Player Matchup

Fenrir
Fenrir
BielMarti77
Fenrir
Level 47
God Stats
34W - 44L
1,436 SR
Queue Stats
271W - 347L
1,342 Elo+
Party 1
The Morrigan
The Morrigan
Ckwk
The Morrigan
Level 88
God Stats
32W - 26L
1,550 SR
Queue Stats
197W - 242L
1,468 Elo+
Party 1
Ymir
Ymir
Kilala_Bear
Ymir
Level 62
God Stats
0W - 2L
1,321 SR
Queue Stats
286W - 320L
1,364 Elo+
Solo
Nu Wa
Nu Wa
LennonGSilva
Nu Wa
Level 66
God Stats
22W - 19L
1,500 SR
Queue Stats
72W - 96L
1,446 Elo+
Party 1
Merlin
Merlin
nem666
Merlin
Level 36
God Stats
3W - 3L
1,868 SR
Queue Stats
30W - 37L
1,409 Elo+
Solo
Team Averages
Level 60
1,535 SR
1,405 Elo+

VS

Team Averages
Level 77
1,500 SR
1,428 Elo+
Shiva
Shiva
 
Shiva
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Mimikiw
Medusa
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,341 Elo+
Party 2
Nemesis
Nemesis
PanzerVIPredator
Nemesis
Level 131
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Kumbhakarna
Kumbhakarna
cristojose1
Kumbhakarna
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Sol
Sol
knowles94
Sol
Level 44
God Stats
3W - 1L
1,500 SR
Queue Stats
18W - 28L
1,299 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
3 / 0 / 1
6,735
1,347
3,477
4,719
2,275
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Morrigan
Ckwk
The Morrigan
11
1 / 3 / 1
6,066
1,213
5,303
3,686
1,092
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 5 / 2
6,710
1,342
5,051
11,549
8,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

11
0 / 0 / 4
6,206
1,241
6,208
2,151
536
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
nem666
Merlin
10
0 / 0 / 0
5,229
1,046
0
0
0
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

347

VS

Team 2 Tickets

375

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
11
1 / 1 / 5
6,065
1,213
5,790
5,937
5,048
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
Mimikiw
Medusa
12
1 / 0 / 6
6,446
1,289
5,404
3,323
1,173
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

11
2 / 2 / 6
6,715
1,343
4,739
6,060
2,349
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Kumbhakarna
cristojose1
Kumbhakarna
11
2 / 1 / 5
6,262
1,252
1,137
3,553
2,417
Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

11
2 / 1 / 5
6,444
1,289
3,170
3,320
1,175
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
35
5
Kills
8
8
Deaths
5
8
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
1
1
5
3.5
L
Fenrir
3
0
1
3.5
L
The Morrigan
Ckwk
The Morrigan
1
3
1
0.5
L
1
5
2
0.4
L
0
0
4
2
W
Medusa
Mimikiw
Medusa
1
0
6
4
W
2
2
6
2.5
W
Kumbhakarna
cristojose1
Kumbhakarna
2
1
5
4.5
W
2
1
5
4.5
L
Merlin
nem666
Merlin
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,039
Damage
20,240
22,105
Taken
22,193
12,737
Mitigated
12,162
1,722
Healing
2,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
5,790
1,153
440
676
5,937
5,048
0
3,689
2,073
0
19,449
L
Fenrir
3,477
267
0
730
4,719
2,275
0
272
4,380
0
6,040
L
The Morrigan
Ckwk
The Morrigan
5,303
519
0
510
3,686
1,092
0
1,170
2,445
17,871
367
L
5,051
395
0
432
11,549
8,834
0
2,522
8,783
16,681
0
L
6,208
1,996
0
50
2,151
536
0
142
1,928
15,946
0
W
Medusa
Mimikiw
Medusa
5,404
2,435
0
474
3,323
1,173
0
3,219
104
0
25,468
W
4,739
1,226
0
612
6,060
2,349
0
4,174
1,847
0
15,573
W
Kumbhakarna
cristojose1
Kumbhakarna
1,137
186
0
0
3,553
2,417
0
3,066
447
4,144
0
W
3,170
1,179
0
492
3,320
1,175
0
2,650
630
16,556
652
L
Merlin
nem666
Merlin
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,946
Gold Earned
31,932
88
Minions Killed
148
3
Camps Cleared
4
380,840
Distance Traveled
512,115
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
6,065
1,213
25
5
0
115,249
0
L
Fenrir
6,735
1,347
10
2
0
116,851
0
L
The Morrigan
6,066
1,213
19
4
2
95,115
0
L
Ymir
6,710
1,342
33
7
1
81,124
0
L
Nu Wa
6,206
1,241
26
5
0
87,750
0
W
Medusa
6,446
1,289
55
11
1
106,830
0
W
Nemesis
6,715
1,343
28
6
3
119,388
0
W
Kumbhakarna
6,262
1,252
3
1
0
87,596
0
W
Sol
6,444
1,289
37
7
0
83,052
0
L
Merlin
5,229
1,046
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role