Player Matchup

Ymir
Ymir
 
Ymir
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
DoK55
Medusa
Level 106
God Stats
3W - 1L
1,715 SR
Queue Stats
20W - 7L
1,505 Elo+
Solo
Cthulhu
Cthulhu
Overlos02
Cthulhu
Level 47
God Stats
5W - 4L
1,500 SR
Queue Stats
61W - 78L
1,400 Elo+
Solo
Nu Wa
Nu Wa
h_colonel
Nu Wa
Level 131
God Stats
68W - 53L
1,529 SR
Queue Stats
825W - 858L
1,372 Elo+
Solo
Hercules
Hercules
karnoso
Hercules
Level 122
God Stats
34W - 34L
1,461 SR
Queue Stats
193W - 192L
1,400 Elo+
Solo
Team Averages
Level 115
1,541 SR
1,436 Elo+

VS

Team Averages
Level 80
1,469 SR
1,447 Elo+
Skadi
Skadi
Bennyedwards57
Skadi
Level 68
God Stats
11W - 13L
1,548 SR
Queue Stats
61W - 52L
1,461 Elo+
Solo
Janus
Janus
Sailon0
Janus
Level 102
God Stats
4W - 7L
1,027 SR
Queue Stats
379W - 354L
1,398 Elo+
Solo
Chang'e
Chang'e
THCxOVERDOSE
Chang'e
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,526 Elo+
Solo
Surtr
Surtr
beastmastersven
Surtr
Level 66
God Stats
1W - 1L
1,701 SR
Queue Stats
37W - 42L
1,442 Elo+
Solo
Arachne
Arachne
parasytemax
Arachne
Level 89
God Stats
77W - 52L
1,570 SR
Queue Stats
219W - 216L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
1 / 0 / 4
6,433
585
2,717
4,984
2,428
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
DoK55
Medusa
13
11 / 0 / 1
7,924
720
8,444
6,879
2,339
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Mace

Mace

+10
Physical Power

Cthulhu
Overlos02
Cthulhu
10
2 / 0 / 9
6,337
576
7,358
8,076
5,747
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Nu Wa
h_colonel
Nu Wa
13
2 / 1 / 2
7,344
668
4,112
3,160
787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
karnoso
Hercules
11
2 / 1 / 1
6,744
613
5,008
8,827
5,320
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
4,867
442
4,466
6,414
1,529
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Mace

Mace

+10
Physical Power

Janus
Sailon0
Janus
12
0 / 1 / 1
6,442
586
2,157
4,331
1,285
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chang'e
THCxOVERDOSE
Chang'e
7
0 / 9 / 0
4,892
445
2,272
10,031
2,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 3 / 0
6,023
548
4,981
10,470
5,160
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Arachne
parasytemax
Arachne
10
1 / 2 / 1
5,518
502
4,907
11,172
3,603
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
4
18
Kills
2
2
Deaths
18
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
1
0
4
3
L
0
3
0
0
W
Medusa
DoK55
Medusa
11
0
1
11.5
W
Cthulhu
Overlos02
Cthulhu
2
0
9
6.5
L
Janus
Sailon0
Janus
0
1
1
0.5
L
Chang'e
THCxOVERDOSE
Chang'e
0
9
0
0
L
1
3
0
0.33
W
Nu Wa
h_colonel
Nu Wa
2
1
2
3
W
Hercules
karnoso
Hercules
2
1
1
2.5
L
Arachne
parasytemax
Arachne
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,639
Damage
18,783
31,926
Taken
42,418
16,621
Mitigated
13,712
6,956
Healing
13,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
2,717
322
0
556
4,984
2,428
0
539
4,385
41,500
0
L
4,466
1,646
0
621
6,414
1,529
0
3,575
2,705
0
25,032
W
Medusa
DoK55
Medusa
8,444
3,153
0
1,884
6,879
2,339
734
872
6,007
0
55,538
W
Cthulhu
Overlos02
Cthulhu
7,358
612
0
1,398
8,076
5,747
240
1,481
6,515
24,532
398
L
Janus
Sailon0
Janus
2,157
0
0
1,000
4,331
1,285
0
3,238
1,054
50,888
909
L
Chang'e
THCxOVERDOSE
Chang'e
2,272
341
420
1,604
10,031
2,135
0
3,034
6,742
16,591
399
L
4,981
2,297
0
5,098
10,470
5,160
0
1,128
9,302
349
31,356
W
Nu Wa
h_colonel
Nu Wa
4,112
608
0
746
3,160
787
693
1,092
1,868
49,227
813
W
Hercules
karnoso
Hercules
5,008
1,492
0
2,372
8,827
5,320
0
123
8,061
0
41,463
L
Arachne
parasytemax
Arachne
4,907
3,896
0
4,355
11,172
3,603
0
2,209
8,862
0
39,544

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,782
Gold Earned
27,742
384
Minions Killed
285
0
Camps Cleared
0
1,144,486
Distance Traveled
1,126,663
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,433
585
83
8
0
237,474
0
L
Skadi
4,867
442
29
3
0
232,949
1
W
Medusa
7,924
720
87
8
0
249,244
0
W
Cthulhu
6,337
576
39
4
0
222,290
0
L
Janus
6,442
586
114
10
0
217,840
0
L
Chang'e
4,892
445
33
3
0
204,434
0
L
Surtr
6,023
548
53
5
0
211,053
4
W
Nu Wa
7,344
668
89
8
0
217,378
0
W
Hercules
6,744
613
86
8
0
218,100
1
L
Arachne
5,518
502
56
5
0
260,387
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role