Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Decadar
Hel
Level 41
God Stats
0W - 2L
1,276 SR
Queue Stats
18W - 33L
1,165 Elo+
Solo
Artemis
Artemis
iampro22
Artemis
Level 45
God Stats
16W - 11L
1,394 SR
Queue Stats
64W - 74L
1,271 Elo+
Solo
Team Averages
Level 82
1,390 SR
1,312 Elo+

VS

Team Averages
Level 38
1,582 SR
1,486 Elo+
Sol
Sol
Cheezos
Sol
Level 44
God Stats
13W - 1L
1,923 SR
Queue Stats
109W - 91L
1,575 Elo+
Party 1
Cerberus
Cerberus
Cneezy3069
Cerberus
Level 40
God Stats
12W - 23L
1,324 SR
Queue Stats
75W - 155L
1,192 Elo+
Solo
Fenrir
Fenrir
VEGspam
Fenrir
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
52W - 39L
1,690 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
0 / 7 / 3
6,878
688
3,759
11,426
6,409
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Hel
10
0 / 9 / 2
6,423
642
2,785
9,705
4,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Artemis
iampro22
Artemis
14
3 / 7 / 0
8,490
849
5,994
9,307
3,300
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
16
13 / 1 / 8
10,745
1,075
14,316
8,699
3,555
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cerberus
Cneezy3069
Cerberus
15
3 / 1 / 17
9,335
934
4,558
5,551
3,551
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Fenrir
VEGspam
Fenrir
16
7 / 1 / 12
10,331
1,033
7,383
10,101
5,149
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
60
3
Kills
23
23
Deaths
3
5
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
7
3
0.21
W
Sol
13
1
8
17
W
Cerberus
Cneezy3069
Cerberus
3
1
17
11.5
L
Hel
0
9
2
0.11
W
Fenrir
VEGspam
Fenrir
7
1
12
13
L
Artemis
iampro22
Artemis
3
7
0
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,538
Damage
26,257
30,438
Taken
24,351
14,238
Mitigated
12,255
1,483
Healing
11,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,759
619
0
124
11,426
6,409
0
7,030
3,817
0
6,817
W
Sol
14,316
5,436
0
4,929
8,699
3,555
2,326
1,354
7,345
46,460
796
W
Cerberus
Cneezy3069
Cerberus
4,558
189
566
1,781
5,551
3,551
441
911
4,640
15,025
1,733
L
Hel
2,785
368
315
582
9,705
4,529
0
5,713
3,450
10,216
0
W
Fenrir
VEGspam
Fenrir
7,383
2,467
0
4,159
10,101
5,149
677
868
9,233
0
36,829
L
Artemis
iampro22
Artemis
5,994
1,665
0
462
9,307
3,300
0
5,107
3,713
0
18,473

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,791
Gold Earned
30,411
43
Minions Killed
161
0
Camps Cleared
0
391,475
Distance Traveled
485,744
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,878
688
9
1
0
142,756
0
W
Sol
10,745
1,075
76
8
0
157,709
0
W
Cerberus
9,335
934
27
3
0
140,014
0
L
Hel
6,423
642
13
1
0
101,600
0
W
Fenrir
10,331
1,033
58
6
0
188,021
0
L
Artemis
8,490
849
21
2
0
147,119
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role