Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
LIFT DZ NTZ
Chiron
Level 213
God Stats
4W - 5L
1,414 SR
Queue Stats
788W - 729L
1,469 Elo+
Solo
Vulcan
Vulcan
Pronubnubs
Vulcan
Level 119
God Stats
7W - 5L
1,613 SR
Queue Stats
502W - 487L
1,539 Elo+
Solo
Terra
Terra
RoderickTheII
Terra
Level 108
God Stats
3W - 1L
1,492 SR
Queue Stats
11W - 14L
1,372 Elo+
Solo
Mulan
Mulan
WOLVI2005
Mulan
Level 89
God Stats
2W - 2L
1,565 SR
Queue Stats
58W - 77L
1,432 Elo+
Solo
Team Averages
Level 140
1,517 SR
1,462 Elo+

VS

Team Averages
Level 118
1,552 SR
1,469 Elo+
Hun Batz
Hun Batz
IanMG3469
Hun Batz
Level 109
God Stats
5W - 12L
1,448 SR
Queue Stats
487W - 472L
1,472 Elo+
Party 1
Anubis
Anubis
QuetzalDrago
Anubis
Level 84
God Stats
14W - 23L
1,416 SR
Queue Stats
404W - 390L
1,462 Elo+
Party 1
Cthulhu
Cthulhu
RedactedReject
Cthulhu
Level 127
God Stats
2W - 1L
1,714 SR
Queue Stats
82W - 90L
1,542 Elo+
Party 2
Chiron
Chiron
SweetColt611661
Chiron
Level 140
God Stats
12W - 11L
1,625 SR
Queue Stats
44W - 57L
1,461 Elo+
Party 2
Olorun
Olorun
The3abaYaga
Olorun
Level 128
God Stats
48W - 43L
1,559 SR
Queue Stats
300W - 327L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
11
3 / 2 / 0
5,836
584
3,904
8,595
2,424
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chiron
10
2 / 2 / 0
5,409
541
3,873
7,697
2,357
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Vulcan
Pronubnubs
Vulcan
12
1 / 1 / 1
6,386
639
4,827
5,784
1,106
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 1 / 1
5,278
528
3,340
10,427
4,155
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Mulan
WOLVI2005
Mulan
12
4 / 0 / 0
7,160
716
4,931
4,749
2,702
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
IanMG3469
Hun Batz
9
3 / 2 / 1
5,494
549
3,753
7,438
2,375
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
12
1 / 1 / 0
6,396
640
4,622
6,427
2,267
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

10
0 / 0 / 3
5,981
598
5,272
5,042
2,499
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
2 / 3 / 0
5,800
580
6,020
7,004
1,897
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
9
0 / 4 / 0
5,165
517
1,647
7,425
1,971
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
10
10
Kills
6
6
Deaths
10
2
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
3
2
0
1.5
L
Hun Batz
IanMG3469
Hun Batz
3
2
1
1.75
W
Chiron
2
2
0
1
W
Vulcan
Pronubnubs
Vulcan
1
1
1
1.5
L
Anubis
1
1
0
1
L
0
0
3
1.5
W
0
1
1
0.5
L
2
3
0
0.67
L
Olorun
0
4
0
0
W
Mulan
WOLVI2005
Mulan
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,875
Damage
21,314
37,252
Taken
33,336
12,744
Mitigated
11,009
14,676
Healing
11,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
3,904
461
0
4,134
8,595
2,424
0
1,591
7,004
0
40,737
L
Hun Batz
IanMG3469
Hun Batz
3,753
615
0
750
7,438
2,375
0
1,189
6,217
0
30,111
W
Chiron
3,873
932
285
1,682
7,697
2,357
0
2,243
5,454
0
38,281
W
Vulcan
Pronubnubs
Vulcan
4,827
99
0
2,522
5,784
1,106
0
3,378
2,406
37,703
703
L
Anubis
4,622
45
0
2,562
6,427
2,267
48
3,578
2,557
55,437
1,110
L
5,272
243
1,593
1,831
5,042
2,499
0
1,582
3,460
21,059
168
W
3,340
758
1,765
3,186
10,427
4,155
0
2,658
7,769
13,401
0
L
6,020
2,359
545
1,291
7,004
1,897
234
1,487
5,517
0
36,614
L
Olorun
1,647
253
90
3,238
7,425
1,971
0
0
7,425
25,186
1,525
W
Mulan
WOLVI2005
Mulan
4,931
233
0
1,102
4,749
2,702
522
1,600
3,149
0
46,218

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,069
Gold Earned
28,836
324
Minions Killed
320
0
Camps Cleared
0
1,052,689
Distance Traveled
1,012,445
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
5,836
584
65
7
0
241,796
0
L
Hun Batz
5,494
549
52
5
0
251,645
0
W
Chiron
5,409
541
63
6
0
186,853
4
W
Vulcan
6,386
639
86
9
0
219,505
0
L
Anubis
6,396
640
115
12
0
187,880
2
L
Cthulhu
5,981
598
39
4
0
223,620
3
W
Terra
5,278
528
28
3
0
234,466
1
L
Chiron
5,800
580
61
6
0
193,365
3
L
Olorun
5,165
517
53
5
0
155,935
3
W
Mulan
7,160
716
82
8
0
170,069
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role