,950
Mitigated
35,078
13,007
Healing
27,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
7,182
290
713
2,910
11,892
3,669
0
5,354
6,538
65,719
0
L
Aphrodite
 
Aphrodite
2,676
94
1,930
3,441
9,855
7,178
0
2,926
6,929
34,197
607
W
Chaac
 
Chaac
11,636
1,608
0
8,166
17,501
15,040
0
3,269
14,108
12,606
78,079
W
9,965
1,014
0
2,124
7,307
2,290
131
2,076
5,027
86,925
62
L
Mercury
Piratesnitch
Mercury
9,625
3,546
0
414
12,321
5,493
0
2,549
9,772
0
67,294
L
Ullr
XiyPro
Ullr
7,875
2,466
0
2,929
14,321
4,063
0
4,369
9,952
0
56,044
W
Cthulhu
bOveDa12
Cthulhu
4,822
135
3,865
4,541
13,368
9,625
0
2,248
11,013
19,950
0
W
Xbalanque
deuslux7
Xbalanque
6,870
3,939
0
4,234
9,486
3,753
789
623
8,863
0
96,078
L
Medusa
erfherife
Medusa
5,423
1,406
0
670
8,283
3,547
108
1,549
6,734
0
73,570
W
Fenrir
fxnius
Fenrir
7,078
1,223
0
4,070
12,651
4,370
388
2,583
9,824
0
60,558

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,646
Gold Earned
49,441
527
Minions Killed
571
0
Camps Cleared
0
1,585,239
Distance Traveled
1,678,461
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
8,230
514
128
8
0
322,554
0
L
Aphrodite
7,615
476
65
4
0
261,829
6
W
Chaac
10,485
655
137
9
0
306,677
1
W
Scylla
11,113
695
164
10
0
346,671
5
L
Mercury
8,674
542
104
7
0
398,356
0
L
Ullr
7,586
474
96
6
0
307,582
5
W
Cthulhu
8,932
558
23
1
0
359,489
0
W
Xbalanque
9,884
618
162
10
0
293,985
1
L
Medusa
8,541
534
134
8
0
294,918
0
W
Fenrir
9,027
564
85
5
0
371,639
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role