Player Matchup

Skadi
Skadi
Masters
Dcorde
Skadi
Masters
Level 128
God Stats
2W - 2L
1,587 SR
Queue Stats
199W - 169L
2,314 MMR
Solo
Vulcan
Vulcan
Masters
Itaі
Vulcan
Masters
Level 94
God Stats
1W - 2L
1,778 SR
Queue Stats
91W - 57L
2,706 MMR
Solo
Jormungandr
Jormungandr
Platinum III
PapaPump250
Jormungandr
Platinum III
Level 199
God Stats
19W - 19L
1,660 SR
Queue Stats
257W - 250L
1,920 MMR
Solo
Ravana
Ravana
Platinum II
youwouldgiveup
Ravana
Platinum II
Level 123
God Stats
0W - 1L
1,893 SR
Queue Stats
95W - 88L
1,999 MMR
Solo
Odin
Odin
Diamond III
Ángeℓ
Odin
Diamond III
Level 158
God Stats
7W - 4L
1,750 SR
Queue Stats
199W - 172L
2,192 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 140
1,734 SR
2,226 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 133
1,506 SR
2,188 MMR
Artio
Artio
Diamond I
Galxz
Artio
Diamond I
Level 126
God Stats
3W - 2L
1,589 SR
Queue Stats
256W - 232L
2,335 MMR
Party 1
Rama
Rama
Masters
GrillmasterGary
Rama
Masters
Level 108
God Stats
4W - 2L
1,396 SR
Queue Stats
285W - 226L
2,548 MMR
Solo
Apollo
Apollo
Diamond III
ToxicDios
Apollo
Diamond III
Level 127
God Stats
15W - 7L
1,726 SR
Queue Stats
459W - 436L
2,092 MMR
Party 1
Ne Zha
Ne Zha
Diamond III
Uninstallkid
Ne Zha
Diamond III
Level 106
God Stats
2W - 4L
1,437 SR
Queue Stats
355W - 351L
2,197 MMR
Solo
Nu Wa
Nu Wa
Platinum III
Yabais
Nu Wa
Platinum III
Level 198
God Stats
2W - 2L
1,381 SR
Queue Stats
156W - 132L
1,768 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Dcorde
Skadi
19
4 / 5 / 1
11,256
563
16,907
20,841
15,181
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Vulcan
Itaі
Vulcan
18
6 / 5 / 3
11,005
550
18,513
12,382
4,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Jormungandr
PapaPump250
Jormungandr
14
2 / 3 / 5
9,701
485
12,919
22,105
17,919
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

14
0 / 8 / 6
8,345
417
8,886
16,377
5,987
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Odin
18
2 / 3 / 2
10,717
536
11,510
18,816
13,509
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Bans
Ah PuchLokiFreya

VS

Bans
KuzenboZhong KuiFafnir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Galxz
Artio
17
4 / 2 / 5
11,488
574
15,436
26,574
24,482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

18
5 / 4 / 5
11,500
575
16,097
17,664
6,410
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Apollo
ToxicDios
Apollo
18
6 / 3 / 7
11,555
578
15,584
18,690
6,821
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ne Zha
17
2 / 4 / 10
10,900
545
12,008
27,473
20,776
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Nu Wa
Yabais
Nu Wa
19
7 / 1 / 7
12,504
625
17,839
9,935
3,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
58
14
Kills
24
24
Deaths
14
17
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Skadi
Dcorde
Skadi
4
5
1
0.9
W
Artio
Galxz
Artio
4
2
5
3.25
W
5
4
5
1.88
L
Vulcan
Itaі
Vulcan
6
5
3
1.5
L
Jormungandr
PapaPump250
Jormungandr
2
3
5
1.5
W
Apollo
ToxicDios
Apollo
6
3
7
3.17
W
Ne Zha
2
4
10
1.75
W
Nu Wa
Yabais
Nu Wa
7
1
7
10.5
L
0
8
6
0.38
L
Odin
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,735
Damage
76,964
90,521
Taken
100,336
56,934
Mitigated
61,697
18,810
Healing
38,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
Dcorde
Skadi
16,907
5,694
0
1,085
20,841
15,181
0
4,215
16,626
0
99,603
W
Artio
Galxz
Artio
15,436
1,937
1,322
9,982
26,574
24,482
110
5,162
21,412
57,846
4,269
W
16,097
11,663
0
7,055
17,664
6,410
3,301
5,029
12,635
0
103,103
L
Vulcan
Itaі
Vulcan
18,513
1,294
0
1,193
12,382
4,338
0
4,506
7,758
94,382
1,652
L
Jormungandr
PapaPump250
Jormungandr
12,919
3,187
0
5,852
22,105
17,919
0
5,383
16,702
63,853
0
W
Apollo
ToxicDios
Apollo
15,584
9,895
0
4,435
18,690
6,821
1,018
6,607
12,083
0
102,661
W
Ne Zha
12,008
4,925
0
12,398
27,473
20,776
1,509
10,823
16,650
0
51,499
W
Nu Wa
Yabais
Nu Wa
17,839
3,322
463
3,226
9,935
3,208
3,731
3,616
6,319
93,042
364
L
8,886
2,184
0
4,951
16,377
5,987
0
5,083
10,913
0
51,607
L
Odin
11,510
1,098
0
5,729
18,816
13,509
0
11,559
6,129
0
88,486

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,024
Gold Earned
57,947
608
Minions Killed
648
0
Camps Cleared
0
1,969,351
Distance Traveled
2,128,538
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
11,256
563
151
8
0
357,656
0
W
Artio
11,488
574
121
6
0
451,900
2
W
Rama
11,500
575
162
8
0
372,087
3
L
Vulcan
11,005
550
174
9
0
430,911
0
L
Jormungandr
9,701
485
80
4
0
410,106
5
W
Apollo
11,555
578
131
7
0
469,952
0
W
Ne Zha
10,900
545
62
3
0
431,625
4
W
Nu Wa
12,504
625
172
9
0
402,974
0
L
Ravana
8,345
417
73
4
0
377,566
3
L
Odin
10,717
536
130
7
0
393,112
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role