Player Matchup

Horus
Horus
FizzyDrink-1
Horus
Level 143
God Stats
3W - 1L
1,613 SR
Queue Stats
76W - 64L
1,487 Elo+
Party 2
Nut
Nut
Mendonkeydonk31
Nut
Level 173
God Stats
16W - 9L
1,639 SR
Queue Stats
108W - 105L
1,477 Elo+
Party 3
Achilles
Achilles
crqkf
Achilles
Level 89
God Stats
3W - 2L
1,461 SR
Queue Stats
19W - 18L
1,455 Elo+
Party 2
Ares
Ares
dreams27453
Ares
Level 126
God Stats
1W - 2L
1,284 SR
Queue Stats
107W - 104L
1,470 Elo+
Party 3
Baron Samedi
Baron Samedi
xXninjabunnaeXx
Baron Samedi
Level 106
God Stats
2W - 0L
1,471 SR
Queue Stats
7W - 5L
1,391 Elo+
Solo
Team Averages
Level 127
1,494 SR
1,456 Elo+

VS

Team Averages
Level 128
1,653 SR
1,413 Elo+
Zhong Kui
Zhong Kui
Meezyuknowme
Zhong Kui
Level 157
God Stats
2W - 3L
1,500 SR
Queue Stats
16W - 20L
1,366 Elo+
Solo
Charon
Charon
NixRegulus
Charon
Level 59
God Stats
1W - 1L
1,832 SR
Queue Stats
2W - 2L
1,446 Elo+
Party 1
Atlas
Atlas
PretendSign1254
Atlas
Level 127
God Stats
0W - 2L
1,607 SR
Queue Stats
18W - 35L
1,406 Elo+
Solo
Cupid
Cupid
SUPERMANVTX
Cupid
Level 135
God Stats
2W - 2L
1,827 SR
Queue Stats
3W - 3L
1,446 Elo+
Party 1
Rama
Rama
cubanito-mode103
Rama
Level 161
God Stats
1W - 1L
1,500 SR
Queue Stats
64W - 75L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 0 / 1
7,183
653
6,132
6,784
2,468
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
4 / 0 / 3
7,312
665
7,430
7,918
2,814
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
crqkf
Achilles
10
0 / 3 / 5
5,667
515
2,395
9,964
5,633
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

10
1 / 2 / 7
6,595
600
4,329
10,266
8,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Baron Samedi
xXninjabunnaeXx
Baron Samedi
10
1 / 1 / 3
6,384
580
2,924
4,028
1,729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Meezyuknowme
Zhong Kui
13
5 / 3 / 0
7,276
661
9,131
11,776
10,295
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charon
NixRegulus
Charon
8
0 / 5 / 1
5,251
477
2,522
13,490
3,530
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

5
0 / 3 / 0
4,160
378
3,581
5,067
3,114
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

11
1 / 1 / 0
6,099
554
3,531
6,999
1,742
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

1
0 / 0 / 0
3,623
329
0
0
0
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
7
12
Kills
6
6
Deaths
12
19
Assists
1
Player
Kills
Deaths
Assists
KDA
W
6
0
1
6.5
L
Zhong Kui
Meezyuknowme
Zhong Kui
5
3
0
1.67
W
4
0
3
5.5
L
Charon
NixRegulus
Charon
0
5
1
0.1
L
0
3
0
0
L
1
1
0
1
W
Achilles
crqkf
Achilles
0
3
5
0.83
L
0
0
0
0
W
1
2
7
2.25
W
Baron Samedi
xXninjabunnaeXx
Baron Samedi
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,210
Damage
18,765
38,960
Taken
37,332
21,189
Mitigated
18,681
16,321
Healing
10,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,132
2,035
440
4,737
6,784
2,468
0
534
6,250
0
47,795
L
Zhong Kui
Meezyuknowme
Zhong Kui
9,131
2,235
0
3,902
11,776
10,295
0
2,190
9,586
39,726
11,938
W
7,430
4,398
0
4,996
7,918
2,814
153
2,264
5,506
0
55,319
L
Charon
NixRegulus
Charon
2,522
560
998
2,412
13,490
3,530
36
2,611
10,879
16,257
0
L
3,581
1,305
128
788
5,067
3,114
0
951
4,116
10,670
0
L
3,531
1,750
145
2,357
6,999
1,742
530
1,384
5,615
0
45,010
W
Achilles
crqkf
Achilles
2,395
428
0
1,947
9,964
5,633
112
6,195
3,769
0
23,007
L
0
0
0
0
0
0
0
0
0
0
0
W
4,329
331
0
2,649
10,266
8,545
0
3,874
6,136
24,842
2,652
W
Baron Samedi
xXninjabunnaeXx
Baron Samedi
2,924
104
116
1,436
4,028
1,729
475
320
3,708
33,763
3,184

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,141
Gold Earned
26,409
314
Minions Killed
221
0
Camps Cleared
0
1,040,843
Distance Traveled
744,806
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,183
653
86
8
0
240,160
0
L
Zhong Kui
7,276
661
90
8
0
173,816
1
W
Nut
7,312
665
91
8
0
201,009
0
L
Charon
5,251
477
18
2
0
229,347
1
L
Atlas
4,160
378
18
2
0
127,882
1
L
Cupid
6,099
554
95
9
0
206,258
1
W
Achilles
5,667
515
34
3
0
187,158
0
L
Rama
3,623
329
0
0
0
7,503
0
W
Ares
6,595
600
39
4
0
213,827
0
W
Baron Samedi
6,384
580
64
6
0
198,689
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role