Player Matchup

Ah Puch
Ah Puch
H4tsch1
Ah Puch
Level 39
God Stats
2W - 1L
1,500 SR
Queue Stats
70W - 81L
1,497 Elo+
Solo
Ymir
Ymir
M-I-S-A-GH_iran
Ymir
Level 154
God Stats
63W - 79L
1,277 SR
Queue Stats
170W - 210L
1,334 Elo+
Solo
Bacchus
Bacchus
StillX28
Bacchus
Level 68
God Stats
24W - 19L
1,590 SR
Queue Stats
26W - 24L
1,490 Elo+
Solo
Geb
Geb
YouLightUpMyLIfe
Geb
Level 12
God Stats
1W - 0L
1,300 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Ullr
Ullr
九千七丶
Ullr
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Team Averages
Level 80
1,434 SR
1,464 Elo+

VS

Team Averages
Level 123
1,398 SR
1,508 Elo+
Thanatos
Thanatos
 
Thanatos
Level 193
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
Stuckd
Apollo
Level 42
God Stats
2W - 4L
1,454 SR
Queue Stats
34W - 29L
1,549 Elo+
Party 2
Fafnir
Fafnir
TacosVlados
Fafnir
Level 107
God Stats
0W - 3L
1,164 SR
Queue Stats
35W - 31L
1,537 Elo+
Party 2
Vamana
Vamana
killerbean100
Vamana
Level 128
God Stats
31W - 28L
1,602 SR
Queue Stats
118W - 99L
1,507 Elo+
Solo
Hercules
Hercules
posto_ambiguo162
Hercules
Level 143
God Stats
5W - 10L
1,269 SR
Queue Stats
324W - 341L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
H4tsch1
Ah Puch
11
3 / 0 / 1
6,372
579
7,080
3,015
873
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
2 / 1 / 1
6,163
560
3,572
7,756
3,828
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
StillX28
Bacchus
10
3 / 1 / 5
6,565
597
5,225
5,259
4,209
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
0 / 3 / 2
5,052
459
1,975
5,131
4,006
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
3 / 1 / 1
6,042
549
5,843
5,731
1,660
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
12
3 / 3 / 1
6,410
583
3,525
10,173
2,902
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Apollo
Stuckd
Apollo
11
1 / 4 / 0
5,989
544
5,207
8,014
2,748
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fafnir
9
0 / 0 / 2
5,599
509
2,695
8,377
5,980
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

12
2 / 1 / 1
6,848
623
3,903
6,950
4,394
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8
0 / 3 / 1
4,899
445
1,706
8,888
3,602
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
11
11
Kills
6
6
Deaths
11
10
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
3
3
1
1.17
W
Ah Puch
H4tsch1
Ah Puch
3
0
1
3.5
W
2
1
1
2.5
W
Bacchus
StillX28
Bacchus
3
1
5
5.5
L
Apollo
Stuckd
Apollo
1
4
0
0.25
L
Fafnir
0
0
2
1
W
0
3
2
0.33
L
2
1
1
2.5
L
0
3
1
0.17
W
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,695
Damage
17,036
26,892
Taken
42,402
14,576
Mitigated
19,626
6,577
Healing
16,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
3,525
479
0
6,752
10,173
2,902
0
4,928
4,905
0
49,333
W
Ah Puch
H4tsch1
Ah Puch
7,080
214
0
937
3,015
873
0
728
2,287
30,814
1,046
W
3,572
275
0
1,502
7,756
3,828
0
697
7,059
45,273
0
W
Bacchus
StillX28
Bacchus
5,225
563
0
1,440
5,259
4,209
0
675
4,584
15,143
868
L
Apollo
Stuckd
Apollo
5,207
3,923
0
2,556
8,014
2,748
0
2,093
5,885
0
43,726
L
Fafnir
2,695
376
0
3,392
8,377
5,980
8
3,334
4,799
8,714
0
W
1,975
284
0
922
5,131
4,006
0
0
5,131
13,512
2,597
L
3,903
1,542
0
2,032
6,950
4,394
0
1,518
5,038
0
45,872
L
1,706
216
0
1,477
8,888
3,602
0
4,039
4,649
0
28,212
W
5,843
2,898
0
1,776
5,731
1,660
0
595
5,136
0
35,264

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,194
Gold Earned
29,745
268
Minions Killed
334
0
Camps Cleared
0
1,085,411
Distance Traveled
1,110,352
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,410
583
95
9
0
233,387
6
W
Ah Puch
6,372
579
66
6
0
206,659
3
W
Ymir
6,163
560
85
8
0
247,903
0
W
Bacchus
6,565
597
16
1
0
232,859
2
L
Apollo
5,989
544
90
8
0
207,639
0
L
Fafnir
5,599
509
13
1
0
245,445
0
W
Geb
5,052
459
23
2
0
175,544
0
L
Vamana
6,848
623
79
7
0
186,141
2
L
Hercules
4,899
445
57
5
0
237,740
0
W
Ullr
6,042
549
78
7
0
222,446
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role