Player Matchup

Chang'e
Chang'e
CallmeADuck
Chang'e
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 42L
1,611 Elo+
Party 1
Apollo
Apollo
NathanR808
Apollo
Level 156
God Stats
4W - 8L
1,827 SR
Queue Stats
290W - 274L
1,545 Elo+
Solo
Mulan
Mulan
g0yokunomajo
Mulan
Level 198
God Stats
13W - 8L
1,729 SR
Queue Stats
198W - 176L
1,585 Elo+
Solo
Jing Wei
Jing Wei
mepluspie
Jing Wei
Level 142
God Stats
4W - 2L
1,456 SR
Queue Stats
77W - 49L
1,594 Elo+
Party 1
Artio
Artio
旧歌如梦丶
Artio
Level 109
God Stats
2W - 1L
1,697 SR
Queue Stats
133W - 138L
1,541 Elo+
Solo
Team Averages
Level 152
1,642 SR
1,575 Elo+

VS

Team Averages
Level 115
1,628 SR
1,649 Elo+
Merlin
Merlin
Ascent50
Merlin
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,668 Elo+
Party 2
Thor
Thor
BulletSponge478
Thor
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,655 Elo+
Party 2
Xbalanque
Xbalanque
DeepThrowt
Xbalanque
Level 151
God Stats
10W - 8L
1,776 SR
Queue Stats
265W - 248L
1,586 Elo+
Solo
Ymir
Ymir
Labithor
Ymir
Level 120
God Stats
59W - 28L
1,722 SR
Queue Stats
71W - 50L
1,662 Elo+
Party 2
Mulan
Mulan
TheNitroNuke
Mulan
Level 156
God Stats
32W - 21L
1,642 SR
Queue Stats
500W - 374L
1,676 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
CallmeADuck
Chang'e
14
4 / 1 / 3
8,499
607
5,686
8,168
2,566
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Apollo
NathanR808
Apollo
16
5 / 1 / 6
8,958
640
7,747
9,692
3,715
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 0 / 6
7,880
563
8,171
13,215
9,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jing Wei
mepluspie
Jing Wei
15
1 / 2 / 4
8,532
609
5,429
8,209
2,470
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
3 / 2 / 2
7,791
557
8,153
18,670
19,957
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Ascent50
Merlin
13
2 / 4 / 3
7,361
526
5,526
7,238
2,442
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 3 / 0
6,976
498
2,888
9,328
4,158
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Xbalanque
DeepThrowt
Xbalanque
13
1 / 3 / 2
7,520
537
8,401
9,608
2,973
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
12
1 / 1 / 0
7,212
515
4,559
10,260
8,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
0 / 4 / 3
7,995
571
16,048
15,684
10,782
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
14
15
Kills
6
6
Deaths
15
21
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Merlin
Ascent50
Merlin
2
4
3
0.88
L
2
3
0
0.67
W
Chang'e
CallmeADuck
Chang'e
4
1
3
5.5
L
Xbalanque
DeepThrowt
Xbalanque
1
3
2
0.67
L
Ymir
1
1
0
1
W
Apollo
NathanR808
Apollo
5
1
6
8
L
0
4
3
0.38
W
2
0
6
5
W
Jing Wei
mepluspie
Jing Wei
1
2
4
1.5
W
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,186
Damage
37,422
57,954
Taken
52,118
38,372
Mitigated
28,604
24,129
Healing
12,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Ascent50
Merlin
5,526
177
0
1,099
7,238
2,442
0
2,576
4,662
53,840
1,045
L
2,888
170
0
1,466
9,328
4,158
125
1,286
8,042
0
44,399
W
Chang'e
CallmeADuck
Chang'e
5,686
171
1,200
4,181
8,168
2,566
72
2,824
5,037
60,313
1,905
L
Xbalanque
DeepThrowt
Xbalanque
8,401
4,631
0
3,729
9,608
2,973
854
78
9,530
0
64,498
L
Ymir
4,559
437
0
1,495
10,260
8,249
166
2,863
7,397
21,434
0
W
Apollo
NathanR808
Apollo
7,747
3,840
0
2,506
9,692
3,715
0
1,376
8,175
0
74,591
L
16,048
3,293
0
4,581
15,684
10,782
163
6,769
8,915
938
68,508
W
8,171
908
0
5,644
13,215
9,664
0
3,442
9,543
0
28,191
W
Jing Wei
mepluspie
Jing Wei
5,429
4,605
0
1,189
8,209
2,470
2,655
342
7,861
0
69,101
W
8,153
916
560
8,849
18,670
19,957
0
2,824
14,651
43,867
1,978

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,660
Gold Earned
37,064
458
Minions Killed
420
0
Camps Cleared
0
1,484,724
Distance Traveled
1,404,527
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,361
526
105
8
0
277,852
0
L
Thor
6,976
498
69
5
0
297,108
0
W
Chang'e
8,499
607
118
8
0
305,207
0
L
Xbalanque
7,520
537
113
8
0
257,347
0
L
Ymir
7,212
515
16
1
0
296,953
2
W
Apollo
8,958
640
119
9
0
306,325
0
L
Mulan
7,995
571
117
8
0
275,267
0
W
Mulan
7,880
563
30
2
0
313,167
0
W
Jing Wei
8,532
609
120
9
0
299,041
3
W
Artio
7,791
557
71
5
0
260,984
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role