Player Matchup

Ra
Ra
DLG Aaron19
Ra
Level 159
God Stats
2W - 3L
1,624 SR
Queue Stats
169W - 176L
1,566 Elo+
Party 1
Sobek
Sobek
DaRedRangr
Sobek
Level 88
God Stats
0W - 3L
1,495 SR
Queue Stats
5W - 5L
1,247 Elo+
Party 1
Mercury
Mercury
ESMEGMATRON777
Mercury
Level 149
God Stats
5W - 4L
1,637 SR
Queue Stats
85W - 81L
1,614 Elo+
Party 1
Ishtar
Ishtar
Pequeee01
Ishtar
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
149W - 124L
1,571 Elo+
Party 1
Vamana
Vamana
XxISAACxXStreci
Vamana
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 31L
1,436 Elo+
Party 1
Team Averages
Level 141
1,551 SR
1,487 Elo+

VS

Team Averages
Level 136
1,499 SR
1,543 Elo+
Ne Zha
Ne Zha
FriendlyOnix
Ne Zha
Level 156
God Stats
3W - 3L
1,174 SR
Queue Stats
159W - 149L
1,573 Elo+
Solo
Chronos
Chronos
Lumpo-_-2F
Chronos
Level 122
God Stats
11W - 9L
1,498 SR
Queue Stats
270W - 265L
1,480 Elo+
Party 2
Zhong Kui
Zhong Kui
No_Laughing_Matt
Zhong Kui
Level 124
God Stats
11W - 5L
1,563 SR
Queue Stats
222W - 223L
1,507 Elo+
Party 2
Ares
Ares
SteamyFeetPics
Ares
Level 126
God Stats
14W - 10L
1,616 SR
Queue Stats
332W - 298L
1,583 Elo+
Solo
Set
Set
ZACK CROWDER 99
Set
Level 153
God Stats
7W - 4L
1,643 SR
Queue Stats
214W - 177L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 1
7,125
475
5,178
4,063
1,466
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sobek
11
0 / 1 / 2
6,737
449
1,824
8,971
6,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

11
2 / 6 / 1
6,677
445
2,949
12,346
4,212
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ishtar
Pequeee01
Ishtar
14
1 / 2 / 1
7,445
496
6,911
8,129
2,731
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
0 / 4 / 0
6,787
452
3,662
12,550
10,681
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
15
8 / 0 / 3
8,867
591
9,155
10,454
4,795
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chronos
Lumpo-_-2F
Chronos
14
0 / 1 / 2
7,822
521
4,799
8,434
2,953
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Zhong Kui
15
4 / 0 / 4
9,490
633
9,607
8,745
6,166
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

12
0 / 1 / 6
7,276
485
3,820
8,568
6,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
2 / 1 / 2
9,031
602
4,448
9,773
6,459
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
31
3
Kills
14
14
Deaths
3
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
L
Sobek
0
1
2
1
L
2
6
1
0.42
W
Ne Zha
8
0
3
9.5
W
Chronos
Lumpo-_-2F
Chronos
0
1
2
1
W
Zhong Kui
4
0
4
6
L
Ishtar
Pequeee01
Ishtar
1
2
1
0.75
W
0
1
6
3
L
0
4
0
0
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,524
Damage
31,829
46,059
Taken
45,974
25,721
Mitigated
26,576
10,340
Healing
17,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,178
406
340
1,121
4,063
1,466
0
160
3,903
65,189
538
L
Sobek
1,824
28
0
3,395
8,971
6,631
0
3,595
5,376
10,211
0
L
2,949
1,465
0
481
12,346
4,212
0
2,898
9,448
0
39,013
W
Ne Zha
9,155
1,655
0
3,378
10,454
4,795
0
813
9,442
0
67,601
W
Chronos
Lumpo-_-2F
Chronos
4,799
1,709
0
2,795
8,434
2,953
0
433
8,001
56,945
9,865
W
Zhong Kui
9,607
1,735
0
6,674
8,745
6,166
1,591
421
7,783
69,315
3,433
L
Ishtar
Pequeee01
Ishtar
6,911
4,135
0
3,153
8,129
2,731
0
3,267
4,862
0
71,521
W
3,820
287
224
2,293
8,568
6,203
0
1,931
6,367
20,412
0
L
3,662
743
0
1,850
12,550
10,681
0
7,050
5,500
0
46,961
W
4,448
1,513
0
1,831
9,773
6,459
0
2,643
6,765
0
83,954

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,771
Gold Earned
42,486
449
Minions Killed
562
0
Camps Cleared
0
1,497,899
Distance Traveled
1,544,548
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,125
475
142
9
0
313,301
2
L
Sobek
6,737
449
21
1
0
297,385
0
L
Mercury
6,677
445
60
4
0
326,984
2
W
Ne Zha
8,867
591
110
7
0
362,973
0
W
Chronos
7,822
521
124
8
0
290,216
0
W
Zhong Kui
9,490
633
140
9
0
265,200
0
L
Ishtar
7,445
496
133
9
0
264,428
1
W
Ares
7,276
485
30
2
0
318,409
4
L
Vamana
6,787
452
93
6
0
295,801
0
W
Set
9,031
602
158
11
0
307,750
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role