Player Matchup

Erlang Shen
Erlang Shen
ExperimentalBell
Erlang Shen
Level 179
God Stats
8W - 10L
1,489 SR
Queue Stats
110W - 104L
1,574 Elo+
Party 1
Atlas
Atlas
Kayayaaaaa
Atlas
Level 163
God Stats
3W - 6L
1,556 SR
Queue Stats
310W - 294L
1,681 Elo+
Party 1
Rama
Rama
gwegus
Rama
Level 152
God Stats
8W - 12L
1,531 SR
Queue Stats
209W - 220L
1,637 Elo+
Party 1
Chang'e
Chang'e
heretіc
Chang'e
Level 159
God Stats
0W - 1L
1,686 SR
Queue Stats
398W - 358L
1,664 Elo+
Party 1
King Arthur
King Arthur
tunegromasna
King Arthur
Level 159
God Stats
3W - 4L
1,487 SR
Queue Stats
111W - 98L
1,507 Elo+
Solo
Team Averages
Level 162
1,550 SR
1,613 Elo+

VS

Team Averages
Level 199
1,540 SR
1,546 Elo+
Izanami
Izanami
 
Izanami
Level 232
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kumbhakarna
Kumbhakarna
AL The Animal
Kumbhakarna
Level 156
God Stats
5W - 2L
1,631 SR
Queue Stats
238W - 224L
1,536 Elo+
Party 3
Ne Zha
Ne Zha
Kabbu
Ne Zha
Level 237
God Stats
1W - 0L
1,495 SR
Queue Stats
13W - 7L
1,655 Elo+
Party 2
Amaterasu
Amaterasu
SPLITPUSHBOT
Amaterasu
Level 163
God Stats
11W - 9L
1,526 SR
Queue Stats
240W - 198L
1,530 Elo+
Party 3
Ra
Ra
xxxsuhhdude420
Ra
Level 207
God Stats
12W - 11L
1,547 SR
Queue Stats
324W - 260L
1,512 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
ExperimentalBell
Erlang Shen
12
3 / 1 / 4
6,240
567
7,373
10,820
3,867
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Atlas
10
1 / 3 / 5
5,894
536
4,287
10,100
5,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Rama
gwegus
Rama
12
4 / 1 / 4
6,891
626
7,106
6,331
1,734
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Chang'e
heretіc
Chang'e
12
2 / 3 / 3
6,721
611
4,334
8,445
2,140
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
tunegromasna
King Arthur
7
1 / 2 / 0
4,982
453
2,889
5,417
2,576
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
0 / 1 / 2
6,333
576
4,855
5,921
1,600
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kumbhakarna
AL The Animal
Kumbhakarna
9
2 / 3 / 2
5,995
545
3,116
11,475
7,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ne Zha
Kabbu
Ne Zha
11
2 / 5 / 2
5,976
543
5,541
10,135
4,057
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Amaterasu
SPLITPUSHBOT
Amaterasu
13
2 / 1 / 1
7,465
679
6,195
9,695
5,055
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

12
4 / 1 / 2
7,160
651
6,159
5,123
1,563
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
19
11
Kills
10
10
Deaths
11
16
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
0
1
2
1
W
Kumbhakarna
AL The Animal
Kumbhakarna
2
3
2
1
L
Erlang Shen
ExperimentalBell
Erlang Shen
3
1
4
5
W
Ne Zha
Kabbu
Ne Zha
2
5
2
0.6
L
Atlas
1
3
5
1.17
W
Amaterasu
SPLITPUSHBOT
Amaterasu
2
1
1
2.5
L
Rama
gwegus
Rama
4
1
4
6
L
Chang'e
heretіc
Chang'e
2
3
3
1.17
L
King Arthur
tunegromasna
King Arthur
1
2
0
0.5
W
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,989
Damage
25,866
41,113
Taken
42,349
16,187
Mitigated
19,475
14,972
Healing
13,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
4,855
3,574
0
1,198
5,921
1,600
0
1,112
4,809
0
50,947
W
Kumbhakarna
AL The Animal
Kumbhakarna
3,116
639
0
3,214
11,475
7,200
40
2,677
8,790
10,054
476
L
Erlang Shen
ExperimentalBell
Erlang Shen
7,373
4,107
0
4,293
10,820
3,867
0
1,695
8,886
0
51,019
W
Ne Zha
Kabbu
Ne Zha
5,541
2,120
0
1,255
10,135
4,057
239
1,333
8,578
0
42,920
L
Atlas
4,287
1,742
0
2,183
10,100
5,870
0
3,411
6,395
16,189
2,102
W
Amaterasu
SPLITPUSHBOT
Amaterasu
6,195
2,583
0
5,734
9,695
5,055
452
471
9,188
0
52,957
L
Rama
gwegus
Rama
7,106
5,750
0
3,535
6,331
1,734
0
873
5,406
0
55,168
L
Chang'e
heretіc
Chang'e
4,334
157
120
3,531
8,445
2,140
0
2,289
5,842
45,875
1,045
L
King Arthur
tunegromasna
King Arthur
2,889
521
0
1,310
5,417
2,576
0
0
5,038
0
19,624
W
6,159
457
1,203
1,323
5,123
1,563
282
2,227
2,664
46,904
247

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,728
Gold Earned
32,929
342
Minions Killed
368
0
Camps Cleared
0
1,019,271
Distance Traveled
1,134,748
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,333
576
101
9
0
227,270
0
W
Kumbhakarna
5,995
545
18
2
0
209,519
2
L
Erlang Shen
6,240
567
84
8
0
254,105
0
W
Ne Zha
5,976
543
62
6
0
243,243
2
L
Atlas
5,894
536
23
2
0
198,836
1
W
Amaterasu
7,465
679
88
8
0
205,630
0
L
Rama
6,891
626
101
9
0
187,599
0
L
Chang'e
6,721
611
100
9
0
247,119
0
L
King Arthur
4,982
453
34
3
0
131,612
0
W
Ra
7,160
651
99
9
0
249,086
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role