Player Matchup

Mulan
Mulan
EvadeAllu
Mulan
Level 107
God Stats
125W - 93L
1,648 SR
Queue Stats
383W - 334L
1,532 Elo+
Party 3
Janus
Janus
Flooka
Janus
Level 80
God Stats
3W - 4L
1,708 SR
Queue Stats
70W - 64L
1,534 Elo+
Party 3
Nike
Nike
Goallova
Nike
Level 149
God Stats
325W - 227L
1,695 SR
Queue Stats
380W - 318L
1,533 Elo+
Solo
Cthulhu
Cthulhu
LoboEvolution1
Cthulhu
Level 88
God Stats
15W - 15L
1,529 SR
Queue Stats
220W - 260L
1,472 Elo+
Party 1
Neith
Neith
LokiEvolution
Neith
Level 157
God Stats
2W - 5L
1,305 SR
Queue Stats
151W - 152L
1,514 Elo+
Party 1
Team Averages
Level 116
1,577 SR
1,517 Elo+

VS

Team Averages
Level 127
1,555 SR
1,593 Elo+
Apollo
Apollo
DaddysCreamSock
Apollo
Level 133
God Stats
4W - 1L
1,500 SR
Queue Stats
556W - 506L
1,536 Elo+
Party 2
Yu Huang
Yu Huang
IckyBackshotWind
Yu Huang
Level 129
God Stats
15W - 15L
1,706 SR
Queue Stats
143W - 135L
1,591 Elo+
Party 2
Atlas
Atlas
PlatinumCobra65
Atlas
Level 129
God Stats
1W - 1L
1,300 SR
Queue Stats
81W - 67L
1,610 Elo+
Party 2
Horus
Horus
TheSupportBot
Horus
Level 78
God Stats
27W - 16L
1,675 SR
Queue Stats
112W - 79L
1,637 Elo+
Solo
Anhur
Anhur
keyandpele
Anhur
Level 165
God Stats
21W - 15L
1,592 SR
Queue Stats
503W - 434L
1,590 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
EvadeAllu
Mulan
11
0 / 4 / 1
5,815
529
3,351
8,994
3,544
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Janus
Flooka
Janus
10
0 / 4 / 0
5,522
502
2,028
5,968
1,493
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nike
3
0 / 0 / 0
4,284
389
572
826
133
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

8
0 / 3 / 0
5,076
461
3,129
6,757
3,263
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
1 / 1 / 0
6,260
569
4,948
6,441
1,464
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 7
6,090
554
3,934
7,580
2,793
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
5 / 0 / 1
6,910
628
4,630
2,176
658
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
3 / 0 / 5
6,297
572
3,240
7,710
5,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
1 / 0 / 3
7,147
650
2,780
4,902
3,339
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anhur
12
1 / 1 / 3
6,603
600
5,698
7,760
2,462
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
31
1
Kills
12
12
Deaths
1
1
Assists
19
Player
Kills
Deaths
Assists
KDA
W
2
0
7
5.5
L
Mulan
EvadeAllu
Mulan
0
4
1
0.13
L
Janus
Flooka
Janus
0
4
0
0
L
Nike
0
0
0
0
W
5
0
1
5.5
L
0
3
0
0
L
1
1
0
1
W
3
0
5
5.5
W
1
0
3
2.5
W
Anhur
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,028
Damage
20,282
28,986
Taken
30,128
9,897
Mitigated
14,313
5,778
Healing
11,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,934
1,705
0
2,610
7,580
2,793
0
1,579
5,919
0
50,336
L
Mulan
EvadeAllu
Mulan
3,351
777
0
1,514
8,994
3,544
0
1,398
7,399
0
44,966
L
Janus
Flooka
Janus
2,028
133
0
470
5,968
1,493
0
2,370
3,310
31,686
0
L
Nike
572
155
0
375
826
133
0
0
769
0
5,667
W
4,630
109
0
765
2,176
658
0
376
1,758
41,564
0
L
3,129
144
903
918
6,757
3,263
0
2,495
4,172
17,833
475
L
4,948
2,069
0
1,598
6,441
1,464
169
1,256
5,185
0
46,181
W
3,240
1,381
0
2,355
7,710
5,061
0
1,599
6,055
17,479
0
W
2,780
1,008
40
1,709
4,902
3,339
0
285
4,617
0
42,655
W
Anhur
5,698
3,626
0
3,927
7,760
2,462
248
1,155
6,549
0
54,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,957
Gold Earned
33,047
303
Minions Killed
390
0
Camps Cleared
0
931,955
Distance Traveled
1,107,798
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
6,090
554
80
7
0
248,995
4
L
Mulan
5,815
529
89
8
0
249,027
0
L
Janus
5,522
502
75
7
0
237,253
0
L
Nike
4,284
389
16
1
0
42,294
0
W
Yu Huang
6,910
628
103
9
0
231,708
1
L
Cthulhu
5,076
461
25
2
0
189,469
1
L
Neith
6,260
569
98
9
0
213,912
4
W
Atlas
6,297
572
22
2
0
240,039
1
W
Horus
7,147
650
81
7
0
175,651
0
W
Anhur
6,603
600
104
9
0
211,405
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role