Player Matchup

Charon
Charon
Fore7old
Charon
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 15L
1,642 Elo+
Party 2
Neith
Neith
Kadachii
Neith
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 22L
1,546 Elo+
Party 2
Maui
Maui
Snugggyyyy
Maui
Level 39
God Stats
2W - 0L
1,500 SR
Queue Stats
42W - 34L
1,546 Elo+
Party 2
Atlas
Atlas
Vegeta6565
Atlas
Level 15
God Stats
2W - 1L
1,671 SR
Queue Stats
3W - 7L
1,450 Elo+
Party 2
Vulcan
Vulcan
acc4whenban
Vulcan
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 36L
1,546 Elo+
Party 2
Team Averages
Level 21
1,534 SR
1,546 Elo+

VS

Team Averages
Level 39
1,477 SR
1,377 Elo+
Ares
Ares
BUMBLEBEE450
Ares
Level 29
God Stats
9W - 9L
1,175 SR
Queue Stats
44W - 67L
1,344 Elo+
Party 1
Osiris
Osiris
MuerteConLag
Osiris
Level 41
God Stats
7W - 8L
1,492 SR
Queue Stats
36W - 56L
1,440 Elo+
Solo
Danzaburou
Danzaburou
SuppahHawtFier
Danzaburou
Level 32
God Stats
23W - 24L
1,717 SR
Queue Stats
45W - 68L
1,336 Elo+
Party 1
Nu Wa
Nu Wa
Tholdorn
Nu Wa
Level 49
God Stats
2W - 5L
1,411 SR
Queue Stats
41W - 58L
1,373 Elo+
Party 1
Arachne
Arachne
misohungwy
Arachne
Level 45
God Stats
0W - 4L
1,589 SR
Queue Stats
74W - 84L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Fore7old
Charon
6
0 / 2 / 0
3,499
583
997
3,681
2,024
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Neith
Kadachii
Neith
7
3 / 0 / 1
4,013
669
4,318
2,468
619
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
2 / 2 / 3
4,322
720
1,484
3,567
1,129
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Atlas
6
0 / 0 / 3
3,891
649
1,953
3,713
1,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Vulcan
7
2 / 0 / 0
4,690
782
2,157
2,300
528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 0
3,502
584
1,166
5,624
2,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Osiris
8
2 / 1 / 0
4,687
781
1,800
4,160
1,925
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Danzaburou
SuppahHawtFier
Danzaburou
5
0 / 3 / 1
3,246
541
1,823
2,921
798
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
Tholdorn
Nu Wa
7
1 / 1 / 0
3,980
663
1,648
2,753
724
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
misohungwy
Arachne
4
0 / 1 / 1
3,089
515
313
1,406
302
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
5
7
Kills
3
4
Deaths
7
7
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
Charon
Fore7old
Charon
0
2
0
0
W
Neith
Kadachii
Neith
3
0
1
3.5
L
Osiris
2
1
0
2
W
2
2
3
1.75
L
Danzaburou
SuppahHawtFier
Danzaburou
0
3
1
0.17
L
Nu Wa
Tholdorn
Nu Wa
1
1
0
1
W
Atlas
0
0
3
1.5
W
Vulcan
2
0
0
2
L
Arachne
misohungwy
Arachne
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,909
Damage
6,750
15,729
Taken
16,864
5,913
Mitigated
6,177
4,845
Healing
5,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,166
237
0
1,896
5,624
2,428
0
1,261
4,363
9,519
0
W
Charon
Fore7old
Charon
997
316
0
1,314
3,681
2,024
0
0
3,681
11,032
0
W
Neith
Kadachii
Neith
4,318
2,078
0
690
2,468
619
0
527
1,941
0
21,780
L
Osiris
1,800
463
0
2,123
4,160
1,925
0
1,514
2,646
0
26,918
W
1,484
580
0
971
3,567
1,129
0
210
3,332
13,458
6,439
L
Danzaburou
SuppahHawtFier
Danzaburou
1,823
366
0
260
2,921
798
0
760
2,161
0
15,531
L
Nu Wa
Tholdorn
Nu Wa
1,648
527
0
540
2,753
724
0
1,920
833
19,640
0
W
Atlas
1,953
588
0
1,120
3,713
1,613
0
639
3,074
8,928
1,845
W
Vulcan
2,157
264
0
750
2,300
528
0
1,224
887
28,993
927
L
Arachne
misohungwy
Arachne
313
313
0
677
1,406
302
0
776
630
0
3,644

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,415
Gold Earned
18,504
161
Minions Killed
150
0
Camps Cleared
0
592,460
Distance Traveled
523,290
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
3,502
584
14
2
0
123,637
2
W
Charon
3,499
583
15
3
0
119,470
0
W
Neith
4,013
669
43
7
0
97,951
0
L
Osiris
4,687
781
49
8
0
104,472
0
W
Maui
4,322
720
40
7
0
134,481
0
L
Danzaburou
3,246
541
23
4
0
113,077
0
L
Nu Wa
3,980
663
47
8
0
120,432
0
W
Atlas
3,891
649
8
1
0
119,239
1
W
Vulcan
4,690
782
55
9
0
121,319
3
L
Arachne
3,089
515
17
3
0
61,672
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role