Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
AP-Bopo
Geb
Level 48
God Stats
5W - 1L
1,693 SR
Queue Stats
62W - 66L
1,335 Elo+
Party 3
Olorun
Olorun
I2-31-1996
Olorun
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,288 Elo+
Party 3
Tiamat
Tiamat
akumaXxXx
Tiamat
Level 43
God Stats
16W - 13L
1,677 SR
Queue Stats
114W - 122L
1,513 Elo+
Party 1
Erlang Shen
Erlang Shen
llGHMllVincible
Erlang Shen
Level 159
God Stats
5W - 3L
1,596 SR
Queue Stats
237W - 222L
1,565 Elo+
Party 1
Team Averages
Level 103
1,593 SR
1,440 Elo+

VS

Team Averages
Level 118
1,452 SR
1,494 Elo+
Skadi
Skadi
 
Skadi
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Awilix
Awilix
Chakamaraka
Awilix
Level 128
God Stats
1W - 3L
1,285 SR
Queue Stats
168W - 168L
1,545 Elo+
Party 2
King Arthur
King Arthur
DustyRedshot
King Arthur
Level 149
God Stats
7W - 3L
1,655 SR
Queue Stats
245W - 235L
1,489 Elo+
Solo
Bacchus
Bacchus
xBekfest
Bacchus
Level 42
God Stats
7W - 8L
1,322 SR
Queue Stats
152W - 164L
1,437 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
9
3 / 1 / 2
5,431
776
4,961
6,829
2,791
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Geb
3
0 / 1 / 0
3,312
473
309
2,429
1,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Olorun
I2-31-1996
Olorun
4
0 / 3 / 0
3,354
479
409
2,782
576
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tiamat
akumaXxXx
Tiamat
9
2 / 2 / 2
4,695
671
1,883
4,764
2,057
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Erlang Shen
llGHMllVincible
Erlang Shen
9
2 / 1 / 2
4,783
683
2,329
6,052
2,468
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
9
5 / 1 / 1
5,308
758
4,041
2,738
830
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Merlin
 
Merlin
8
0 / 2 / 3
4,871
696
1,216
3,466
840
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Awilix
9
2 / 1 / 2
4,938
705
3,366
4,861
1,219
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
DustyRedshot
King Arthur
9
0 / 2 / 0
4,885
698
2,179
7,015
3,014
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Bacchus
xBekfest
Bacchus
8
1 / 1 / 4
4,577
654
1,798
4,142
2,406
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
18
7
Kills
8
8
Deaths
7
6
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
3
1
2
4
W
Skadi
 
Skadi
5
1
1
5.5
W
Merlin
 
Merlin
0
2
3
0.75
L
Geb
0
1
0
0
W
Awilix
2
1
2
3
W
King Arthur
DustyRedshot
King Arthur
0
2
0
0
L
Olorun
I2-31-1996
Olorun
0
3
0
0
L
Tiamat
akumaXxXx
Tiamat
2
2
2
1.5
L
Erlang Shen
llGHMllVincible
Erlang Shen
2
1
2
3
W
Bacchus
xBekfest
Bacchus
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,891
Damage
12,600
22,856
Taken
22,222
9,082
Mitigated
8,309
5,462
Healing
6,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
4,961
1,474
0
1,712
6,829
2,791
0
372
6,419
0
31,366
W
Skadi
 
Skadi
4,041
1,599
0
300
2,738
830
926
818
1,920
0
24,709
W
Merlin
 
Merlin
1,216
87
0
839
3,466
840
0
844
2,622
27,485
543
L
Geb
309
140
0
676
2,429
1,190
0
392
1,933
2,945
0
W
Awilix
3,366
1,414
0
2,073
4,861
1,219
0
430
4,431
0
28,444
W
King Arthur
DustyRedshot
King Arthur
2,179
753
0
2,220
7,015
3,014
100
0
7,015
0
30,224
L
Olorun
I2-31-1996
Olorun
409
194
0
488
2,782
576
0
647
2,009
9,358
0
L
Tiamat
akumaXxXx
Tiamat
1,883
224
0
1,286
4,764
2,057
0
586
4,178
19,626
0
L
Erlang Shen
llGHMllVincible
Erlang Shen
2,329
1,548
0
1,300
6,052
2,468
0
557
5,457
0
29,344
W
Bacchus
xBekfest
Bacchus
1,798
92
0
1,022
4,142
2,406
501
509
3,633
15,096
2,019

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,575
Gold Earned
24,579
171
Minions Killed
237
0
Camps Cleared
0
662,400
Distance Traveled
757,645
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,431
776
56
8
0
172,525
0
W
Skadi
5,308
758
34
5
0
152,549
0
W
Merlin
4,871
696
52
7
0
143,074
2
L
Geb
3,312
473
4
1
0
69,867
0
W
Awilix
4,938
705
52
7
0
173,372
2
W
King Arthur
4,885
698
59
8
0
138,600
2
L
Olorun
3,354
479
18
3
0
79,961
0
L
Tiamat
4,695
671
40
6
0
165,250
1
L
Erlang Shen
4,783
683
53
8
0
174,797
0
W
Bacchus
4,577
654
40
6
0
150,050
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role