Player Matchup

Zhong Kui
Zhong Kui
Gold III
BoostedTurtle
Zhong Kui
Gold III
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,778 MMR
Solo
Janus
Janus
Silver I
Meximagetroll
Janus
Silver I
Level 85
God Stats
31W - 32L
1,525 SR
Queue Stats
560W - 742L
1,209 MMR
Solo
Hercules
Hercules
Silver III
WeAreDoinItLive
Hercules
Silver III
Level 106
God Stats
3W - 8L
1,361 SR
Queue Stats
15W - 21L
1,414 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 116
1,462 SR
1,467 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 91
1,564 SR
1,042 MMR
Nut
Nut
Silver V
MaxAmamiya
Nut
Silver V
Level 75
God Stats
0W - 3L
1,278 SR
Queue Stats
11W - 39L
933 MMR
Party 1
Cthulhu
Cthulhu
Silver V
Mortem4165
Cthulhu
Silver V
Level 97
God Stats
1W - 9L
1,505 SR
Queue Stats
18W - 61L
957 MMR
Party 1
Anubis
Anubis
Silver III
whippet15
Anubis
Silver III
Level 101
God Stats
0W - 1L
1,908 SR
Queue Stats
22W - 53L
1,235 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BoostedTurtle
Zhong Kui
17
5 / 2 / 7
11,991
857
13,989
13,931
15,120
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

20
7 / 1 / 6
12,912
922
16,697
10,290
3,709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hercules
17
1 / 3 / 11
11,085
792
8,117
12,877
11,837
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
Ne ZhaBaron SamediKuzenboScyllaVulcan

VS

Bans
Ix ChelAresSkadiSobekMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 5 / 2
10,184
727
6,330
11,800
3,876
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Mortem4165
Cthulhu
16
1 / 2 / 3
9,908
708
10,706
19,174
20,060
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anubis
whippet15
Anubis
16
4 / 6 / 1
11,156
797
6,617
11,853
5,346
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
12
13
Kills
6
6
Deaths
13
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
BoostedTurtle
Zhong Kui
5
2
7
4.25
L
1
5
2
0.4
W
7
1
6
10
L
Cthulhu
Mortem4165
Cthulhu
1
2
3
1.25
W
Hercules
1
3
11
2.17
L
Anubis
whippet15
Anubis
4
6
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,803
Damage
23,653
37,098
Taken
42,827
30,666
Mitigated
29,282
14,242
Healing
8,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
BoostedTurtle
Zhong Kui
13,989
2,556
0
6,338
13,931
15,120
1,977
5,046
8,885
42,946
2,564
L
6,330
3,263
241
2,485
11,800
3,876
0
8,681
3,014
0
30,731
W
16,697
333
0
4,145
10,290
3,709
1,118
6,459
3,831
69,684
288
L
Cthulhu
Mortem4165
Cthulhu
10,706
311
383
4,314
19,174
20,060
0
13,248
5,412
24,052
0
W
Hercules
8,117
1,446
0
3,759
12,877
11,837
378
6,135
6,742
0
26,379
L
Anubis
whippet15
Anubis
6,617
91
0
1,254
11,853
5,346
0
7,904
3,720
36,227
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,988
Gold Earned
31,248
180
Minions Killed
152
0
Camps Cleared
0
802,492
Distance Traveled
711,936
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
11,991
857
52
4
0
251,625
0
L
Nut
10,184
727
56
4
0
243,298
0
W
Janus
12,912
922
101
7
0
279,052
0
L
Cthulhu
9,908
708
29
2
0
268,869
0
W
Hercules
11,085
792
27
2
0
271,815
0
L
Anubis
11,156
797
67
5
0
199,769
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role