Player Matchup

Ne Zha
Ne Zha
Chunkard
Ne Zha
Level 124
God Stats
6W - 1L
1,686 SR
Queue Stats
472W - 433L
1,519 Elo+
Party 1
Cthulhu
Cthulhu
PlushyBear
Cthulhu
Level 89
God Stats
11W - 14L
1,517 SR
Queue Stats
496W - 469L
1,473 Elo+
Party 1
Amaterasu
Amaterasu
SortaSaucy
Amaterasu
Level 91
God Stats
8W - 4L
1,673 SR
Queue Stats
524W - 493L
1,500 Elo+
Party 1
Anubis
Anubis
Teijii
Anubis
Level 81
God Stats
8W - 10L
1,527 SR
Queue Stats
393W - 382L
1,476 Elo+
Party 1
Nut
Nut
TuskuneKitsu
Nut
Level 183
God Stats
4W - 3L
1,506 SR
Queue Stats
66W - 52L
1,489 Elo+
Solo
Team Averages
Level 114
1,581 SR
1,491 Elo+

VS

Team Averages
Level 137
1,441 SR
1,366 Elo+
Kumbhakarna
Kumbhakarna
DocMcSkinkin
Kumbhakarna
Level 109
God Stats
15W - 16L
1,476 SR
Queue Stats
87W - 140L
1,368 Elo+
Party 2
Ishtar
Ishtar
I-Okami-Chan-I
Ishtar
Level 148
God Stats
2W - 10L
1,282 SR
Queue Stats
170W - 290L
1,312 Elo+
Party 2
Thor
Thor
Oh_Hey_Merlin
Thor
Level 84
God Stats
1W - 3L
1,662 SR
Queue Stats
37W - 86L
1,342 Elo+
Party 2
Zhong Kui
Zhong Kui
deathbringer3469
Zhong Kui
Level 185
God Stats
5W - 9L
1,285 SR
Queue Stats
244W - 391L
1,364 Elo+
Party 2
Geb
Geb
lord_Helix_421
Geb
Level 158
God Stats
1W - 2L
1,500 SR
Queue Stats
179W - 266L
1,446 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Chunkard
Ne Zha
17
14 / 1 / 4
10,353
647
13,715
10,185
5,476
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
PlushyBear
Cthulhu
14
5 / 0 / 12
9,407
588
10,233
12,495
12,226
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Amaterasu
SortaSaucy
Amaterasu
15
0 / 3 / 3
9,188
574
9,752
19,915
12,811
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
Teijii
Anubis
17
2 / 1 / 9
10,141
634
7,232
10,337
5,003
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

16
9 / 3 / 4
10,261
641
13,033
9,987
3,795
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
DocMcSkinkin
Kumbhakarna
10
0 / 8 / 1
6,577
411
4,068
16,575
11,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

13
1 / 5 / 1
7,914
495
6,468
12,580
3,608
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
2 / 8 / 1
7,402
463
4,497
14,574
3,703
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zhong Kui
12
3 / 6 / 0
7,679
480
4,203
10,274
6,232
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

15
2 / 3 / 2
8,696
544
14,819
16,507
14,150
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
13
30
Kills
8
8
Deaths
30
32
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
Chunkard
Ne Zha
14
1
4
16
L
Kumbhakarna
DocMcSkinkin
Kumbhakarna
0
8
1
0.06
L
1
5
1
0.3
L
2
8
1
0.31
W
Cthulhu
PlushyBear
Cthulhu
5
0
12
11
W
Amaterasu
SortaSaucy
Amaterasu
0
3
3
0.5
W
Anubis
Teijii
Anubis
2
1
9
6.5
W
9
3
4
3.67
L
Zhong Kui
3
6
0
0.5
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,965
Damage
34,055
62,919
Taken
70,510
39,311
Mitigated
39,346
25,948
Healing
14,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
Chunkard
Ne Zha
13,715
4,136
0
1,450
10,185
5,476
0
3,523
6,480
0
81,269
L
Kumbhakarna
DocMcSkinkin
Kumbhakarna
4,068
593
0
1,350
16,575
11,653
0
6,474
10,101
20,819
0
L
6,468
3,766
0
2,735
12,580
3,608
11
1,895
10,685
0
58,363
L
4,497
867
0
4,564
14,574
3,703
0
4,874
9,700
0
54,345
W
Cthulhu
PlushyBear
Cthulhu
10,233
1,239
390
3,301
12,495
12,226
108
3,238
9,241
29,092
1,442
W
Amaterasu
SortaSaucy
Amaterasu
9,752
4,342
0
8,573
19,915
12,811
0
10,884
7,910
0
65,938
W
Anubis
Teijii
Anubis
7,232
538
0
7,182
10,337
5,003
135
3,290
7,021
93,591
0
W
13,033
8,459
0
5,052
9,987
3,795
2,780
710
9,277
0
73,293
L
Zhong Kui
4,203
842
0
1,083
10,274
6,232
0
2,714
7,560
31,932
5,631
L
14,819
1,398
0
4,722
16,507
14,150
0
1,432
14,088
60,639
2,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,350
Gold Earned
38,268
532
Minions Killed
439
0
Camps Cleared
0
1,613,506
Distance Traveled
1,550,423
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
10,353
647
103
6
0
397,197
2
L
Kumbhakarna
6,577
411
25
2
0
321,954
0
L
Ishtar
7,914
495
116
7
0
291,498
2
L
Thor
7,402
463
89
6
0
324,034
0
W
Cthulhu
9,407
588
37
2
0
346,003
0
W
Amaterasu
9,188
574
116
7
0
276,979
0
W
Anubis
10,141
634
150
9
0
301,176
0
W
Nut
10,261
641
126
8
0
292,151
0
L
Zhong Kui
7,679
480
83
5
0
318,478
0
L
Geb
8,696
544
126
8
0
294,459
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role