Player Matchup

Discordia
Discordia
HRJaxy
Discordia
Level 182
God Stats
10W - 6L
1,730 SR
Queue Stats
467W - 460L
1,585 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
MrBU88L35
Ah Muzen Cab
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 42L
1,554 Elo+
Party 1
Medusa
Medusa
SvenOwo
Medusa
Level 155
God Stats
1W - 1L
1,516 SR
Queue Stats
9W - 7L
1,557 Elo+
Party 1
Ne Zha
Ne Zha
XxIceDragonLordx
Ne Zha
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 27L
1,571 Elo+
Party 1
Zhong Kui
Zhong Kui
Zaihaku
Zhong Kui
Level 84
God Stats
11W - 9L
1,518 SR
Queue Stats
555W - 594L
1,557 Elo+
Solo
Team Averages
Level 123
1,553 SR
1,565 Elo+

VS

Team Averages
Level 141
1,526 SR
1,561 Elo+
Pele
Pele
 
Pele
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Skadi
Skadi
Serelinity
Skadi
Level 157
God Stats
3W - 5L
1,349 SR
Queue Stats
256W - 267L
1,542 Elo+
Solo
Mulan
Mulan
Taikii
Mulan
Level 136
God Stats
1W - 2L
1,815 SR
Queue Stats
192W - 141L
1,607 Elo+
Party 2
Shiva
Shiva
TheDivineDark
Shiva
Level 143
God Stats
11W - 2L
1,539 SR
Queue Stats
349W - 313L
1,600 Elo+
Party 2
Izanami
Izanami
couldyoudieplz
Izanami
Level 127
God Stats
1W - 4L
1,429 SR
Queue Stats
191W - 209L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
HRJaxy
Discordia
16
9 / 2 / 13
9,755
976
16,401
5,655
2,199
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
MrBU88L35
Ah Muzen Cab
15
3 / 1 / 14
8,454
845
6,863
4,405
2,399
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Medusa
SvenOwo
Medusa
16
11 / 3 / 13
9,798
980
14,172
10,264
6,095
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
0 / 5 / 16
7,562
756
6,495
10,237
8,909
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Zhong Kui
Zaihaku
Zhong Kui
14
3 / 5 / 13
8,018
802
8,006
11,539
20,014
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
14
2 / 5 / 10
7,781
778
7,559
10,397
3,172
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Skadi
13
2 / 7 / 10
7,778
778
7,122
10,488
2,756
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mulan
Taikii
Mulan
13
2 / 5 / 10
7,495
750
7,395
13,451
12,188
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

16
7 / 3 / 7
9,185
919
8,861
11,924
11,136
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
3 / 6 / 6
8,048
805
5,369
10,107
2,734
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
59
26
Kills
16
16
Deaths
26
69
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
2
5
10
1.4
W
Discordia
HRJaxy
Discordia
9
2
13
7.75
W
Ah Muzen Cab
MrBU88L35
Ah Muzen Cab
3
1
14
10
L
Skadi
2
7
10
1
W
Medusa
SvenOwo
Medusa
11
3
13
5.83
L
Mulan
Taikii
Mulan
2
5
10
1.4
L
7
3
7
3.5
W
0
5
16
1.6
W
Zhong Kui
Zaihaku
Zhong Kui
3
5
13
1.9
L
3
6
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,937
Damage
36,306
42,100
Taken
56,367
39,616
Mitigated
31,986
7,294
Healing
11,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
7,559
724
487
2,262
10,397
3,172
0
5,652
4,745
0
20,241
W
Discordia
HRJaxy
Discordia
16,401
1,053
967
1,017
5,655
2,199
602
275
5,044
32,497
1,204
W
Ah Muzen Cab
MrBU88L35
Ah Muzen Cab
6,863
2,496
0
374
4,405
2,399
192
100
4,305
0
13,889
L
Skadi
7,122
2,021
115
550
10,488
2,756
0
4,550
5,938
0
14,651
W
Medusa
SvenOwo
Medusa
14,172
4,395
212
1,950
10,264
6,095
402
314
9,829
0
25,445
L
Mulan
Taikii
Mulan
7,395
394
1,032
1,426
13,451
12,188
73
5,775
7,676
0
13,654
L
8,861
329
1,143
2,089
11,924
11,136
65
4,518
7,406
1,400
13,893
W
6,495
1,243
146
692
10,237
8,909
0
253
9,837
1,240
11,787
W
Zhong Kui
Zaihaku
Zhong Kui
8,006
210
471
1,465
11,539
20,014
658
172
11,147
12,987
0
L
5,369
3,046
594
1,484
10,107
2,734
0
4,382
5,725
0
18,139

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,587
Gold Earned
40,287
110
Minions Killed
121
0
Camps Cleared
0
928,077
Distance Traveled
903,363
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,781
778
33
3
0
199,921
0
W
Discordia
9,755
976
47
5
0
202,542
0
W
Ah Muzen Cab
8,454
845
18
2
0
198,013
0
L
Skadi
7,778
778
25
3
0
139,695
0
W
Medusa
9,798
980
19
2
0
199,121
0
L
Mulan
7,495
750
11
1
0
167,665
0
L
Shiva
9,185
919
13
1
0
230,031
0
W
Ne Zha
7,562
756
14
1
0
184,673
0
W
Zhong Kui
8,018
802
12
1
0
143,728
0
L
Izanami
8,048
805
39
4
0
166,051
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role