Player Matchup

Gilgamesh
Gilgamesh
Clasher1000
Gilgamesh
Level 8
God Stats
1W - 2L
1,377 SR
Queue Stats
1W - 3L
1,406 Elo+
Party 1
Bastet
Bastet
Cz_gamer_hk
Bastet
Level 203
God Stats
1W - 3L
1,500 SR
Queue Stats
782W - 806L
1,458 Elo+
Solo
Ix Chel
Ix Chel
H4tsch1
Ix Chel
Level 39
God Stats
1W - 5L
1,236 SR
Queue Stats
71W - 81L
1,516 Elo+
Solo
Charon
Charon
ShadowCrow18
Charon
Level 18
God Stats
0W - 2L
1,216 SR
Queue Stats
1W - 3L
1,406 Elo+
Party 1
Hou Yi
Hou Yi
Terminatorclonk
Hou Yi
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,406 Elo+
Party 1
Team Averages
Level 63
1,366 SR
1,438 Elo+

VS

Team Averages
Level 130
1,412 SR
1,479 Elo+
Mulan
Mulan
Blood_Yannik
Mulan
Level 155
God Stats
5W - 2L
1,314 SR
Queue Stats
189W - 195L
1,519 Elo+
Party 2
Thor
Thor
ElderPendragon
Thor
Level 71
God Stats
2W - 4L
1,334 SR
Queue Stats
244W - 237L
1,483 Elo+
Party 2
Maui
Maui
HOLO Conxr
Maui
Level 124
God Stats
13W - 18L
1,337 SR
Queue Stats
155W - 149L
1,473 Elo+
Solo
Artemis
Artemis
SEC Pixelkiller
Artemis
Level 175
God Stats
54W - 49L
1,460 SR
Queue Stats
420W - 427L
1,466 Elo+
Solo
Vulcan
Vulcan
cristhian_ortiz2
Vulcan
Level 123
God Stats
4W - 4L
1,615 SR
Queue Stats
156W - 166L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Clasher1000
Gilgamesh
9
2 / 4 / 0
5,623
511
4,799
10,342
3,598
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Bastet
10
2 / 6 / 1
5,770
525
5,505
11,184
5,494
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ix Chel
H4tsch1
Ix Chel
10
1 / 4 / 0
5,895
536
4,648
6,842
1,935
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon
7
0 / 3 / 2
5,218
474
2,541
5,983
3,304
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

7
0 / 3 / 0
4,720
429
1,840
5,608
963
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 3 / 1
7,550
686
7,329
9,706
4,352
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

11
1 / 0 / 5
5,827
530
3,376
8,971
3,114
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
2 / 1 / 7
6,751
614
3,279
7,245
4,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
6 / 1 / 2
7,542
686
9,754
7,169
2,520
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
4 / 0 / 0
7,088
644
4,222
3,593
1,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
34
5
Kills
19
20
Deaths
5
3
Assists
15
Player
Kills
Deaths
Assists
KDA
W
6
3
1
2.17
L
Gilgamesh
Clasher1000
Gilgamesh
2
4
0
0.5
L
Bastet
2
6
1
0.42
W
1
0
5
3.5
L
Ix Chel
H4tsch1
Ix Chel
1
4
0
0.25
W
2
1
7
5.5
W
6
1
2
7
L
Charon
0
3
2
0.33
L
0
3
0
0
W
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,333
Damage
27,960
39,959
Taken
36,684
15,294
Mitigated
16,123
8,468
Healing
9,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,329
471
0
3,879
9,706
4,352
0
0
9,706
0
44,615
L
Gilgamesh
Clasher1000
Gilgamesh
4,799
2,204
0
966
10,342
3,598
0
2,109
8,233
0
30,075
L
Bastet
5,505
1,361
0
3,659
11,184
5,494
0
1,309
9,875
0
25,458
W
3,376
941
0
1,344
8,971
3,114
46
1,244
7,619
0
37,847
L
Ix Chel
H4tsch1
Ix Chel
4,648
306
22
1,505
6,842
1,935
0
2,830
4,012
27,299
0
W
3,279
636
0
2,073
7,245
4,975
50
1,193
5,990
17,844
0
W
9,754
2,252
0
1,785
7,169
2,520
847
2,494
4,571
0
53,120
L
Charon
2,541
400
0
1,021
5,983
3,304
0
693
5,290
10,575
313
L
1,840
636
113
1,182
5,608
963
0
549
5,059
0
15,670
W
4,222
247
0
486
3,593
1,162
227
1,714
1,707
43,578
1,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,226
Gold Earned
34,758
217
Minions Killed
348
0
Camps Cleared
0
1,043,049
Distance Traveled
1,084,476
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
7,550
686
85
8
0
200,855
1
L
Gilgamesh
5,623
511
51
5
0
223,655
0
L
Bastet
5,770
525
35
3
0
214,384
1
W
Thor
5,827
530
56
5
0
241,427
2
L
Ix Chel
5,895
536
62
6
0
177,162
2
W
Maui
6,751
614
35
3
0
218,102
0
W
Artemis
7,542
686
82
7
0
190,708
0
L
Charon
5,218
474
22
2
0
230,096
0
L
Hou Yi
4,720
429
47
4
0
197,752
0
W
Vulcan
7,088
644
90
8
0
233,384
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role