Player Matchup

Loki
Loki
Bestdaddy23
Loki
Level 18
God Stats
0W - 2L
1,290 SR
Queue Stats
13W - 18L
1,434 Elo+
Party 2
Zhong Kui
Zhong Kui
PHace Darknes
Zhong Kui
Level 148
God Stats
21W - 21L
1,620 SR
Queue Stats
164W - 161L
1,508 Elo+
Solo
Geb
Geb
RichieSlapz
Geb
Level 60
God Stats
0W - 2L
1,265 SR
Queue Stats
36W - 62L
1,389 Elo+
Party 2
Charybdis
Charybdis
SDG Golden
Charybdis
Level 87
God Stats
11W - 10L
1,553 SR
Queue Stats
237W - 219L
1,537 Elo+
Solo
Ra
Ra
ScoobyXIIXI
Ra
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
42W - 45L
1,496 Elo+
Solo
Team Averages
Level 87
1,446 SR
1,473 Elo+

VS

Team Averages
Level 89
1,502 SR
1,478 Elo+
Pele
Pele
 
Pele
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
Nickky1990
Kuzenbo
Level 78
God Stats
7W - 3L
1,567 SR
Queue Stats
39W - 37L
1,459 Elo+
Party 1
Chronos
Chronos
RMZ OTZ45
Chronos
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
114W - 92L
1,468 Elo+
Solo
Chaac
Chaac
SaloNick
Chaac
Level 27
God Stats
11W - 13L
1,444 SR
Queue Stats
102W - 91L
1,465 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 1
4,562
456
1,442
6,329
1,210
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
PHace Darknes
Zhong Kui
10
0 / 4 / 0
5,080
508
3,118
6,917
4,154
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

6
0 / 3 / 1
4,464
446
2,595
6,659
3,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Charybdis
SDG Golden
Charybdis
9
2 / 1 / 0
5,599
560
5,241
6,612
1,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

10
0 / 2 / 0
5,586
559
606
2,727
742
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
12
9 / 0 / 0
6,984
698
4,857
5,681
1,766
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Baron Samedi
 
Baron Samedi
12
0 / 0 / 3
5,996
600
1,110
3,109
1,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
Nickky1990
Kuzenbo
10
1 / 0 / 4
5,535
554
3,200
5,511
4,661
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chronos
RMZ OTZ45
Chronos
10
2 / 2 / 1
5,033
503
4,614
7,010
1,851
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
SaloNick
Chaac
10
2 / 0 / 2
6,152
615
4,517
6,873
2,984
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
24
2
Kills
14
14
Deaths
2
2
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
9
0
0
9
W
Baron Samedi
 
Baron Samedi
0
0
3
1.5
L
0
4
1
0.13
W
Kuzenbo
Nickky1990
Kuzenbo
1
0
4
3
L
Zhong Kui
PHace Darknes
Zhong Kui
0
4
0
0
W
Chronos
RMZ OTZ45
Chronos
2
2
1
1.25
L
0
3
1
0.17
L
Charybdis
SDG Golden
Charybdis
2
1
0
2
W
Chaac
SaloNick
Chaac
2
0
2
3
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,002
Damage
18,298
29,244
Taken
28,184
11,801
Mitigated
12,441
8,541
Healing
13,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
4,857
1,179
0
4,423
5,681
1,766
0
881
4,800
0
46,429
W
Baron Samedi
 
Baron Samedi
1,110
0
62
1,491
3,109
1,179
0
353
2,756
40,832
887
L
1,442
174
0
1,126
6,329
1,210
0
255
6,074
0
16,423
W
Kuzenbo
Nickky1990
Kuzenbo
3,200
1,527
0
1,831
5,511
4,661
0
959
4,552
19,106
0
L
Zhong Kui
PHace Darknes
Zhong Kui
3,118
958
0
2,949
6,917
4,154
0
0
6,917
30,450
6,711
W
Chronos
RMZ OTZ45
Chronos
4,614
1,193
0
2,438
7,010
1,851
0
1,289
5,721
27,786
0
L
2,595
134
0
694
6,659
3,794
0
3,285
3,240
9,864
205
L
Charybdis
SDG Golden
Charybdis
5,241
2,023
0
3,080
6,612
1,901
0
4,186
2,034
0
43,448
W
Chaac
SaloNick
Chaac
4,517
187
0
3,297
6,873
2,984
0
2,462
4,411
0
36,807
L
606
44
20
672
2,727
742
0
654
2,073
37,989
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,291
Gold Earned
29,700
268
Minions Killed
328
0
Camps Cleared
0
937,309
Distance Traveled
1,078,484
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
6,984
698
93
9
0
257,190
0
W
Baron Samedi
5,996
600
85
9
0
204,934
1
L
Loki
4,562
456
34
3
0
206,917
0
W
Kuzenbo
5,535
554
27
3
0
216,891
0
L
Zhong Kui
5,080
508
66
7
0
176,135
2
W
Chronos
5,033
503
60
6
0
205,116
1
L
Geb
4,464
446
9
1
0
192,595
0
L
Charybdis
5,599
560
77
8
0
171,245
0
W
Chaac
6,152
615
63
6
0
194,353
3
L
Ra
5,586
559
82
8
0
190,417
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role