Player Matchup

Danzaburou
Danzaburou
Gravemanx01
Danzaburou
Level 125
God Stats
8W - 18L
1,345 SR
Queue Stats
187W - 176L
1,483 Elo+
Party 2
Discordia
Discordia
PHIONIX66
Discordia
Level 121
God Stats
6W - 3L
1,651 SR
Queue Stats
195W - 182L
1,466 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Vexation7820
Cu Chulainn
Level 148
God Stats
1W - 0L
1,414 SR
Queue Stats
20W - 23L
1,495 Elo+
Solo
Team Averages
Level 131
1,470 SR
1,481 Elo+

VS

Team Averages
Level 119
1,652 SR
1,510 Elo+
Olorun
Olorun
CallMeMrMayo
Olorun
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 22L
1,624 Elo+
Party 1
Izanami
Izanami
hillmobile5
Izanami
Level 85
God Stats
141W - 133L
1,599 SR
Queue Stats
631W - 614L
1,516 Elo+
Party 1
Horus
Horus
jciggy1
Horus
Level 143
God Stats
0W - 1L
1,856 SR
Queue Stats
16W - 17L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Gravemanx01
Danzaburou
13
2 / 0 / 3
6,880
860
3,845
3,936
1,252
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Discordia
PHIONIX66
Discordia
13
0 / 0 / 6
6,935
867
8,331
3,257
807
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
Vexation7820
Cu Chulainn
13
4 / 0 / 2
7,709
964
4,182
6,197
3,705
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
10
0 / 3 / 0
6,070
759
4,925
6,808
2,436
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
hillmobile5
Izanami
11
0 / 1 / 0
6,240
780
1,965
6,186
1,993
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Horus
jciggy1
Horus
8
0 / 2 / 0
5,417
677
1,141
6,256
4,910
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
0
6
Kills
0
0
Deaths
6
11
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Olorun
0
3
0
0
W
Danzaburou
Gravemanx01
Danzaburou
2
0
3
3.5
W
Discordia
PHIONIX66
Discordia
0
0
6
3
W
Cu Chulainn
Vexation7820
Cu Chulainn
4
0
2
5
L
Izanami
hillmobile5
Izanami
0
1
0
0
L
Horus
jciggy1
Horus
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,358
Damage
8,031
13,390
Taken
19,250
5,764
Mitigated
9,339
3,319
Healing
5,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
4,925
1,813
245
1,567
6,808
2,436
0
2,911
3,886
19,178
2,019
W
Danzaburou
Gravemanx01
Danzaburou
3,845
255
0
1,009
3,936
1,252
1,435
1,810
2,126
0
20,631
W
Discordia
PHIONIX66
Discordia
8,331
78
351
875
3,257
807
712
1,782
1,475
24,606
0
W
Cu Chulainn
Vexation7820
Cu Chulainn
4,182
652
0
1,084
6,197
3,705
190
1,149
5,048
0
26,781
L
Izanami
hillmobile5
Izanami
1,965
909
0
1,612
6,186
1,993
156
2,825
3,345
0
18,059
L
Horus
jciggy1
Horus
1,141
420
780
1,184
6,256
4,910
0
2,647
3,550
0
4,312

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,524
Gold Earned
17,727
131
Minions Killed
98
0
Camps Cleared
0
473,021
Distance Traveled
401,690
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
6,070
759
41
5
0
142,220
3
W
Danzaburou
6,880
860
40
5
0
159,444
0
W
Discordia
6,935
867
41
5
0
143,939
2
W
Cu Chulainn
7,709
964
50
6
0
169,638
0
L
Izanami
6,240
780
49
6
0
148,202
0
L
Horus
5,417
677
8
1
0
111,268
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role