Player Matchup

Bastet
Bastet
Jetboyaxtreem64
Bastet
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 9L
1,595 Elo+
Party 1
Bellona
Bellona
Little Fire2856
Bellona
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 59L
1,487 Elo+
Party 1
Ymir
Ymir
Winner1059
Ymir
Level 26
God Stats
12W - 20L
1,612 SR
Queue Stats
12W - 20L
1,499 Elo+
Party 1
Chronos
Chronos
XiaoL1ng
Chronos
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 78L
1,527 Elo+
Party 1
Hera
Hera
pumpedandjacked
Hera
Level 61
God Stats
2W - 5L
1,524 SR
Queue Stats
66W - 67L
1,522 Elo+
Party 1
Team Averages
Level 54
1,527 SR
1,526 Elo+

VS

Team Averages
Level 77
1,628 SR
1,538 Elo+
Athena
Athena
Greenota
Athena
Level 57
God Stats
12W - 10L
1,588 SR
Queue Stats
23W - 19L
1,520 Elo+
Party 2
Raijin
Raijin
Orion40404
Raijin
Level 64
God Stats
6W - 2L
1,933 SR
Queue Stats
142W - 125L
1,584 Elo+
Party 2
Medusa
Medusa
Sad Lightzy
Medusa
Level 56
God Stats
8W - 9L
1,486 SR
Queue Stats
207W - 190L
1,492 Elo+
Solo
Sun Wukong
Sun Wukong
StewartandZoe27
Sun Wukong
Level 104
God Stats
22W - 15L
1,565 SR
Queue Stats
804W - 751L
1,506 Elo+
Solo
Tsukuyomi
Tsukuyomi
kleezeus
Tsukuyomi
Level 103
God Stats
20W - 20L
1,567 SR
Queue Stats
227W - 208L
1,590 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 6 / 0
7,464
574
7,634
11,831
4,168
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

11
0 / 3 / 0
6,029
464
2,988
10,218
8,362
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
2 / 3 / 2
6,771
521
4,802
10,066
8,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Chronos
XiaoL1ng
Chronos
13
0 / 4 / 3
6,732
518
6,428
9,578
3,631
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

12
0 / 4 / 0
6,721
517
5,944
7,797
1,842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Greenota
Athena
12
2 / 2 / 8
7,734
595
3,430
10,584
7,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Raijin
Orion40404
Raijin
14
3 / 1 / 2
8,280
637
4,942
7,407
2,751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
12
5 / 3 / 2
7,808
601
7,900
8,088
2,251
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
StewartandZoe27
Sun Wukong
15
6 / 0 / 3
9,235
710
11,505
13,068
10,257
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tsukuyomi
kleezeus
Tsukuyomi
14
4 / 1 / 3
8,051
619
5,016
9,949
3,799
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
38
7
Kills
20
20
Deaths
7
5
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Athena
Greenota
Athena
2
2
8
3
L
5
6
0
0.83
L
0
3
0
0
W
Raijin
Orion40404
Raijin
3
1
2
4
W
Medusa
5
3
2
2
W
Sun Wukong
StewartandZoe27
Sun Wukong
6
0
3
7.5
L
2
3
2
1
L
Chronos
XiaoL1ng
Chronos
0
4
3
0.38
W
Tsukuyomi
kleezeus
Tsukuyomi
4
1
3
5.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,796
Damage
32,793
49,490
Taken
49,096
26,144
Mitigated
26,800
9,647
Healing
15,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
Greenota
Athena
3,430
908
0
3,432
10,584
7,742
170
5,392
5,192
13,897
1,234
L
7,634
2,127
0
2,006
11,831
4,168
0
1,913
9,782
0
39,554
L
2,988
1,153
0
2,381
10,218
8,362
0
564
9,654
0
36,599
W
Raijin
Orion40404
Raijin
4,942
827
0
1,522
7,407
2,751
820
3,346
4,061
57,761
524
W
Medusa
7,900
2,603
0
3,149
8,088
2,251
756
3,894
4,194
0
53,781
W
Sun Wukong
StewartandZoe27
Sun Wukong
11,505
2,499
0
3,735
13,068
10,257
32
2,274
10,794
182
66,460
L
4,802
1,109
0
1,472
10,066
8,141
0
1,473
8,553
18,974
1,184
L
Chronos
XiaoL1ng
Chronos
6,428
3,718
0
1,658
9,578
3,631
0
1,163
8,415
52,060
11,465
W
Tsukuyomi
kleezeus
Tsukuyomi
5,016
1,466
0
3,892
9,949
3,799
0
2,267
7,682
0
72,343
L
5,944
727
0
2,130
7,797
1,842
0
2,862
4,655
52,541
2,492

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,717
Gold Earned
41,108
343
Minions Killed
454
0
Camps Cleared
0
1,229,663
Distance Traveled
1,431,331
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
7,734
595
29
2
0
291,457
4
L
Bastet
7,464
574
66
5
0
277,698
0
L
Bellona
6,029
464
49
4
0
222,579
0
W
Raijin
8,280
637
125
10
0
267,915
0
W
Medusa
7,808
601
88
7
0
258,072
0
W
Sun Wukong
9,235
710
111
9
0
275,717
3
L
Ymir
6,771
521
30
2
0
250,411
0
L
Chronos
6,732
518
95
7
0
254,031
0
W
Tsukuyomi
8,051
619
101
8
0
338,170
1
L
Hera
6,721
517
103
8
0
224,944
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role