Player Matchup

Horus
Horus
 
Horus
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Dark Genjii
Guan Yu
Level 129
God Stats
1W - 1L
1,351 SR
Queue Stats
296W - 352L
1,490 Elo+
Party 3
Lancelot
Lancelot
LargeBiscuit83
Lancelot
Level 108
God Stats
2W - 4L
1,381 SR
Queue Stats
111W - 152L
1,438 Elo+
Party 3
Ah Puch
Ah Puch
Overkulery
Ah Puch
Level 85
God Stats
9W - 6L
1,666 SR
Queue Stats
366W - 437L
1,469 Elo+
Party 3
Sol
Sol
iEY RoSSe37
Sol
Level 109
God Stats
8W - 7L
1,421 SR
Queue Stats
437W - 508L
1,443 Elo+
Party 3
Team Averages
Level 107
1,464 SR
1,468 Elo+

VS

Team Averages
Level 145
1,516 SR
1,512 Elo+
Freya
Freya
 
Freya
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
Cheese-Hotpot
Sol
Level 204
God Stats
18W - 20L
1,448 SR
Queue Stats
296W - 283L
1,560 Elo+
Solo
Achilles
Achilles
IronJäw
Achilles
Level 123
God Stats
1W - 1L
1,471 SR
Queue Stats
2W - 2L
1,630 Elo+
Party 2
Kuzenbo
Kuzenbo
J sqd
Kuzenbo
Level 105
God Stats
0W - 1L
1,710 SR
Queue Stats
14W - 13L
1,485 Elo+
Party 1
Fenrir
Fenrir
jigglebear69
Fenrir
Level 143
God Stats
4W - 6L
1,449 SR
Queue Stats
28W - 35L
1,387 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
2 / 0 / 0
5,680
568
2,098
6,383
3,799
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Guan Yu
Dark Genjii
Guan Yu
12
1 / 1 / 0
7,050
705
5,481
8,446
4,663
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lancelot
11
2 / 0 / 1
6,036
604
1,077
5,166
1,877
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ah Puch
Overkulery
Ah Puch
12
2 / 0 / 1
7,340
734
6,466
4,864
1,453
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

10
0 / 0 / 1
5,866
587
3,351
4,860
1,289
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
9
0 / 3 / 0
4,682
468
1,523
6,652
1,965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

7
0 / 0 / 0
4,300
430
1,294
1,254
225
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Achilles
IronJäw
Achilles
10
0 / 0 / 1
5,182
518
4,722
7,774
4,844
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Kuzenbo
J sqd
Kuzenbo
8
0 / 2 / 0
4,981
498
1,537
7,391
4,803
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Fenrir
11
1 / 2 / 0
5,597
560
2,470
8,699
3,352
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
2
7
Kills
1
1
Deaths
7
3
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
2
0
0
2
L
Freya
 
Freya
0
3
0
0
L
0
0
0
0
W
Guan Yu
Dark Genjii
Guan Yu
1
1
0
1
L
Achilles
IronJäw
Achilles
0
0
1
0.5
L
Kuzenbo
J sqd
Kuzenbo
0
2
0
0
W
Lancelot
2
0
1
2.5
W
Ah Puch
Overkulery
Ah Puch
2
0
1
2.5
W
0
0
1
0.5
L
Fenrir
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,473
Damage
11,546
29,719
Taken
31,770
13,081
Mitigated
15,189
15,799
Healing
7,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
2,098
779
203
1,394
6,383
3,799
0
1,106
5,277
559
15,160
L
Freya
 
Freya
1,523
404
0
772
6,652
1,965
0
4,332
2,320
22,662
0
L
1,294
568
0
221
1,254
225
0
106
1,148
19,201
1,689
W
Guan Yu
Dark Genjii
Guan Yu
5,481
747
0
3,702
8,446
4,663
0
0
7,764
0
50,800
L
Achilles
IronJäw
Achilles
4,722
662
0
3,484
7,774
4,844
0
0
7,774
0
28,450
L
Kuzenbo
J sqd
Kuzenbo
1,537
877
0
2,258
7,391
4,803
0
3,075
4,316
12,986
880
W
Lancelot
1,077
353
0
3,518
5,166
1,877
0
120
5,046
0
41,852
W
Ah Puch
Overkulery
Ah Puch
6,466
569
0
3,340
4,864
1,453
258
1,231
3,341
59,858
430
W
3,351
987
0
3,642
4,860
1,289
208
1,664
3,196
37,503
5,702
L
Fenrir
2,470
374
0
1,136
8,699
3,352
0
2,175
6,524
0
43,975

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,972
Gold Earned
24,742
373
Minions Killed
227
0
Camps Cleared
0
1,093,193
Distance Traveled
932,833
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
5,680
568
30
3
0
227,733
5
L
Freya
4,682
468
47
5
0
182,432
0
L
Sol
4,300
430
39
4
0
115,517
0
W
Guan Yu
7,050
705
86
9
0
213,610
2
L
Achilles
5,182
518
51
5
0
232,248
0
L
Kuzenbo
4,981
498
14
1
0
182,878
0
W
Lancelot
6,036
604
74
7
0
272,224
0
W
Ah Puch
7,340
734
103
10
0
206,655
0
W
Sol
5,866
587
80
8
0
172,971
0
L
Fenrir
5,597
560
76
8
0
219,758
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role