Player Matchup

Fenrir
Fenrir
FabzeR
Fenrir
Level 129
God Stats
13W - 4L
2,001 SR
Queue Stats
259W - 136L
1,700 Elo+
Party 1
Kali
Kali
Suzzuki
Kali
Level 158
God Stats
2W - 0L
1,741 SR
Queue Stats
135W - 49L
1,744 Elo+
Party 1
Artemis
Artemis
TangoDown1312
Artemis
Level 186
God Stats
16W - 7L
1,577 SR
Queue Stats
343W - 344L
1,423 Elo+
Solo
Atlas
Atlas
TheXLayer
Atlas
Level 159
God Stats
4W - 3L
1,626 SR
Queue Stats
444W - 334L
1,811 Elo+
Party 1
Agni
Agni
darkskylin
Agni
Level 158
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 0L
1,840 Elo+
Party 1
Team Averages
Level 158
1,689 SR
1,704 Elo+

VS

Team Averages
Level 135
1,512 SR
1,517 Elo+
Pele
Pele
 
Pele
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Arieccc
Geb
Level 137
God Stats
15W - 17L
1,684 SR
Queue Stats
249W - 228L
1,542 Elo+
Solo
Heimdallr
Heimdallr
GAMBIT667
Heimdallr
Level 107
God Stats
3W - 3L
1,351 SR
Queue Stats
71W - 73L
1,375 Elo+
Solo
Serqet
Serqet
Xx-xMr_Adilx-xX
Serqet
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,652 Elo+
Solo
Ra
Ra
国服第一奈斯Neith
Ra
Level 158
God Stats
6W - 4L
1,525 SR
Queue Stats
59W - 50L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
FabzeR
Fenrir
13
5 / 1 / 7
8,307
639
9,464
11,704
7,332
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Kali
Suzzuki
Kali
15
6 / 0 / 5
8,641
665
7,342
10,512
5,011
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Artemis
13
2 / 1 / 4
7,397
569
3,313
5,378
1,778
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Atlas
TheXLayer
Atlas
14
3 / 0 / 7
8,616
663
7,510
11,942
8,130
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

14
5 / 0 / 3
8,405
647
6,566
3,516
1,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
9
0 / 4 / 0
5,884
453
2,736
7,666
2,283
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Geb
8
0 / 3 / 2
5,540
426
4,970
9,721
5,991
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Heimdallr
GAMBIT667
Heimdallr
9
1 / 7 / 0
5,842
449
3,563
9,747
2,566
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

11
1 / 3 / 0
5,765
443
2,060
9,156
2,780
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 4 / 0
5,993
461
3,885
9,867
2,748
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
4
21
Kills
2
2
Deaths
21
26
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
0
4
0
0
L
Geb
0
3
2
0.33
W
Fenrir
FabzeR
Fenrir
5
1
7
8.5
L
Heimdallr
GAMBIT667
Heimdallr
1
7
0
0.14
W
Kali
Suzzuki
Kali
6
0
5
8.5
W
Artemis
2
1
4
4
W
Atlas
TheXLayer
Atlas
3
0
7
6.5
L
1
3
0
0.33
W
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,195
Damage
17,214
43,052
Taken
46,157
23,279
Mitigated
16,368
17,846
Healing
9,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
2,736
392
0
1,124
7,666
2,283
0
4,978
2,688
0
31,764
L
Geb
4,970
1,064
0
2,252
9,721
5,991
0
2,171
7,550
18,644
2,112
W
Fenrir
FabzeR
Fenrir
9,464
1,667
0
4,580
11,704
7,332
320
3,113
8,591
0
27,414
L
Heimdallr
GAMBIT667
Heimdallr
3,563
1,429
0
746
9,747
2,566
64
2,139
7,608
0
27,182
W
Kali
Suzzuki
Kali
7,342
3,708
0
5,826
10,512
5,011
0
1,820
8,546
0
74,202
W
Artemis
3,313
1,512
0
2,268
5,378
1,778
2,457
1,750
3,628
0
43,632
W
Atlas
TheXLayer
Atlas
7,510
2,301
0
4,457
11,942
8,130
472
991
10,799
54,727
3,837
L
2,060
464
0
3,871
9,156
2,780
0
803
8,353
0
32,645
W
6,566
589
0
715
3,516
1,028
1,521
1,019
2,353
53,362
394
L
3,885
370
400
1,412
9,867
2,748
0
3,753
6,114
37,598
811

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,366
Gold Earned
29,024
434
Minions Killed
288
0
Camps Cleared
0
1,475,991
Distance Traveled
1,133,198
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
5,884
453
61
5
0
182,547
0
L
Geb
5,540
426
26
2
0
228,484
1
W
Fenrir
8,307
639
38
3
0
354,332
5
L
Heimdallr
5,842
449
56
4
0
236,548
1
W
Kali
8,641
665
108
8
0
347,945
0
W
Artemis
7,397
569
72
6
0
248,005
3
W
Atlas
8,616
663
97
7
0
249,781
2
L
Serqet
5,765
443
63
5
0
244,460
0
W
Agni
8,405
647
119
9
0
275,928
1
L
Ra
5,993
461
82
6
0
241,159
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role