Player Matchup

Fenrir
Fenrir
IceWolf9500
Fenrir
Level 121
God Stats
0W - 3L
1,268 SR
Queue Stats
226W - 229L
1,406 Elo+
Party 1
King Arthur
King Arthur
Ignition_Ember
King Arthur
Level 104
God Stats
0W - 2L
1,165 SR
Queue Stats
170W - 186L
1,418 Elo+
Party 1
Chronos
Chronos
KuroD4ni
Chronos
Level 189
God Stats
23W - 16L
1,787 SR
Queue Stats
394W - 334L
1,519 Elo+
Solo
Heimdallr
Heimdallr
MorphHelm
Heimdallr
Level 59
God Stats
2W - 4L
1,585 SR
Queue Stats
142W - 170L
1,368 Elo+
Party 1
Ares
Ares
nosoysmrf
Ares
Level 99
God Stats
51W - 49L
1,603 SR
Queue Stats
476W - 426L
1,550 Elo+
Solo
Team Averages
Level 114
1,482 SR
1,452 Elo+

VS

Team Averages
Level 123
1,517 SR
1,541 Elo+
Hachiman
Hachiman
Alcheemistt
Hachiman
Level 125
God Stats
11W - 12L
1,429 SR
Queue Stats
64W - 56L
1,552 Elo+
Solo
Sun Wukong
Sun Wukong
Lamepollas300
Sun Wukong
Level 159
God Stats
19W - 12L
1,666 SR
Queue Stats
214W - 180L
1,518 Elo+
Solo
Hera
Hera
Truu Central
Hera
Level 125
God Stats
1W - 1L
1,295 SR
Queue Stats
341W - 324L
1,580 Elo+
Solo
Ravana
Ravana
hebonut
Ravana
Level 62
God Stats
12W - 11L
1,466 SR
Queue Stats
225W - 212L
1,488 Elo+
Solo
Kuzenbo
Kuzenbo
yuujyu
Kuzenbo
Level 142
God Stats
4W - 7L
1,731 SR
Queue Stats
356W - 362L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
3 / 2 / 1
7,261
519
3,553
8,891
3,293
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
Ignition_Ember
King Arthur
9
0 / 3 / 1
5,528
395
4,709
12,839
8,603
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Chronos
KuroD4ni
Chronos
15
1 / 0 / 2
8,065
576
7,319
10,264
3,396
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Heimdallr
MorphHelm
Heimdallr
9
0 / 6 / 1
5,573
398
6,707
9,218
2,636
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Ares
12
4 / 3 / 1
7,441
532
8,994
13,106
12,242
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Alcheemistt
Hachiman
15
8 / 0 / 2
8,995
643
10,875
8,369
3,073
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Sun Wukong
Lamepollas300
Sun Wukong
13
1 / 4 / 3
8,123
580
8,816
13,726
9,048
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
2 / 2 / 1
7,695
550
4,411
5,050
1,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ravana
hebonut
Ravana
14
3 / 1 / 3
7,733
552
5,304
8,961
3,155
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Kuzenbo
yuujyu
Kuzenbo
12
0 / 1 / 8
7,219
516
6,271
13,269
12,787
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
31
8
Kills
14
14
Deaths
8
6
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Alcheemistt
Hachiman
8
0
2
9
L
Fenrir
3
2
1
1.75
L
King Arthur
Ignition_Ember
King Arthur
0
3
1
0.17
L
Chronos
KuroD4ni
Chronos
1
0
2
2
W
Sun Wukong
Lamepollas300
Sun Wukong
1
4
3
0.63
L
Heimdallr
MorphHelm
Heimdallr
0
6
1
0.08
W
2
2
1
1.25
W
Ravana
hebonut
Ravana
3
1
3
4.5
L
Ares
4
3
1
1.5
W
Kuzenbo
yuujyu
Kuzenbo
0
1
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,282
Damage
35,677
54,318
Taken
49,375
30,170
Mitigated
29,628
13,378
Healing
18,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Alcheemistt
Hachiman
10,875
6,634
0
6,052
8,369
3,073
227
0
8,369
0
75,691
L
Fenrir
3,553
932
0
2,819
8,891
3,293
0
1,003
7,888
0
44,205
L
King Arthur
Ignition_Ember
King Arthur
4,709
587
0
1,515
12,839
8,603
0
2,254
10,585
0
23,901
L
Chronos
KuroD4ni
Chronos
7,319
1,874
0
4,338
10,264
3,396
0
4,744
5,520
77,298
2,904
W
Sun Wukong
Lamepollas300
Sun Wukong
8,816
2,351
0
4,946
13,726
9,048
0
6,301
6,708
0
61,609
L
Heimdallr
MorphHelm
Heimdallr
6,707
3,313
0
2,066
9,218
2,636
0
2,070
7,148
0
35,302
W
4,411
855
0
834
5,050
1,565
75
1,861
3,189
59,838
0
W
Ravana
hebonut
Ravana
5,304
1,333
0
4,762
8,961
3,155
0
2,850
6,013
0
53,402
L
Ares
8,994
462
0
2,640
13,106
12,242
0
597
12,509
41,390
0
W
Kuzenbo
yuujyu
Kuzenbo
6,271
2,296
0
2,192
13,269
12,787
4
4,458
8,808
26,455
2,041

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,868
Gold Earned
39,765
423
Minions Killed
475
0
Camps Cleared
0
1,381,302
Distance Traveled
1,462,901
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
8,995
643
126
9
0
315,795
1
L
Fenrir
7,261
519
92
7
0
304,768
0
L
King Arthur
5,528
395
30
2
0
288,801
1
L
Chronos
8,065
576
170
12
0
285,749
2
W
Sun Wukong
8,123
580
107
8
0
262,298
0
L
Heimdallr
5,573
398
59
4
0
256,266
1
W
Hera
7,695
550
118
8
0
280,362
3
W
Ravana
7,733
552
96
7
0
314,092
0
L
Ares
7,441
532
72
5
0
245,718
3
W
Kuzenbo
7,219
516
28
2
0
290,354
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role