Player Matchup

Surtr
Surtr
 
Surtr
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
FourInchHood
Danzaburou
Level 82
God Stats
5W - 13L
1,420 SR
Queue Stats
57W - 62L
1,431 Elo+
Party 2
Geb
Geb
OniiChanPullup
Geb
Level 117
God Stats
1W - 4L
1,324 SR
Queue Stats
74W - 73L
1,449 Elo+
Party 2
Thanatos
Thanatos
aloudstoner
Thanatos
Level 108
God Stats
3W - 6L
1,490 SR
Queue Stats
40W - 46L
1,423 Elo+
Party 2
Sol
Sol
pureprox
Sol
Level 61
God Stats
15W - 17L
1,487 SR
Queue Stats
61W - 69L
1,434 Elo+
Solo
Team Averages
Level 95
1,444 SR
1,447 Elo+

VS

Team Averages
Level 112
1,587 SR
1,429 Elo+
Ao Kuang
Ao Kuang
HELLDRAGON1738
Ao Kuang
Level 68
God Stats
2W - 3L
1,429 SR
Queue Stats
174W - 134L
1,477 Elo+
Party 3
Nut
Nut
Hey_kenny
Nut
Level 117
God Stats
4W - 3L
1,499 SR
Queue Stats
36W - 51L
1,407 Elo+
Party 1
Mulan
Mulan
Johnny-x-Joestar
Mulan
Level 157
God Stats
7W - 4L
1,518 SR
Queue Stats
37W - 50L
1,406 Elo+
Party 1
Baron Samedi
Baron Samedi
SqueakyFire26
Baron Samedi
Level 94
God Stats
2W - 0L
1,713 SR
Queue Stats
256W - 238L
1,446 Elo+
Party 3
Nu Wa
Nu Wa
TeaBagggginz
Nu Wa
Level 126
God Stats
10W - 6L
1,777 SR
Queue Stats
273W - 276L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
9
1 / 4 / 2
5,386
539
4,935
10,734
3,686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Danzaburou
FourInchHood
Danzaburou
9
0 / 1 / 1
4,956
496
3,743
4,289
1,281
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

7
0 / 1 / 1
4,580
458
2,999
6,622
4,349
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thanatos
aloudstoner
Thanatos
9
3 / 5 / 0
5,278
528
3,067
9,864
2,470
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 1 / 0
5,053
505
1,265
6,191
1,426
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
10
3 / 0 / 1
5,469
547
2,799
6,103
2,007
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 0 / 1
4,922
492
3,215
5,605
1,410
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
4 / 3 / 3
6,439
644
8,160
9,780
5,413
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Baron Samedi
SqueakyFire26
Baron Samedi
9
0 / 1 / 1
5,161
516
2,749
5,879
3,374
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
3 / 0 / 1
6,452
645
5,668
4,462
1,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
18
4
Kills
11
12
Deaths
4
4
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
1
4
2
0.5
L
Danzaburou
FourInchHood
Danzaburou
0
1
1
0.5
W
Ao Kuang
3
0
1
3.5
W
1
0
1
1.5
W
4
3
3
1.83
L
0
1
1
0.5
W
Baron Samedi
SqueakyFire26
Baron Samedi
0
1
1
0.5
W
3
0
1
3.5
L
Thanatos
aloudstoner
Thanatos
3
5
0
0.6
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,009
Damage
22,591
37,700
Taken
31,829
13,212
Mitigated
13,479
15,609
Healing
10,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
4,935
2,796
0
3,847
10,734
3,686
0
844
9,446
1,047
24,363
L
Danzaburou
FourInchHood
Danzaburou
3,743
1,072
0
1,336
4,289
1,281
0
1,750
2,539
0
34,304
W
Ao Kuang
2,799
652
0
1,271
6,103
2,007
303
499
5,604
31,505
2,130
W
3,215
1,670
0
2,987
5,605
1,410
0
1,191
4,414
0
28,478
W
8,160
1,663
0
2,678
9,780
5,413
191
161
9,619
128
40,385
L
2,999
88
153
1,647
6,622
4,349
0
2,686
3,936
13,446
0
W
Baron Samedi
SqueakyFire26
Baron Samedi
2,749
114
274
2,299
5,879
3,374
0
1,526
4,353
17,158
493
W
5,668
1,881
0
1,180
4,462
1,275
576
1,109
3,353
41,361
1,765
L
Thanatos
aloudstoner
Thanatos
3,067
1,753
0
5,584
9,864
2,470
0
2,214
7,521
0
26,617
L
1,265
248
0
3,042
6,191
1,426
0
3,575
2,616
41,407
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,253
Gold Earned
28,443
229
Minions Killed
275
0
Camps Cleared
0
963,829
Distance Traveled
966,596
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
5,386
539
45
5
0
175,078
2
L
Danzaburou
4,956
496
52
5
0
201,767
1
W
Ao Kuang
5,469
547
58
6
0
246,628
0
W
Nut
4,922
492
50
5
0
172,454
0
W
Mulan
6,439
644
70
7
0
190,390
0
L
Geb
4,580
458
16
2
0
206,284
0
W
Baron Samedi
5,161
516
28
3
0
176,997
0
W
Nu Wa
6,452
645
69
7
0
180,127
0
L
Thanatos
5,278
528
41
4
0
195,726
0
L
Sol
5,053
505
75
8
0
184,974
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role