Player Matchup

Skadi
Skadi
ClaudiosMindset
Skadi
Level 57
God Stats
6W - 5L
1,511 SR
Queue Stats
100W - 99L
1,534 Elo+
Party 1
Nox
Nox
Libra Breath
Nox
Level 45
God Stats
2W - 2L
1,500 SR
Queue Stats
39W - 37L
1,508 Elo+
Solo
Yemoja
Yemoja
MerciBeaucop
Yemoja
Level 96
God Stats
53W - 27L
1,741 SR
Queue Stats
113W - 81L
1,515 Elo+
Solo
Freya
Freya
ashlynne002
Freya
Level 141
God Stats
3W - 1L
1,695 SR
Queue Stats
161W - 165L
1,463 Elo+
Party 1
Arachne
Arachne
robinassassin
Arachne
Level 155
God Stats
12W - 11L
1,553 SR
Queue Stats
52W - 46L
1,550 Elo+
Solo
Team Averages
Level 99
1,600 SR
1,514 Elo+

VS

Team Averages
Level 85
1,453 SR
1,526 Elo+
Erlang Shen
Erlang Shen
LoneEquinox
Erlang Shen
Level 50
God Stats
0W - 1L
1,312 SR
Queue Stats
51W - 46L
1,514 Elo+
Party 2
Mulan
Mulan
LoneExotic
Mulan
Level 26
God Stats
3W - 2L
1,776 SR
Queue Stats
5W - 7L
1,666 Elo+
Party 2
Nut
Nut
LoneFusionn
Nut
Level 101
God Stats
10W - 7L
1,613 SR
Queue Stats
104W - 88L
1,507 Elo+
Party 2
Thor
Thor
doluppX76
Thor
Level 121
God Stats
0W - 2L
1,135 SR
Queue Stats
94W - 92L
1,435 Elo+
Solo
Poseidon
Poseidon
kaelee__
Poseidon
Level 125
God Stats
16W - 18L
1,429 SR
Queue Stats
242W - 235L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
8 / 0 / 5
7,010
701
7,974
5,777
1,694
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
0 / 1 / 1
6,442
644
4,160
4,439
2,501
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Yemoja
11
4 / 0 / 9
7,305
731
3,496
8,979
4,999
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
1 / 0 / 1
6,170
617
1,800
5,448
1,560
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Arachne
9
2 / 4 / 2
5,426
543
1,787
7,311
2,467
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
LoneEquinox
Erlang Shen
10
2 / 1 / 0
5,419
542
2,020
7,552
3,594
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Mulan
7
0 / 7 / 1
4,716
472
4,403
7,988
4,469
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

7
1 / 4 / 0
4,752
475
2,454
4,600
1,157
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Thor
9
0 / 2 / 4
5,006
501
4,415
7,413
2,724
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Poseidon
kaelee__
Poseidon
11
2 / 1 / 0
6,247
625
3,966
3,416
988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
10
15
Kills
5
5
Deaths
15
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
8
0
5
10.5
W
0
1
1
0.5
L
Erlang Shen
LoneEquinox
Erlang Shen
2
1
0
2
L
Mulan
0
7
1
0.07
L
1
4
0
0.25
W
Yemoja
4
0
9
8.5
W
1
0
1
1.5
L
Thor
0
2
4
1
L
Poseidon
kaelee__
Poseidon
2
1
0
2
W
Arachne
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,217
Damage
17,258
31,954
Taken
30,969
13,221
Mitigated
12,932
13,571
Healing
6,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,974
3,118
0
1,161
5,777
1,694
1,379
627
5,150
0
44,936
W
4,160
158
0
1,674
4,439
2,501
0
0
4,439
38,910
1,048
L
Erlang Shen
LoneEquinox
Erlang Shen
2,020
740
0
2,001
7,552
3,594
0
3,679
3,873
0
26,202
L
Mulan
4,403
1,061
0
519
7,988
4,469
0
1,991
5,997
0
17,715
L
2,454
1,746
0
858
4,600
1,157
94
765
3,835
0
26,023
W
Yemoja
3,496
788
3,229
4,291
8,979
4,999
410
556
8,423
16,351
0
W
1,800
392
0
1,669
5,448
1,560
450
1,850
3,598
32,477
7,326
L
Thor
4,415
1,282
0
1,782
7,413
2,724
0
1,409
6,004
0
34,767
L
Poseidon
kaelee__
Poseidon
3,966
329
0
1,241
3,416
988
0
1,431
1,985
47,887
20
W
Arachne
1,787
1,287
0
1,547
7,311
2,467
0
913
6,398
0
26,191

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,353
Gold Earned
26,140
312
Minions Killed
290
0
Camps Cleared
0
1,019,498
Distance Traveled
960,321
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
7,010
701
81
8
0
187,552
2
W
Nox
6,442
644
81
8
0
204,706
4
L
Erlang Shen
5,419
542
54
5
0
214,797
0
L
Mulan
4,716
472
35
4
0
180,196
0
L
Nut
4,752
475
39
4
0
147,309
0
W
Yemoja
7,305
731
22
2
0
198,661
2
W
Freya
6,170
617
76
8
0
195,117
0
L
Thor
5,006
501
69
7
0
209,001
2
L
Poseidon
6,247
625
93
9
0
209,018
2
W
Arachne
5,426
543
52
5
0
233,462
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role